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Xr Developer Jobs (NOW HIRING)

XR - Principal Software Engineer

San Diego, CA · On-site

$143K - $192K/yr

We are looking for a highly experienced Principal Engineer, XR Software to join our XR Software organization and help drive the next generation of Augmented Reality (AR), Virtual Reality (VR), Mixed ...

Engineering Group, Engineering Group > Software Engineering General Summary: We are looking for a highly experienced PrincipalEngineer, XR Software to join our XR Software organization and help drive ...

XR - Principal Software Engineer

San Diego, CA · On-site

$143K - $192K/yr

We are looking for a highly experienced Principal Engineer, XR Software to join our XR Software organization and help drive the next generation of Augmented Reality (AR), Virtual Reality (VR), Mixed ...

Software Engineering Manager, XR Graphics

San Jose, CA · On-site

$164K - $202K/yr

Experience architecting and deploying graphics rendering stacks, display pipelines, or developer ... The mission of XR Graphics is to build the graphics tools and rendering pipeline for the Android XR ...

XR is on a mission to transform how the world creates, connects, and experiences advertising. As ... Engineering via Jira/Product boards within 24 hours. * Enterprise Demos & Value Storytelling:

New

Senior QA Test Engineer (XR) Location: Sunnyvale, CA (Hybrid -- 3 days onsite per week) Job Type: Contract (Long Term) Experience: Senior-level Job Overview Our client is seeking a Senior QA Test ...

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How much do xr developer jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for xr developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What is an XR developer?

An XR Developer designs and develops immersive applications using augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies. They work with game engines like Unity or Unreal Engine, programming languages like C# or C++, and hardware such as VR headsets or AR glasses. Their role includes creating interactive experiences, optimizing performance, and integrating 3D assets. XR Developers are commonly employed in gaming, training simulations, healthcare, and other industries exploring immersive technology.

What are the key skills and qualifications needed to thrive as an XR developer?

To thrive as an XR Developer, you need strong programming skills (such as C#, C++, or JavaScript), experience with 3D graphics or game engines (like Unity or Unreal Engine), and a solid understanding of immersive technologies. Familiarity with AR/VR/MR hardware, industry-standard SDKs (such as ARKit or ARCore), and relevant certifications can be highly beneficial. Creativity, problem-solving, and effective teamwork are valuable soft skills for delivering engaging and technically sound user experiences. These abilities are crucial for building complex XR applications and collaborating effectively within interdisciplinary teams to meet project goals.

What are some common challenges XR developers face in their daily work?

XR Developers often encounter challenges related to optimizing performance and ensuring compatibility across various devices and platforms, as hardware and user experiences can differ widely. They also work to balance visual fidelity with technical limitations and must keep up with the rapid evolution of XR tools and frameworks. Collaborating closely with designers, artists, and other engineers is essential to create cohesive, immersive experiences that function smoothly. Addressing these challenges requires continuous learning, creative problem-solving, and strong cross-disciplinary communication skills.

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Infographic showing various Xr Developer job openings in the United States as of September 2026, with employment types broken down into 87% Full Time, 3% Part Time, and 10% Contract. Highlights an 77% Physical, 5% Hybrid, and 18% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

Software Engineering Manager, XR Graphics

San Jose, CA • On-site

Google Inc.
Software Development • 10K+ employees

$164K - $202K/yr

Other

Posted 5 days ago


Google rating

8.8

Company rating: 8.8 out of 10

Based on 103 frontline employees who took The Breakroom Quiz


Job description

Software Engineering Manager, XR Graphics

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Experience owning outcomes and decision making, solving ambiguous problems and influencing stakeholders;deep expertise in domain.

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  • Bachelor’s degree, or equivalent practical experience.
  • 8 years of experience in software development.
  • 3 years of experience with graphics development, graphics performance, or graphics tools.
  • 3 years of experience in a technical leadership role.
  • 2 years of experience in a people management or team leadership role.
Preferred qualifications:
  • Master's degree or PhD in Computer Science or related technical field.
  • Experience architecting and deploying graphics rendering stacks, display pipelines, or developer tools for augmented reality or virtual reality platforms.
  • Experience with AR or VR.
  • Experience programming with modern graphics APIs such as Vulkan, DirectX 12, or Metal.
  • Experience building flexible and scalable teams and roadmaps.
  • Familiarity working with any of the following: Compiler development, Android development, Unix/Linux environments, distributed and parallel systems, or developing large software systems.
About the job

Like Google's own ambitions, the work of a Software Engineer goes beyond just Search. Software Engineering Managers have not only the technical expertise to take on and provide technical leadership to major projects, but also manage a team of Engineers. You not only optimize your own code but make sure Engineers are able to optimize theirs. As a Software Engineering Manager you manage your project goals, contribute to product strategy and help develop your team. Teams work all across the company, in areas such as information retrieval, artificial intelligence, natural language processing, distributed computing, large-scale system design, networking, security, data compression, user interface design; the list goes on and is growing every day. Operating with scale and speed, our exceptional software engineers are just getting started -- and as a manager, you guide the way.

With technical and leadership expertise, you manage engineers across multiple teams and locations, a large product budget and oversee the deployment of large-scale projects across multiple sites internationally.

The mission of XR Graphics is to build the graphics tools and rendering pipeline for the Android XR platform. We have expertise in various components of the graphics stack, from low-level graphics and system bringup to developer-facing APIs. We collaborate with application developers and hardware providers to optimize graphics stack. We also develop graphics best practices for XR and other rendering environments.

The Software Engineering Manager for XR Graphics, leading a team of experts that enable the end-to-end graphics stack for AR/VR devices.

For decades, the computing revolution has reshaped our world driven by breakthroughs in compute, connectivity, mobile, and now, AI. Google's XR team is at the forefront of the next major leap – the convergence of AI and XR. This is more than just new devices – it's about reimagining how we interact with the world around us. We're building a future where lightweight XR devices like smart glasses and headsets pair with helpful AI to augment human intelligence, offering personalized, conversational, and contextually aware experiences.Individual pay is determined by factors including job-related skills, experience, and relevant education or training.

US: $207000 - $300000 (USD) + 20% bonus target + equity + benefits

Learn more about benefits at Google .

  • Guide architectural strategy across low-level graphics drivers, modern Vulkan APIs, and real-time 3D rendering pipelines to maximize GPU utilization.
  • Partner with cross-functional hardware, research, and platform product teams to define roadmaps, establish milestones, and resolve launch blockers.
  • Manage and mentor an engineering team of software engineers building core graphics runtime systems and developer tooling for Android XR devices.
  • Drive engineering best practices to balance real-time rendering visual fidelity against strict device power, compute, and thermal operating budgets.
  • Advocate modern engineering workflows and AI-assisted development tools to increase velocity and execution consistency across global engineering sites.

Google is proud to be an equal opportunity and affirmative action employer. We are committed to building a workforce that is representative of the users we serve, creating a culture of belonging, and providing an equal employment opportunity regardless of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), expecting or parents-to-be, criminal histories consistent with legal requirements, or any other basis protected by law. See also Google's EEO Policy , Know your rights: workplace discrimination is illegal , Belonging at Google , and How we hire .

Google is a global company and, in order to facilitate efficient collaboration and communication globally, English proficiency is a requirement for all roles unless stated otherwise in the job posting.

To all recruitment agencies: Google does not accept agency resumes. Please do not forward resumes to our jobs alias, Google employees, or any other organization location. Google is not responsible for any fees related to unsolicited resumes.

Equity is granted exclusively and discretionarily by Alphabet Inc. on the basis of an agreement concluded between you and Alphabet Inc. Alphabet Inc. is your sole contractual partner with respect to equity grants. GSU grants are not guaranteed, are discretionary, are subject to approval by the Alphabet Inc. board of directors or its delegate, the terms of the relevant Alphabet Inc. stock plan, and your grant agreement. They have no impact on statutory payments. Current or past grants do not confer an acquired right.

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