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Virtual Reality Engineer Jobs (NOW HIRING)

Virtual Assembly Lead

Auburn Hills, MI · On-site +1

$97K - $127K/yr

Key responsibilities include conducting realistic virtual assembly trials and virtual design ... This position requires close collaboration with program specialists and engineers across ...

Meta's Reality Labs Wearables division is developing future products in augmented reality and virtual reality. Our work in conversational AI, computer v.

Meta's Reality Labs Wearables division is developing future products in augmented reality and virtual reality. Our work in conversational AI, computer v.

Meta's Reality Labs Wearables division is developing future products in augmented reality and virtual reality. Our work in conversational AI, computer v.

... Engineering is seeking to hire a Post Doctoral Associate to work in cutting-edge research focused on human-swarm interaction, virtual reality, and robotics. We seek independent, motivated, and ...

... virtual reality. Our work in conversational AI, computer vision, advanced optics, eye tracking ... As a Linguistic Engineer (LE), you will focus on helping deliver datasets, models, and knowledge ...

... virtual reality. Our work in conversational AI, computer vision, advanced optics, eye tracking ... As a Linguistic Engineer (LE), you will focus on helping deliver datasets, models, and knowledge ...

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Virtual Reality Engineer information

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$19.5K

$95.3K

$201K

How much do virtual reality engineer jobs pay per year?

As of Jun 23, 2026, the average yearly pay for virtual reality engineer in the United States is $95,251.00, according to ZipRecruiter salary data. Most workers in this role earn between $55,000.00 and $120,000.00 per year, depending on experience, location, and employer.

What are some common challenges Virtual Reality Engineers face when developing immersive experiences?

Virtual Reality Engineers often encounter challenges related to optimizing performance for real-time rendering, ensuring user comfort to prevent motion sickness, and creating intuitive interactions within the virtual environment. Balancing visual fidelity with hardware limitations and maintaining low latency for a seamless experience can be demanding. Collaboration with designers, artists, and UX specialists is crucial to address these issues and achieve engaging, user-friendly VR applications.

What are Virtual Reality Engineers?

Virtual Reality Engineers are professionals who design, develop, and implement immersive virtual reality (VR) experiences and applications. They use a combination of software development, 3D modeling, and hardware integration to create interactive environments that can be used in gaming, education, training, healthcare, and other industries. VR engineers work with tools like Unity or Unreal Engine, and often collaborate with designers, artists, and hardware specialists to deliver realistic and engaging virtual experiences.

What are the key skills and qualifications needed to thrive as a Virtual Reality Engineer, and why are they important?

To thrive as a Virtual Reality Engineer, you need strong programming skills (such as C#, C++, or Unity), a solid understanding of 3D graphics, and a degree in computer science or a related field. Familiarity with VR development platforms like Unity or Unreal Engine, as well as experience with VR hardware SDKs (e.g., Oculus, HTC Vive), are typically required. Creativity, problem-solving, and effective teamwork are standout soft skills in this role. These competencies are crucial to developing immersive and technically sound VR experiences that meet user needs and push technological boundaries.
More about Virtual Reality Engineer jobs
What cities are hiring for Virtual Reality Engineer jobs? Cities with the most Virtual Reality Engineer job openings:
What states have the most Virtual Reality Engineer jobs? States with the most job openings for Virtual Reality Engineer jobs include:
What job categories do people searching Virtual Reality Engineer jobs look for? The top searched job categories for Virtual Reality Engineer jobs are:
Infographic showing various Virtual Reality Engineer job openings in the United States as of June 2026, with employment types broken down into 96% Full Time, 1% Part Time, and 3% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $95,251 per year, or $45.8 per hour.
Virtual Assembly Lead

Virtual Assembly Lead

Stellantis

Auburn Hills, MI • On-site, Remote

$97K - $127K/yr

Full-time

Posted 29 days ago


Stellantis rating

7.4

Company rating: 7.4 out of 10

Based on 124 frontline employees who took The Breakroom Quiz

17th of 44 rated automakers


Job description

The Virtual Assembly Lead is responsible for coordinating and executing virtual assembly simulations and virtual builds that analyze automotive assembly processes to assist in scroll development, reduce risk, improve safety, and optimize efficiency before physical production begins. Key responsibilities include conducting realistic virtual assembly trials and virtual design reviews (VDRs) by validating workstation processes, and tooling kinematics through use of Siemens Process Simulate, motion capture, and virtual reality tools to simulate operators of varying anthropometric percentiles and evaluate reach, vision, and clearance for consistent job performance across the workforce. This role also supports the methodology of Sequence BOM across vehicle programs, ensuring accurate sequence representation for cross discipline use within virtual environments.
This position requires close collaboration with program specialists and engineers across disciplines-including industrial engineering, product engineering, feasibility, logistics, workplace integration (WPI), tooling, and ergonomics/safety-and incorporates operator feedback to visualize and validate future operations and product builds, enabling planning teams to make informed decisions early when changes are cost effective. The candidate is expected to identify and resolve issues related to human factors, workstation design, and tooling design by applying ergonomics, industrial engineering principles, and Design for Manufacturing (DFM) and Design for Assembly (DFA) guidelines.
The role also involves utilizing Siemens Teamcenter PLM to access manufacturing and product design data, championing data driven decisions, and documenting and tracking simulation studies. This includes clearly communicating virtual build and VDR outcomes to cross functional stakeholders, highlighting feasibility concerns, ergonomic risks, and tooling integration challenges identified during simulation studies. The position will require the ability to mentor and train others in virtual assembly methods, as well as contribute to the continuous improvement of simulation capabilities through innovation and technology adoption. Travel may be required.
Basic Qualifications:
  • Bachelor's degree in Mechanical Engineering, Science, Industrial Engineering, or relevant field experience.
  • Minimum 1 year of experience with Siemens Process Simulate software, version 2016 to current, specifically for Human/Jack Simulation.
  • Experience in motion-capture, and VR technology applications in Manufacturing simulation
  • Experience with Product Lifecycle Management (PLM) tools such as Siemens Teamcenter 11+, Dassault 3D Enovia/Experience, or similar.
  • Strong project management skills with the ability to lead cross-functional coordination.

Preferred Qualifications:
  • Master's in Mechanical Engineering, Science, or Industrial Engineering.
  • Experience in Manufacturing/Sequence BOM generation
  • Experience with VR technology applications in Manufacturing simulation
  • Certification in MODAPTS
  • Certification in Six Sigma Green Belt
  • Knowledge of Vehicle Assembly Process (General Assembly / TCF)
  • Knowledge of Siemens Process Simulate software to apply tooling kinematics
  • Knowledge for use in Autodesk Navisworks, and Autodesk Construction Cloud

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