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Associate Unity Software Developer Jobs in Lafayette, CO

Salary: We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at ... software - Familiarity with Quest 3 / Android GPU tile-based rendering constraints - Exposure to ...

.NET Developer

Denver, CO · On-site

$49.75 - $65.50/hr

Net Web Developer is a mid-level software developer responsible for implementing, developing ... MS Test; Dependency Injection/Inversion of Control using Unity); Database Modeling (Entity ...

... software developer. * Experience in Machine Learning, including model development, feature ... Experience with Databricks, including Notebooks, Delta Lake, Jobs, Pipelines, and Unity Catalog ...

Senior Software Engineer

Westminster, CO · On-site

$123K - $163K/yr

... software developer. • Experience in Machine Learning, including model development, feature ... Unity Catalog, preferred. • AWS, Databricks, or Spark certification a plus. Additional ...

About the Opportunity We are seeking a Senior Software Engineer to design, build, deploy, monitor ... Unity Catalog, Snowflake/Snowpark) to build scalable ML data pipelines and model workflows.

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Associate Unity Software Developer information

See Lafayette, CO salary details

$11.5K

$86.8K

$136.4K

How much do associate unity software developer jobs pay per year?

As of Jul 9, 2026, the average yearly pay for associate unity software developer in Lafayette, CO is $86,801.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,600.00 and $98,400.00 per year, depending on experience, location, and employer.

What is the difference between Associate Unity Software Developer vs Junior Game Developer?

AspectAssociate Unity Software DeveloperJunior Game Developer
Required CredentialsBachelor's in Computer Science or related field, Unity certifications often preferredBachelor's in Game Design, Computer Science, or related field; some certifications beneficial
Work EnvironmentCollaborative teams in gaming or simulation companies, using Unity engineGame studios, indie developers, or entertainment companies, using Unity or similar engines
Employer & Industry UsagePrimarily in gaming, AR/VR, and simulation industriesIn gaming industry, focusing on game development and design

The Associate Unity Software Developer and Junior Game Developer roles share similar educational backgrounds and work environments, often within gaming or simulation industries. The main difference lies in job focus: the Associate Unity role emphasizes Unity engine development skills, while the Junior Game Developer may have broader game design responsibilities. Both roles serve as entry points for careers in game development using Unity.

What job categories do people searching Associate Unity Software Developer jobs in Lafayette, CO look for? The top searched job categories for Associate Unity Software Developer jobs in Lafayette, CO are:
Unity Developer

Unity Developer

Excel Driver Services

Wheat Ridge, CO • On-site

Full-time

Posted 8 days ago


Job description

Salary:

We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at Excel Driver Services. You'll be contributing to a commercial vehicle training simulation platform running on multi-display simulators. This role is focused on rendering quality and visual fidelity: building the shader workflows, render pipeline features, and environmental systems that make our simulators feel real. This is a hands-on, in-person role where you'll collaborate daily with a tight-knit dev team shipping training technology to real customers.


KEY RESPONSIBILITIES

- Own the rendering and visual fidelity layer of the simulation platform
- Develop custom URP render features, shader workflows, and post-processing pipelines
- Build and maintain weather, lighting, and environmental systems that respond to scenario conditions
- Optimize rendering across wildly different targets 12-display simulators, Quest 3, desktop, and WebGL
- Collaborate with the physics and architecture team to integrate visual systems cleanly into the application
- Participate in team meetings, sprint planning, and code reviews
- Contribute to documentation and help establish visual quality standards for the platform


REQUIRED SKILLS & TECHNOLOGIES

- Unity (URP) - deep understanding of the render pipeline, not just surface-level ShaderGraph usage
- HLSL / ShaderLab - custom shader authoring beyond what ShaderGraph exposes
- URP Renderer Features - custom render passes, ScriptableRendererFeature, render targets
- Lighting - baked GI, real-time lighting tradeoffs, light probes, reflection probes in URP
- Performance profiling - GPU frame analysis, overdraw, draw call optimization, platform-specific constraints

- Unity Animation System (Mecanim) - state machine-driven animation using Animator Controllers, with blend trees for smooth parameter-driven transitions, Avatar rigging for humanoid characters

- Playables - API for code-driven, graph-based animation control with lower overhead

- C# for game programming

- Plastic - version control, branching, code reviews, collaborative workflows
- Ability to communicate technical tradeoffs clearly with the rest of the team


WHAT WE'RE LOOKING FOR

- Someone who thinks in terms of visual fidelity per performance budget, not just aesthetics
- Can articulate why something looks right, not just that it does
- Comfortable switching mindsets between high-end desktop rendering and mobile GPU constraints
- Reliable and accountable consistent effort and attitude in the workplace
- Reads existing architecture before writing new systems
- Works well both independently and within a team


NICE TO HAVE

- Experience with multi-display or multi-camera rendering setups
- Background in simulation, architectural visualization, or industrial software
- Familiarity with Quest 3 / Android GPU tile-based rendering constraints
- Exposure to procedural environment systems (weather, dynamic lighting, road surface conditions)
- Experience with CI/CD pipelines and multi-platform build targets


WORK ENVIRONMENT

This is a full-time, in-person position. You'll be on-site with the team, in the mix on real projects, and expected to engage.
To apply, send your resume and a brief introduction to the hiring team.