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Virtual Reality Teacher Jobs (NOW HIRING)

Augmented & Virtual Reality Coach

$17 - $22/hr

Ideal candidates have significant hands-on experience in AR/VR development (industry, research, or freelance), prior mentoring or teaching experience, and a clear, structured approach to explaining ...

... reality to enhance the learning experience. * Tailor your instructional delivery approach to ... Participate in training and professional development opportunities to enhance teaching skills and ...

... reality to enhance the learning experience. * Tailor your instructional delivery approach to ... Participate in training and professional development opportunities to enhance teaching skills and ...

... excellence in teaching and learning. Tandon fosters student and faculty innovation and ... Previous experience on virtual reality simulations (e.g., Unity, C#, VR headsets) or user-interface ...

Classes include topics such as Robotics, Coding, 3D Printing, Virtual Reality, Graphic Design, Wizard Science, Science of Bubbles, STEM Challenges, Space Science, and more. Aside from teaching the ...

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Virtual Reality Teacher information

What is a virtual reality teacher?

Virtual Reality Teachers are educators who use virtual reality (VR) technology to enhance the learning experience for students. They design and implement immersive lessons, often creating interactive environments where students can explore concepts in a hands-on, engaging way. VR Teachers may teach a variety of subjects and levels, adapting traditional curriculum to take advantage of the unique capabilities of VR. Their goal is to make learning more interactive, accessible, and effective through innovative technology.

How do virtual reality teachers typically integrate VR technology into their lesson plans while ensuring student engagement and learning outcomes?

Virtual Reality Teachers often start by aligning VR experiences with curriculum objectives, selecting or designing immersive activities that complement traditional teaching. They usually prepare lessons that blend hands-on VR sessions with discussions, assessments, and reflection to reinforce learning. Collaboration with IT staff and other educators is common to troubleshoot technical issues and share best practices. Maintaining student engagement can be challenging, so teachers frequently monitor participation closely and adapt content to different learning styles, ensuring all students benefit from the technology.

What are the key skills and qualifications needed to thrive as a virtual reality teacher, and why are they important?

To thrive as a Virtual Reality Teacher, you need a solid background in educational pedagogy, subject matter expertise, and experience with immersive learning technologies, often supported by a teaching credential or degree in education or instructional design. Familiarity with VR development tools such as Unity or Unreal Engine, along with experience using VR headsets and educational platforms, is typically required. Creativity, adaptability, and strong communication skills help engage students and tailor lessons for diverse learning styles. These skills ensure effective, interactive, and innovative teaching that leverages VR’s full potential to enhance student learning outcomes.

What is the difference between Virtual Reality Teacher vs VR Content Developer?

AspectVirtual Reality TeacherVR Content Developer
Required CredentialsEducation degree, teaching certification, VR trainingDegree in computer science, graphic design, or related field, coding skills
Work EnvironmentEducational institutions, training centers, online platformsTech companies, media firms, independent studios
Industry UsageEducation, training, e-learningEntertainment, simulation, marketing
Common Search/ComparisonYesNo

The Virtual Reality Teacher primarily focuses on educating students or trainees using VR technology, often requiring teaching credentials and experience in educational settings. In contrast, VR Content Developers create immersive VR experiences, requiring technical and creative skills. While both roles involve VR, their work environments and industry applications differ significantly.

Are virtual reality teachers in demand?

Virtual reality teachers are increasingly in demand as educational institutions and training programs adopt VR technology for immersive learning experiences. The role often requires knowledge of VR tools, instructional design, and sometimes certification in relevant platforms, with job growth driven by expanding use of VR in education and training sectors.

How do you become a virtual reality teacher?

To become a virtual reality teacher, you typically need a background in education or a related field, along with technical skills in VR hardware and software. Gaining experience with VR tools, earning relevant certifications, and staying updated on emerging technologies can enhance your qualifications for teaching VR concepts effectively.
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What cities are hiring for Virtual Reality Teacher jobs?

Cities with the most Virtual Reality Teacher job openings:

What states have the most Virtual Reality Teacher jobs?

States with the most job openings for Virtual Reality Teacher jobs include:

What job categories do people searching Virtual Reality Teacher jobs look for?

The top searched job categories for Virtual Reality Teacher jobs are:

Infographic showing various Virtual Reality Teacher job openings in the United States as of August 2026, with employment types broken down into 86% Full Time, 11% Part Time, and 3% Contract. Highlights an 45% Physical, 2% Hybrid, and 53% Remote job distribution.

Virtual Reality Training Instructor

32BJ Benefit Funds

Manhattan, NY

$50 - $75/hr

Full-time, Part-time

Medical, Retirement

Posted 6 days ago


Job description

Part Time

See Worker Category

New York, NY, US

Salary Range: $50.00 To $75.00 Hourly

SEIU 32BJ Training Fund

New York

Part-time Virtual Reality Instructor

The 32BJ Training Fund is seeking qualified candidates for a part-time Virtual Reality instructor for classes taught in Manhattan , New York.

About Us:

Building Services 32BJ Benefit Funds ("the Funds") is the umbrella organization responsible for administering Health, Pension, Retirement Savings, Training, and Legal Services benefits to over 100,000 SEIU 32BJ members. Our mission is to make significant contributions to the lives of our members by providing high quality benefits and services. Through our commitment, we embody five core values: Flexibility, Initiative, Respect, Sustainability, and Teamwork (FIRST). By following our core values, employees are open to different and new ways of doing things, take active steps to improve the organization, create an environment of trust and respect, approach their work with the intent of a positive outcome, and work collaboratively with colleagues.

The Funds oversees and manages $9 billion of dollars in assets, which are made up of many, varied and complex funds. The dollars come from a number of sources, including the property owners who pay into the funds on behalf of their employees, and as such, requires those who oversee and manage the money to be highly skilled financial management people.

For 2025 and beyond, 32BJ Benefit Funds will continue to drive innovation, equity, and technology insights to further help the lives of our hard-working members and their families. We use cutting edge technology such as: M365, Dynamics 365 CRM, Dynamics 365 F&O, Azure, AWS, SQL, Snowflake, QlikView, and more.

Please take a moment to watch our video to learn more about our culture and contributions to our members: youtu.be/hYNdMGLn19A (https://www.youtube.com/watch?v=hYNdMGLn19A)

Job Summary:

The Virtual Reality Training Instructor is responsible for delivering engaging, student-centered instruction using Virtual Reality (VR) technologies and immersive learning platforms. The instructor will facilitate hands-on training utilizing VR headsets, simulation software, and interactive learning environments that support workforce development, safety training, technical skills acquisition, and professional growth.

The instructor is responsible for ensuring students can effectively utilize VR equipment, complete training activities, and achieve course learning objectives while maintaining a safe and supportive learning environment. The role aligns with the Training Fund's mission of providing innovative, high-quality training opportunities to members. This instructional focus builds upon the Training Fund's existing instructor responsibilities of delivering approved curriculum, assessing student progress, maintaining records, and supporting student success.

Responsibilities:

  • Deliver instructor led VR based training using approved curriculum and lesson plans.
  • Facilitate immersive learning experiences through VR headsets and simulation technologies.
  • Instruct students on the safe and effective use of VR hardware, software, and related equipment.
  • Guide students through virtual simulations, scenarios, and interactive exercises.
  • Monitor student performance within our third party programs and provide coaching, feedback, and support.
  • Assess student progress toward course objectives and document outcomes.
  • Troubleshoot basic VR equipment and software issues during class sessions.
  • Ensure all VR equipment is properly maintained, inventoried, and stored at the conclusion of each session.
  • Maintain attendance records, assessments, and training documentation in the Learning Management System (LMS).
  • Collaborate with curriculum developers and other industry subject matter experts (Plumbing, Electricity, Carpentry, and more) to enhance VR learning experiences.
  • Serve as the Subject Matter Expert (SME) for Virtual Reality (VR) training programs, continuously exploring emerging technologies, innovative instructional methods, and industry best practices to ensure training offerings remain relevant, engaging, and at the forefront of workforce development.
  • Guide and support students in the effective use of VR headsets, simulation software, and related technologies, helping learners build confidence and proficiency with tools they may have never previously used while fostering a positive and inclusive learning environment.

Qualifications:

  • Demonstrated experience using Virtual Reality training platforms and VR headset technologies.
  • Experience utilizing gaming, simulation, or immersive technology platforms to facilitate learning, problem-solving, and user engagement is highly desirable.
  • Strong instructional and facilitation skills.
  • Experience teaching adult learners preferred.
  • Experience with Meta Quest, Meta Quest 3/3S, and comparable VR platforms Required.
  • Ability to explain technical concepts to learners with varying levels of technology experience including beginners.
  • Strong problem-solving and technical troubleshooting skills.
  • Comfortable working with any type of digital learning technologies and instructional software.
  • Expertise in workforce training, safety training, technical skills training, or related disciplines. These qualifications complement the Training Fund's existing expectations for subject matter expertise, teaching aptitude, and strong communication skills.

Plus Qualifications:

  • Experience working with or training skilled trades professionals in building operations and maintenance disciplines, including Plumbing, Carpentry, Electrical Systems, HVAC, OSHA Safety, Handyperson, Building Maintenance, or related trades.
  • Knowledge of the tools, equipment, safety procedures, and real-world job functions associated with building service, construction, facilities maintenance, or skilled trade occupations is a strong plus.
  • Experience collaborating with industry subject matter experts, union instructors, contractors, journey-level tradespeople, or workforce development professionals to develop and deliver technical training programs is highly desirable.

Soft Skills (Interpersonal Skills):

  • Excellent verbal and written communication skills
  • Strong classroom management abilities.
  • Ability to engage with diverse adult learners.
  • Collaborative and team-oriented mindset.
  • Commitment to fostering an inclusive learning environment.

Education:

  • Required
  • High School Diploma
  • Preferred
  • Associate's or Bachelor's degree in one or more of the following: Commitment to fostering an inclusive learning environment.
  • Educational Technology
  • Instructional Design
  • Computer Science
  • Information Technology
  • Game Design or Game Development
  • Digital Media or Interactive Media
  • Learning & Development
  • Workforce Education
  • Adult Education or Training
  • Plus
  • Background in gaming, game development, VR content creation, or interactive technologies that support learner engagement and experiential learning.

Language Skills:

  • Speak, read, write, and understand English
  • Bilingual preferred

Reasoning Ability:

  • High

Certificates, Licenses, Registrations:

  • Industry-specific credentials relevant to the courses being taught

Physical Demands:

The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals to perform the essential functions.

  • Under 1/3 of the time: Standing, Walking, Climbing or Balancing, Stooping, Kneeling, Crouching, or Crawling
  • 1/2 to 2/3 of the time: Sitting, Reaching with Hands & Arms
  • Over 2/3 of the time: Talking or Hearing
  • 100% of the time: Using Hands

Work Environment :

The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities.

  • 1/3 to 2/3 of time: Work near moving or mechanical parts, moderate noise.

COVID-19 Considerations:

  • Record of completed COVID-19 vaccine or confirmed medical/religious exemption
  • Compliance with current COVID-19 protocols of the organization

Classes Offered:

  • Classes may be scheduled during weekdays, weeknights, or weekends. Instructors are not required to be available for all days and times; however, flexibility to teach across different schedules based on availability and program needs is preferred.

Locations:

  • 25 W. 18th Street, Manhattan NY

Compensation:

  • $50.00 per teaching hour
  • Paid preparation time
  • Paid in house training, coaching, and professional development opportunities