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3D Prop Artist Jobs (NOW HIRING)

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Designing & creating characters, environments & prop assets; * Rigging and animating characters and ...

Prop Fabricator & Finisher

Orlando, FL · On-site

$16.50 - $20.50/hr

This position is ideal for a hands-on artist who excels at building, detailing, and finishing high ... Realistic painting techniques, including aging and weathering * 3D printing (operation, cleanup ...

Senior Environment Artist

Boston, MA · On-site

$99K - $163K/yr

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA · Hybrid

$99K - $163K/yr

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA · On-site +1

$99K - $163K/yr

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

You are equally an artist and a designer, with the ability to touch every aspect of the level ... 3D environments and props. * Attend level preproduction meetings and propose environment, prop ...

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

You are equally an artist and a designer, with the ability to touch every aspect of the level ... 3D environments and props. * Attend level preproduction meetings and propose environment, prop ...

You are equally an artist and a designer, with the ability to touch every aspect of the level ... 3D environments and props. * Attend level preproduction meetings and propose environment, prop ...

Hard Surface Outsource Lead

Cary, NC · On-site

$14.75 - $19.50/hr

The ideal candidate would be a talented 3D artist who is able to communicate equally effectively ... Experienced shipping 3D production assets for games in either character, weapon, or prop ...

Painter - Scenic

Aberdeen, NC · On-site

$16 - $18/hr

Can you turn a simple prop into a mysterious, weathered artifact with just your artistic skill ... Our production floor combines CNC machining, scenic finishing, painting, electrical effects, 3D ...

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How much do 3d prop artist jobs pay per hour?

As of Aug 27, 2026, the average hourly pay for 3d prop artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a 3d prop artist do?

A 3D Prop Artist is responsible for creating high-quality 3D models of objects and assets used in video games, films, and other digital media. They design and texture props such as furniture, weapons, vehicles, and environmental objects to enhance the visual storytelling of a project. Using software like Blender, Maya, or 3ds Max, they craft models that balance aesthetics and technical constraints. Prop artists also collaborate with environment artists and designers to ensure assets fit seamlessly into the overall scene.

What are typical daily tasks and responsibilities for a 3d prop artist?

As a 3D Prop Artist, your typical day involves designing, modeling, and texturing objects that populate game or animation environments, ensuring they meet both artistic and technical standards. You will collaborate closely with concept artists, environment artists, and game designers to maintain a consistent visual style and integrate props seamlessly into the project. Responsibilities often include creating high- and low-poly models, UV mapping, baking textures, and optimizing assets for performance. You may also participate in feedback sessions and adjust your work based on critique to ensure the final product aligns with the overall vision. This collaborative and detail-oriented workflow helps build immersive, engaging worlds for players or viewers.

What are the key skills and qualifications needed to thrive in the 3d prop artist position, and why are they important?

To thrive as a 3D Prop Artist, you need a strong background in 3D modeling, texturing, and digital sculpting, often supported by a degree in game art, animation, or a related field. Proficiency with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Adobe Photoshop, as well as experience with game engines like Unreal or Unity, is essential. Attention to detail, creativity, time management, and the ability to work collaboratively are vital soft skills in this role. These capabilities ensure the creation of high-quality, visually compelling props that meet project specifications and deadlines within dynamic team environments.

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Infographic showing various 3D Prop Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Artist (Remote)

San Francisco, CA • Remote

Prisms VR
E-Learning • 1 - 10 employees

Full-time

Re-posted 20 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    •  Rigging and animating characters and props;
    •  Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume. 
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist