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Vr For Education Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content ...

$90K - $105K/yr

Our Mission Prisms VR is a San Francisco-based team of educators, game developers, and engineers ... Our mission is to break down barriers to access and build STEM proficiencies at scale for all ...

Join Team Georgia and impact lives everyday while receiving a robust benefits package designed for ... Preferred Education and Experience: Preference will be given to applicants who, in addition to ...

Join Team Georgia and impact lives everyday while receiving a robust benefits package designed for ... Preferred Education and Experience: Preference will be given to applicants who, in addition to ...

FL ยท On-site

$90K - $105K/yr

Our Mission Prisms VR is a San Francisco-based team of educators, game developers, and engineers ... Our mission is to break down barriers to access and build STEM proficiencies at scale for all ...

Regional Teacher Coach (NYC, NY)

New York, NY ยท On-site

$90K - $105K/yr

Our Mission Prisms VR is a San Francisco-based team of educators, game developers, and engineers ... Our mission is to break down barriers to access and build STEM proficiencies at scale for all ...

Showing results 21-40

Vr For Education information

See salary details

$45K

$74.6K

$108.5K

How much do vr for education jobs pay per year?

As of Aug 10, 2026, the average yearly pay for vr for education in the United States is $74,606.00, according to ZipRecruiter salary data. Most workers in this role earn between $56,000.00 and $91,000.00 per year, depending on experience, location, and employer.

How do VR for Education professionals collaborate with educators and technical teams to develop effective learning experiences?

VR for Education professionals often work closely with teachers, instructional designers, and software developers to create immersive and educational VR content. Collaboration usually involves gathering curriculum requirements from educators, translating these needs into engaging virtual experiences, and working with technical teams to build and refine the software. Regular feedback sessions and pilot testing with students are common to ensure the VR tools are both pedagogically sound and technically robust. This cross-functional teamwork is essential for aligning educational goals with technological capabilities.

What is VR for Education?

VR for education refers to the use of virtual reality technology to create immersive learning experiences. By simulating real or imagined environments, VR enables students to interact with content in a hands-on way, making complex concepts more understandable and engaging. Educational VR applications can range from virtual science labs and historical recreations to interactive language lessons and skills training. This technology is increasingly being used in schools, universities, and professional training settings to enhance traditional teaching methods.

What is the difference between Vr For Education vs Vr Content Developer?

AspectVr For EducationVr Content Developer
Required CredentialsTypically degrees in education, instructional design, or related fieldsDegrees in computer science, graphic design, or multimedia development
Work EnvironmentEducational institutions, e-learning companies, or edtech startupsTech companies, multimedia studios, or freelance projects
Industry UsageUsed primarily in schools, universities, and training programsUsed in entertainment, marketing, and training content creation
Search & Comparison IntentFocuses on educational applications of VRFocuses on creating VR content for various industries

Vr For Education professionals focus on designing and implementing VR solutions for learning environments, often requiring educational background and instructional design skills. In contrast, Vr Content Developers create immersive VR content across industries, emphasizing multimedia and technical skills. Both roles involve VR technology but serve different purposes and audiences.

What are the key skills and qualifications needed to thrive as a VR for Education specialist?

To thrive as a VR for Education Specialist, you need a solid background in instructional design, educational technology, and a strong understanding of curriculum development, often supported by a degree in education or a related field. Familiarity with VR development platforms like Unity or Unreal Engine, as well as experience with VR hardware and software integration, are typically required. Creativity, strong communication, and adaptability are crucial soft skills for engaging diverse learners and collaborating with stakeholders. These abilities ensure effective, immersive learning experiences that leverage VR technology to enhance educational outcomes.
More about Vr For Education jobs
What cities are hiring for Vr For Education jobs? Cities with the most Vr For Education job openings:
What states have the most Vr For Education jobs? States with the most job openings for Vr For Education jobs include:
Infographic showing various Vr For Education job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 17% Part Time, and 4% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $74,606 per year, or $35.9 per hour.

Life & Workforce Readiness Director

Boys & Girls Clubs of Kentuckiana

Louisville, KY โ€ข On-site

$60K - $67K/yr

Full-time

Posted 7 days ago


Job description

Title: Life & Workforce Readiness Director
Department: Operations
Report To: Director of Operations
FLSA Status: Exempt Salary
In Person. Monday-Friday; some Saturdays required.
Position Summary
The Life & Workforce Readiness Director leads the design, implementation, and evaluation of workplace readiness, career exploration, and employment pathways for youth and teens across the Boys & Girls Club of Kentuckiana, including the Mobile Club.
This role ensures all workforce initiatives align with the BGCA Workforce Readiness Framework, utilizing evidence- based tools such as YouScience, Transfr VR, and the BGCA Workplace Curriculum. The Life & Workforce Readiness Director will guide youth and teens through career assessments, industry simulations, and skill-building experiences that prepare them for real-world opportunities and long-term success.
The Life & Workforce Readiness Director will directly support multiple funded workforce initiatives and is responsible for meeting grant-required participation and outcome targets.
Program Targets & Outcomes

Serve a minimum of 25 teens per Club site annually

Serve an additional 50 teens through the Mobile Club annually

Administer and track pre- and post-assessments for workforce readiness outcomes

Document participation, credentialing progress, and workforce exploration using
Essential Functions & Responsibilities
Youth Recruitment & Engagement

Actively recruit teens who face barriers to opportunity, including lack of access to transportation, technology, career exposure, or stable employment supports

Build strong relationships with teens and families to increase consistent participation in workforce programming

Partner with schools, counselors, and community organizations to identify and enroll youth most in need
Workforce Programming & Instruction

Facilitate workforce development programming use:
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YouScience for aptitude discovery and career matching
o
Transfr VR for hands-on career simulations
o
BGCA Workforce Readiness Curriculum for soft skills, resume building, financial literacy, and interview preparation
o
Lead structured workforce labs, career exploration sessions, and job readiness workshops
o
Support youth in setting career goals, exploring postsecondary options, and building individualized career plan
Assessment, Data & Grant Compliance

Administer and track pre- and post-tests tied to workforce readiness, skill development, and employability growth

Maintain accurate participation records, outcomes, and success stories for grant reporting

Support all grant compliance requirements tied to workforce development funding, including documentation for federal, foundation, and corporate grants

Work closely with the Grants and Finance teams to ensure programmatic reporting aligns with awarded funding

Partnership Development & Workforce Exposure
o
Build and maintain relationships with local employers, training providers, trade unions, colleges, and workforce agencies

Coordinate:

Job fairs

Employer site visits

Guest speakers

Mock interviews

Certification training opportunities

Serve as the primary liaison between Club sites and workforce partners
Resource Development Collaboration

Collaborate closely with the Resource Development Department to:
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Schedule job fairs and workforce events
o
Align employer engagement with grant deliverables
o
Support donor engagement activities connected to workforce programming
o
Provide impact data, photos, and success stories for funder reports and communications
Mobile Club Workforce Programming

Deliver workforce readiness programming through the Mobile Club to reach youth in underserved neighborhoods

Ensure Mobile Club programming meets the annual service target of 50 workforce youth served

Coordinate logistics, curriculum delivery, and partner engagement for mobile workforce initiatives Special Events & Additional Duties
• Assist in execution of special events
• Perform other duties assigned to support the overall success of the program.
• Will be required to drive a club vehicle.
QUALIFICATIONS:
Bachelor’s degree in Education, Business, Human Resources preferred or a related field
• Minimum of 5 years of experience in workforce development, educational programming, or a related field.
• Demonstrated experience in program development, management, and evaluation.
• Strong leadership skills with a proven track record of motivating and managing teams.
• Excellent partnership-building skills with an ability to engage a wide range of stakeholders including educators, businesses, and community leaders.
• Knowledge of current trends, resources, and information related to youth employment and workforce readiness.
• Valid drivers license.
Exceptional communication and presentation skills, both verbal and written.
*WILL BE REQUIRED TO DRIVE COMPANY VEHICLE AT TIMES.