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Xr Designer Jobs (NOW HIRING)

Your Impact We're hiring a senior XR UX designer who can build in Unity and thinks in systems. You'll design the experience as a system -- mapping the full customer journey across moments ...

XR is seeking a full-time creative and detail-oriented Packaging & Brand Designer to lead the ... development and execution of product packaging and visual brand identity across multiple product ...

Our humanoid robot, Figure 03, is designed for commercial tasks and the home. We are based in San ... XR systems play a key role in teaching our robots how to understand the world around them. The Role ...

New

Our humanoid robot, Figure 03, is designed for commercial tasks and the home. We are based in San ... XR systems play a key role in teaching our robots how to understand the world around them. The Role ...

New

You will work at the intersection of XR engineering and real-time robotics, writing the code that ... Experience designing audio-visual guidance systems, virtual companions, or tutorial flows that ...

Senior Hardware Developer, Android XR

San Jose, CA · On-site

$129K - $172K/yr

Ability to design SoC or MCU based designs for constrained form factors like AR glasses. About the ... Google's XR team is at the forefront of the next major leap - the convergence of AI and XR. This is ...

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How much do xr designer jobs pay per hour?

As of Jul 24, 2026, the average hourly pay for xr designer in the United States is $23.71, according to ZipRecruiter salary data. Most workers in this role earn between $19.71 and $24.04 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Xr Designer position, and why are they important?

To thrive as an XR Designer, you need strong skills in 3D modeling, user experience (UX) design, and interactive prototyping, often backed by a degree in design, computer science, or a related field. Proficiency with tools like Unity, Unreal Engine, Blender, and knowledge of AR/VR hardware platforms is essential, and certifications in XR development can be advantageous. Creativity, problem-solving, and effective communication are crucial for collaborating with interdisciplinary teams and transforming abstract ideas into immersive environments. These skills enable XR Designers to create engaging, user-friendly virtual experiences that meet both technical and client needs.

How much do XR developers make?

XR developers typically earn between $70,000 and $120,000 annually, depending on experience, location, and skill level. Entry-level positions may start lower, while experienced developers with expertise in tools like Unity or Unreal Engine can earn higher salaries.

Is 40 too old to become a UX designer?

Age is not a barrier to becoming a UX designer, as the field values skills, experience, and a strong portfolio over age. Many professionals transition into UX design later in their careers by learning relevant tools like Figma or Adobe XD and gaining practical experience through projects or certifications.

What kind of jobs in media bring in $150,000 a year?

In media, high-paying roles such as senior XR (Extended Reality) designers, virtual production supervisors, or immersive experience directors can earn $150,000 or more annually. These positions typically require advanced skills in 3D modeling, programming, and experience with tools like Unreal Engine or Unity, often combined with extensive industry experience and a strong portfolio.

What is the XR designer?

An XR designer specializes in creating immersive experiences using extended reality technologies such as virtual reality (VR), augmented reality (AR), and mixed reality (MR). They design user interfaces, interactions, and environments, often utilizing tools like Unity or Unreal Engine, and require skills in 3D modeling, programming, and user experience design.

What are the typical daily responsibilities of an XR Designer?

As an XR Designer, your day-to-day responsibilities may include designing and prototyping 3D assets, developing interactive environments, and collaborating with developers and artists to bring concepts to life using AR and VR technologies. You will often participate in user testing sessions, iterate on designs based on feedback, and ensure seamless functionality across various devices and platforms. Close teamwork with project managers and clients is common to align project goals and refine the user experience. Balancing technical requirements with creative vision is a key part of the role, making each day dynamic and challenging.

What does an XR Designer do?

An XR Designer creates immersive digital experiences using Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) technologies. They design interactive environments, user interfaces, and 3D assets to enhance user engagement across various industries, such as gaming, education, healthcare, and training. XR Designers collaborate with developers, artists, and UX professionals to bring concepts to life, ensuring seamless user interactions. Their work involves prototyping, user testing, and optimizing experiences for different XR platforms and devices.

More about Xr Designer jobs
What cities are hiring for Xr Designer jobs? Cities with the most Xr Designer job openings:
What are the most commonly searched types of Xr Designer jobs? The most popular types of Xr Designer jobs are:
What states have the most Xr Designer jobs? States with the most job openings for Xr Designer jobs include:
Infographic showing various Xr Designer job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 7% Part Time, 1% Temporary, and 4% Contract. Highlights an 88% Physical, 6% Hybrid, and 6% Remote job distribution, with an average salary of $49,320 per year, or $23.7 per hour.
Sr Technical UX Designer II, XR

Sr Technical UX Designer II, XR

Axon

Seattle, WA • On-site

Other

Posted 29 days ago


Axon rating

8.8

Company rating: 8.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

11th of 144 rated electronics manufacturers


Job description

Your Impact

We're hiring a senior XR UX designer who can build in Unity and thinks in systems. You'll design the experience as a system -- mapping the full customer journey across moments, touchpoints, and handoffs, and making sure the XR experience stays consistent, learnable, and reliable end-to-end. You'll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to validate decisions early and reduce risk. Prototyping is the starting point, not the finish line. You'll create real, testable Unity experiences with enough fidelity to inform implementation and sometimes accelerate production, while contributing reusable patterns that speed future work across the team. You'll work closely with engineering to carry learnings into shipped experiences, and you'll collaborate with other prototypers and designers to keep work aligned, scalable, and moving fast.


What You'll Do

Work Location: This role is based out of our Seattle, WA office and follows a hybrid schedule. We rely on in-person collaboration and ask that team members work onsite Tuesdays through Fridays, with the flexibility to work remotely on Mondays, unless there is an approved workplace accommodation. We believe that connection fuels innovation, and our in-office culture is designed to foster meaningful teamwork, mentorship, and shared success.
Reports to: Director of Product Design, AR/VR
Direct Reports: None, individual contributor role

  • Design at a systems level: Lead experience architecture and CX systems design - map end-to-end journeys, define interaction models and service flows, and design reliable failure and recovery paths that make complex XR experiences coherent and learnable.
  • Build Unity experiences that are more than demos: Create high-fidelity Unity experiences (prototype-plus) with enough structure and fidelity to inform implementation and sometimes accelerate production.
  • Leverage AI as a force multiplier: Use AI-assisted coding tools (Cursor or similar) to move faster in Unity, while maintaining code quality, clarity, and maintainability. You can evaluate, debug, and refactor the output.
  • Build on our design system in Unity: Build on our existing design system by extending semantic tokens and component contracts into Unity, using AI-assisted workflows to keep runtime UI consistent and scalable.
  • Create reusable foundations, not one-off fixes: Develop reusable components/prefabs, interaction design, interaction templates, and reference implementations that reduce rework and increase consistency across teams and initiatives.
  • Translate experience intent into real-time behavior: Implement state models, input handling, spatial layout rules, navigation, feedback, error states, and edge cases that hold up in headset.
  • Shape the experience structure: Define how XR experiences are organized and understood - concepts, labels, navigation models, system states, and the mental model that makes complex workflows feel straightforward.
  • Customer Obsessed: Plan the research loop for your work - define study goals and hypotheses, design tasks and protocols, run sessions with customers as needed, synthesize findings, and iterate quickly based on real user behavior, comfort constraints, and measurable outcomes.
  • Partner closely with engineering for shipped implementation: Align on constraints and handoff: what's exploratory vs implementation-ready, what should be standardized, and how prototype learnings translate into shipped work.
  • Communicate clearly and drive alignment: Present prototypes, learnings, and system decisions with crisp rationale so stakeholders understand not only what we're building, but why.

What You Bring
  • Senior product UX experience: 8+ years in product/UX design, including leading major initiatives from discovery through implementation.
  • XR interaction design craft: Proven experience designing XR interactions end-to-end, including spatial UI/3D UI patterns, with a strong grasp of comfort and ergonomics, spatial discoverability, in-headset feedback and affordances, and accessibility-minded choices that hold up in real use.
  • Deep Unity and C# expertise: Strong hands-on Unity experience with solid C# proficiency. You've built and maintained interactive Unity projects beyond basic scripts, and you understand architecture patterns, debugging, and performance tradeoffs well enough to make good technical decisions independently.
  • AI-assisted coding fluency (grounded): Practical, day-to-day experience using AI coding assistants in Unity (Cursor or similar) to accelerate development, with the engineering judgment to evaluate, refactor, and maintain the code you produce.
  • Systems-level experience design (CX): Proven ability to drive experience architecture, end-to-end journey thinking, scalable interaction models, and reliable recovery/edge-case design.
  • Design system fluency: Experience working with design systems and semantic structure (tokens, states, variants, usage rules) and mapping design intent into runtime component behavior.
  • Cross-functional leadership: You align product, engineering, and research through prototypes, evidence, and clear tradeoffs - without needing formal authority.
  • Communication excellence: You can explain decisions clearly to diverse audiences and bring stakeholders along.
  • Tool proficiency: Highly skilled in modern design tools (Figma) and excited to explore emerging design and AI prototyping technologies.
  • Portfolio: A portfolio showcasing senior systems-level UX work and Unity-based interaction/prototyping (video walkthroughs welcome).
  • Education: Degree in Interaction Design, HCI, or a related field (or equivalent practical experience).


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