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2D Artist Jobs (NOW HIRING)

VFX Artist III Los Angeles, CA (Hybrid) As a Senior Real-Time VFX Artist, you will work closely ... Flex your mastery of 2D and 3D workflows to enhance your in-engine work. * Be comfortable thinking ...

A team where everyone makes play happen. 3D Artist Electronic Arts Electronic Arts creates next ... 2d. * Collaborate with a diverse and multidisciplinary team * Work within strict technical ...

As a 3D Artist, you will create visual concepts, explore design directions, and partner with UI ... Create 3D and 2D deliverables based on program and project needs. * Help maintain asset libraries ...

As a 3D Artist, you will create visual concepts, explore design directions, and partner with UI ... Create 3D and 2D deliverables based on program and project needs. * Help maintain asset libraries ...

Bachelor's degree in Graphic Design, Visual Arts, Digital Media, Animation, or related discipline ... Experience designing both 2D and 3D visual content in professional or enterprise environments.

Senior Technical Artist

Culver City, CA · On-site

$123K - $187K/yr

Scopely is looking for a Senior Technical Artist to serve on and elevate our casual game, Monopoly ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Bachelor's degree in Graphic Design, Visual Arts, Digital Media, Animation, or related discipline ... Experience designing both 2D and 3D visual content in professional or enterprise environments.

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2D Artist information

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$30.5K

$129.5K

$152.5K

How much do 2d artist jobs pay per year?

As of Jun 16, 2026, the average yearly pay for 2d artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the 2D Artist position, and why are they important?

To thrive as a 2D Artist, proficiency in drawing, digital painting, and visual storytelling, often supported by a degree in art, design, or a related field, is essential. Familiarity with industry-standard software such as Adobe Photoshop, Illustrator, and drawing tablets is commonly required, while portfolios demonstrating a range of styles are highly valued. Strong communication, creativity, and attention to detail help 2D Artists interpret client briefs and work effectively within teams. These skills ensure the creation of appealing, accurate visual assets that meet project objectives and client expectations.

Are 2D artists in demand?

2D artists are in steady demand across industries such as gaming, animation, and advertising, especially those skilled in digital tools like Adobe Photoshop and Illustrator. The need for visually engaging content and increasing digital media consumption contribute to job opportunities, which often require a strong portfolio and proficiency in relevant software.

How much do 2D artists make?

The average salary for 2D artists varies depending on experience, location, and industry, but typically ranges from $40,000 to $80,000 annually. Entry-level 2D artists may earn around $30,000 to $50,000, while experienced professionals or those working in specialized fields can earn over $100,000. Skills in digital tools like Photoshop and Illustrator can influence earning potential.

What is a 2D Artist job?

A 2D Artist creates visual artwork for projects such as video games, animations, or illustrations using digital tools like Photoshop or Illustrator. They design characters, backgrounds, and assets, often working closely with a team and requiring skills in drawing, coloring, and composition.

What is a 2D Artist job?

A 2D Artist creates visual assets such as characters, environments, textures, and illustrations for various media, including video games, animations, and marketing materials. They typically use software like Photoshop, Illustrator, or Procreate to design and refine artwork. 2D Artists work closely with designers, animators, and developers to ensure their artwork aligns with the project's style and vision. Their role may also involve concept sketching, color theory application, and adapting designs based on feedback.

What are some typical day-to-day responsibilities for a 2D Artist?

As a 2D Artist, your daily tasks often include creating character designs, backgrounds, user interface elements, and concept art based on project briefs. You may collaborate closely with game designers, animators, and art directors to ensure visual consistency and effectively bring creative visions to life. Revising artwork based on feedback and adapting styles for different projects are also common. Most 2D Artists work with digital art software and participate in regular team meetings, allowing you to contribute ideas and understand project needs throughout all stages of development.

What is the highest paid job in art?

In the art field, roles such as art directors, concept artists, and senior illustrators tend to have the highest salaries, especially in industries like advertising, film, and video game development. These positions often require advanced skills, extensive experience, and proficiency with industry-standard tools like Adobe Creative Suite or 3D modeling software.
What cities are hiring for 2D Artist jobs? Cities with the most 2D Artist job openings:
What are the most commonly searched types of 2D Artist jobs? The most popular types of 2D Artist jobs are:
Who are the top companies hiring for 2D Artist jobs? The top employers for 2D Artist jobs are:
What states have the most 2D Artist jobs? States with the most job openings for 2D Artist jobs include:
Infographic showing various 2D Artist job openings in the United States as of June 2026, with employment types broken down into 80% Full Time, 5% Part Time, and 15% Contract. Highlights an 90% In-person, and 10% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.
CONTRACT - Environment Artist III (NST)

CONTRACT - Environment Artist III (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 26 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

94th of 190 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY

   An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
   Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

   Works directly with art leadership to help visualize and develop visual targets.
   Takes ownership of a specialized artistic area of a product's development.
   Creates visual assets for game development products that meet required direction and quality specifications.
   Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
   Supports the growth of new or enhanced art development tools and techniques.
   Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
   Implements game play features aligned to game design goals.
   Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

   Minimum of 5 or more years of professional experience having shipped at least 1 game.
   Proven artistic and technical skills in basic 3D and or 2D art production.
   Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
   Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
   Capable of excellent organizational and communication skills.
   Can respond to feedback and iterations quickly and efficiently. 
   Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.