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Mmo Jobs (NOW HIRING)

The mission of the MMO team is to develop and implement a systematic approach to quantify the holistic drivers of demand to understand the opportunity costs of investment decisions. We measure the ...

VP of Engineering / CTO

California, MO · On-site

$200 - $300/hr

Manticore Games ® is building a new immersive, open world sandbox life-simulation Massively Multiplayer Online (MMO) game leveraging the power of its UGC platform, Core. Manticore launched the Core ...

Adhere to appropriate methodology role responsibilities detailed within the MMO standards. Provide guidance as necessary to other team members with the goal of process improvement and overall project ...

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How much do mmo jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for mmo in the United States is $34.22, according to ZipRecruiter salary data. Most workers in this role earn between $11.06 and $62.50 per hour, depending on experience, location, and employer.

What is an mmo?

An MMO (Massively Multiplayer Online) job typically refers to a role within the gaming industry related to the development, management, or support of massively multiplayer online games. These jobs can include game design, programming, community management, customer support, and quality assurance. Employees in this field work to create, maintain, and improve online gaming experiences for large player bases. Depending on the role, tasks may involve coding game mechanics, designing virtual worlds, balancing gameplay, or engaging with players.

What are the key skills and qualifications needed to thrive as an MMO game developer?

To thrive as an MMO Game Developer, you need strong programming skills (such as C++ or C#), experience with game engines, and a solid understanding of network architecture and multiplayer systems, often supported by a degree in computer science or related fields. Familiarity with tools like Unity or Unreal Engine, source control systems, and cloud-based server platforms is essential. Collaboration, problem-solving, and adaptability are crucial soft skills for working with multidisciplinary teams and addressing complex, evolving challenges. These competencies ensure the development of stable, engaging, and scalable online game experiences for large player communities.

What are some typical challenges faced by MMO game designers, and how can they be addressed?

MMO Game Designers often face challenges such as balancing game mechanics to ensure fair gameplay, managing server stability for large player populations, and continuously creating engaging content to retain players. Collaboration with cross-functional teams, including developers, artists, and community managers, is essential to address these issues. Staying updated with player feedback and data analytics also plays a key role in adapting and improving the game experience. Developing strong communication and problem-solving skills will help designers thrive in this dynamic environment.

What cities are hiring for Mmo jobs?

Cities with the most Mmo job openings:

What are the most commonly searched types of Mmo jobs?

The most popular types of Mmo jobs are:

What states have the most Mmo jobs?

States with the most job openings for Mmo jobs include:

Infographic showing various Mmo job openings in the United States as of August 2026, with employment types broken down into 3% Internship, 91% Full Time, 3% Part Time, and 3% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $71,182 per year, or $34.2 per hour.

Senior Technical Animator - Unpublished R&D Product

Riot Games

Los Angeles, CA • On-site

$114K - $130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted yesterday


Job description

As a Senior Technical Artist (Technical Animation), you'll define and maintain the systems that bring our characters and creatures to life including complex animation state machines, layered interactions, and IK-driven behaviors in our upcoming MMO. Working at the intersection of animation, design, and engineering, you'll build scalable animation graphs, ensure believable motion, and optimize performance across a vast, dynamic world.

You'll collaborate with animators, designers, and engineers to develop robust Unreal Engine animation systems that balance scalability, fidelity, and efficiency. As a key bridge between creative intent and technical execution, you'll drive the evolution of our animation framework and ensure seamless, high-quality integration across the game.

Responsibilities:
  • Build and maintain complex animation state machines, layered animation systems, and override logic supporting split-body for player characters, NPCs, creatures, and props.
  • Collaborate with animators, character tech artists, and designers to develop efficient, believable, and tech-friendly animation flows.
  • Define best practices for animation setup while owning the debuggability, documentation, maintainability, and long-term health of animation blueprints and graphs within Unreal Engine.
  • Partner with engineers to build and evolve animation runtime systems and debugging workflows.
  • Drive optimization efforts across animation assets and graphs to meet performance and memory targets.
  • Collaborate with cross-discipline partners to ensure character systems scale effectively across massive multiplayer environments.
  • Develop scalable animation retargeting strategies to support characters and creatures of varying proportions while minimizing animation counts.
Required Qualifications:
  • 8+ years of professional experience as a technical animator or technical artist in games or related industries.
  • Deep expertise with Unreal Engine animation workflows, including complex Animation Blueprints, state machines, blend spaces, and layered animation systems.
  • Proven experience designing scalable, reusable animation systems for large-scope character setups, including players, NPCs, and creatures.
  • Strong art foundation with a deep understanding of animation principles, anatomy, and motion.
  • Excellent communication skills and the ability to collaborate across art, design, and engineering disciplines
Desired Qualifications:
  • Experience with Unreal Control Rig and Sequencer
  • Familiarity with C++ and/or Python within Unreal Engine.
  • Expertise in Autodesk Maya for rigging and animation support.
  • Experience working with software like Kawaii, Chaos, Havok.
  • Prior experience supporting MMO or large-scale games with complex character ecosystems.
  • Experience with runtime IK, or motion warping

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 

(Los Angeles Only) Base salary range between $185,200.00 - $258,000.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.


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About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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