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Afternoon Unity Software Developer Jobs in Wilmington, NC

... Unity framework across multiple regulated gaming platforms. This role is hands‑on and ... to improve developer productivity. WORK ENVIRONMENT : The work environment is typical of a ...

Senior Software Engineer (Games)

Wilmington, NC · On-site

$114K - $150K/yr

The Senior Game Developer is responsible for building high-quality casino games in Unity/C# from ... practical software architecture. - Strong debugging skills and the ability to investigate ...

Mark VIe/VIeS Controls Engineer

Wilmington, NC · On-site

$42.25 - $53.75/hr

Mark VIe/VIeS Controls Engineer Location: Wilmington, NC/Greenville, SC (Onsite) Exp: 5-12 Yrs ... Control Software: Toolbox ST * Control Simulator: Mark VIe Virtual Controller, Unity, Easy 5 Model ...

Field Engineer? Service Technician? Or do you want to start a career in this field? Are you tech ... Flexible shift work - Rotating shifts within set teams including morning, afternoon, and evening ...

Afternoon Unity Software Developer information

See Wilmington, NC salary details

$44.7K

$104.2K

$154.7K

How much do afternoon unity software developer jobs pay per year?

As of Aug 27, 2026, the average yearly pay for afternoon unity software developer in Wilmington, NC is $104,225.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,900.00 and $121,100.00 per year, depending on experience, location, and employer.

What is the difference between Afternoon Unity Software Developer vs Morning Unity Software Developer?

AspectAfternoon Unity Software DeveloperMorning Unity Software Developer
Required CredentialsBachelor's in Computer Science, Unity certificationsBachelor's in Computer Science, Unity certifications
Work EnvironmentAfternoon shifts, collaborative teams, game development studiosMorning shifts, collaborative teams, game development studios
Employer & Industry UsageGame studios, AR/VR companies, interactive mediaGame studios, AR/VR companies, interactive media
Common Search & ComparisonYesYes

The main difference between an Afternoon Unity Software Developer and a Morning Unity Software Developer lies in their work shifts. Both roles typically require similar qualifications, such as a bachelor's degree in computer science and Unity certifications. They work in similar environments within game development studios or AR/VR companies. The choice often depends on personal preference for work hours, but their responsibilities and industry usage are largely the same.

Software Engineer (Games)

Valicy

Wilmington, NC • On-site

Full-time

Re-posted 26 days ago


Job description

Job Title: Software Engineer (Games)
Locations: Wilmington, NC or Greenville, NC
Department: NC Software Engineer Development
Reports To: Software Engineer Manager
Status: Exempt

WHO WE ARE:
We are Valicy.
We make games. We also make the machines they run on.

What we're building matters. How we treat people matters more.
OUR MISSION: We exist to create excellent gaming experiences, treat our customers the way we want to be treated, and positively impact people's lives through a culture of care.
Seven values guide how we work. We call it our FIGHTER mindset:
Fun: Enjoy the journey together
Innovative: Consistently pushing new boundaries through creativity
Growth: Committed to growing personally and professionally
Humble amp; Passionate: It’s important to be both
Teamwork: Built on trust, healthy conflict, commitment, accountability, and results
Excellence: Pursuing high standards in everything we do
Relational: Building trust and relationships with customers and teammates


If this is the kind of place you've been looking for, let's talk.


SUMMARY The Software Engineer is responsible for designing, implementing, and maintaining high‑quality games built on the Unity framework across multiple regulated gaming platforms. This role is hands‑on and impact‑driven, focused on translating game design and creative direction into performant, reliable, and engaging gameplay systems.
Software Engineers at Valicy are builders who think holistically about game feel, technical architecture, tooling, and long‑term maintainability. You will work closely with designers, artists, QA, and leadership to ship games that scale across studios and platforms.
This role is based in either Wilmington or Greenville and collaborates daily across both locations.
QUALIFICATIONS
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required.
RESPONSIBILITIES:
-Act as an ambassador of Valicy’s Mission, Vision, and Values through daily work and team interactions.
-Design, develop, and implement gameplay systems using Unity for multiple target platforms.
-Translate game design documents, concepts, and creative direction into clean, functional, and engaging gameplay.
-Actively participate in the full game development lifecycle, from concept through release and post‑launch support.
-Collaborate closely with designers, artists, audio, QA, and production to resolve issues and improve game quality.
-Build internal tools, tech‑art utilities, and workflows that accelerate development and reduce friction across teams.
-Empower content creators by creating flexible, data‑driven systems that minimize ongoing engineering intervention.
-Maintain and improve existing games through debugging, optimization, and feature enhancements
-Identify technical risks early and propose practical solutions that balance speed, quality, and scalability.
-Provide clear recommendations and technical insights to leadership to support strategic and operational goals.
REQUIREMENTS:
-3–5 years of professional experience or demonstratable equivalent personal experience developing interactive applications or games using Unity
-Strong C# programming skills with an emphasis on clean, maintainable, and performant code
-Solid understanding of game architecture, gameplay systems, and real‑time performance considerations
-Experience debugging complex systems and maintaining live or legacy products
-Ability to work collaboratively in a cross‑disciplinary team environment
-Strong ownership mentality and willingness to take responsibility for shipped features
Preferred Requirements:
-Experience building tools or frameworks to support designers and artists.
-Familiarity with data‑driven or configuration‑based game systems.
-Experience working on regulated, distributed, or hardware‑integrated gaming platforms.
-Exposure to optimization, profiling, and performance tuning in Unity.
-Interest or expertise in AI‑assisted workflows, automation, or tooling to improve developer productivity.
WORK ENVIRONMENT: The work environment is typical of a traditional office environment.
This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed.