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Afternoon Unity Software Developer Jobs (NOW HIRING)

We are seeking a Unity Software Developer to help create highly interactive, visually stunning projection-based games and environments that transform bowling centers into unforgettable entertainment ...

... Unity), NUnit, Ruby, AWS, Rackspace. If you are a talented Software Developer / Software Engineer with a passion for problem solving, please apply today. (Principals only, please)

... Unity), NUnit, Ruby, AWS, Rackspace. If you are a talented Software Developer / Software Engineer with a passion for problem solving, please apply today! (Principals only, please)

Software Developer Clearance Level: Must be able to obtain a Active Secret Clearance - Must be a US ... Unity development * Wearable device development/integration * Web Services, JavaScript, TypeScript ...

Software Developer Clearance Level: Must be able to obtain a Active Secret Clearance - Must be a US ... Unity development * Wearable device development/integration * Web Services, JavaScript, TypeScript ...

The Game Software Developer III joins each element of a game: graphics, animation, audio and ... High proficiency and expertise of C, C++, C# and Unity 3D. * Experience with the Visual Studio ...

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Afternoon Unity Software Developer information

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$48K

$111.8K

$166K

How much do afternoon unity software developer jobs pay per year?

As of Jul 15, 2026, the average yearly pay for afternoon unity software developer in the United States is $111,845.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,000.00 and $130,000.00 per year, depending on experience, location, and employer.

What is the difference between Afternoon Unity Software Developer vs Morning Unity Software Developer?

AspectAfternoon Unity Software DeveloperMorning Unity Software Developer
Required CredentialsBachelor's in Computer Science, Unity certificationsBachelor's in Computer Science, Unity certifications
Work EnvironmentAfternoon shifts, collaborative teams, game development studiosMorning shifts, collaborative teams, game development studios
Employer & Industry UsageGame studios, AR/VR companies, interactive mediaGame studios, AR/VR companies, interactive media
Common Search & ComparisonYesYes

The main difference between an Afternoon Unity Software Developer and a Morning Unity Software Developer lies in their work shifts. Both roles typically require similar qualifications, such as a bachelor's degree in computer science and Unity certifications. They work in similar environments within game development studios or AR/VR companies. The choice often depends on personal preference for work hours, but their responsibilities and industry usage are largely the same.

What cities are hiring for Afternoon Unity Software Developer jobs? Cities with the most Afternoon Unity Software Developer job openings:
What are the most commonly searched types of Unity Software Developer jobs? The most popular types of Unity Software Developer jobs are:
What states have the most Afternoon Unity Software Developer jobs? States with the most job openings for Afternoon Unity Software Developer jobs include:
Unity Software Developer

Unity Software Developer

Brunswick

Muskegon, MI • On-site

Full-time

Posted 15 days ago


Job description

Brunswick is re-defining the bowling experience through cutting-edge, immersive technology. We are seeking a Unity Software Developer to help create highly interactive, visually stunning projection-based games and environments that transform bowling centers into unforgettable entertainment destinations.
This role focuses on building real-time interactive content that bowlers see the moment they walk into a center - from projection-mapped lane gameplay to synchronized scoring visuals and integrated LED effects. If you're passionate about blending creativity with technology to create "wow" moments, this is your opportunity. Your work will be seen and experienced by millions of customers worldwide - making every visit to a bowling center more engaging, fun, and memorable.
Responsibilities:
  • Develop interactive projection-based games and experiences using Unity
  • Build and optimize applications for a desktop-based development environment
  • Integrate projection mapping systems (e.g., Spark) with dynamic gameplay
  • Sync game visuals with bowling scoring systems and player interactions
  • Collaborate with hardware systems including LED masking units and display technologies
  • Create polished, high-performance visuals that run reliably in commercial environments
  • Work closely with design, product, and engineering teams to bring concepts to life
  • Debug, test, and refine interactive experiences to ensure seamless execution in the field
  • Contribute creative ideas that elevate the overall customer experience

Duties and Responsibilities:
(% increments must be no less than 5%)
% of Time Spent
Primary Duties & Responsibilities
40%
Interactive Game & Experience Development. Designs, develops, and deploys real-time, interactive projection-based games and immersive bowling experiences using Unity. Builds engaging gameplay systems that integrate seamlessly with scoring systems and player interactions. Ensures applications are visually compelling, responsive, and aligned to user experience goals.
25%
System Integration & Performance Optimization. Integrates software with projection mapping technologies, LED hardware systems, and display environments. Optimizes applications for performance, reliability, and scalability in commercial settings. Ensures synchronization between gameplay visuals, scoring systems, and physical hardware components.
20%
Testing, Debugging/Quality Assurance. Conducts thorough testing, debugging, and refinement of interactive applications to ensure consistent, error-free performance in live environments. Identifies and resolves defects, performance issues, and system inconsistencies to maintain high-quality delivery standards.
15%
Cross-Functional Collaboration & Innovation. Collaborates with design, product management, and engineering teams to translate concepts into functional experiences. Contributes creative ideas that enhance product innovation and customer engagement. Supports continuous improvement through feedback, experimentation, and adoption of new tools and techniques.
Minimum Position Qualifications:
  • Bachelor's degree in Computer Science, Game Development, or related field (or equivalent experience)
  • Experience with Unity (C#) for real-time application development
  • Familiarity with Visual Studio or similar IDEs
  • Exposure to 3D modeling or asset pipelines (e.g., Blender)
  • Basic experience with motion graphics or visual effects tools (e.g., After Effects)
  • Strong attention to detail and a passion for creating immersive user experiences
  • Understanding of real-time rendering and interactive systems

Preferred Position Qualifications:
  • Experience with projection mapping technologies
  • Knowledge of hardware-integrated systems (LEDs, sensors, or external displays)
  • Familiarity with multiplayer or synchronized systems
  • Interest in gaming, entertainment venues, or experiential design
  • Ability to balance technical performance with visual creativity
  • Use of AI tools for enhanced software development

What Makes You a Great Fit
  • You have an eye for detail and care deeply about visual quality and user experience
  • You are a maker at heart, whether that means gaming, designing, or dreaming up something entirely new.
  • You enjoy building things that people interact with in the physical world
  • You're excited to create products that deliver a "wow" factor
  • You're eager to learn and grow in a hands-on development role