1

Virtual Reality Engineer Jobs in Missouri (NOW HIRING)

Bim Specialist

Kansas City, MO · On-site +1

$40 - $58/hr

Lead the preparation of virtual reality simulations for internal and external stakeholders to ... Working knowledge of engineering calculations, design principles, and design systems.

As a Lead Building Engineer, you will provide senior-level technical leadership across mechanical ... and virtual reality to help build the next evolution in social technology. People who choose to ...

The candidate should have a Bachelor's Degree in virtual design and construction, Engineering ... Execute changes to virtual reality simulations for internal and external stakeholders. Research and ...

... virtual reality content to support stakeholder engagement and project planning. Training & Continuous Improvement * Provide technical mentoring and training to engineers, designers, drafters, and ...

... virtual reality content to support stakeholder engagement and project planning. Training & Continuous Improvement * Provide technical mentoring and training to engineers, designers, drafters, and ...

... virtual reality content to support stakeholder engagement and project planning. Training & Continuous Improvement * Provide technical mentoring and training to engineers, designers, drafters, and ...

... virtual reality content to support stakeholder engagement and project planning. Training & Continuous Improvement * Provide technical mentoring and training to engineers, designers, drafters, and ...

... virtual reality content to support stakeholder engagement and project planning. Training & Continuous Improvement * Provide technical mentoring and training to engineers, designers, drafters, and ...

next page

Showing results 1-20

Virtual Reality Engineer information

See Missouri salary details

$17K

$83K

$175K

How much do virtual reality engineer jobs pay per year?

As of Aug 4, 2026, the average yearly pay for virtual reality engineer in Missouri is $82,952.00, according to ZipRecruiter salary data. Most workers in this role earn between $47,898.00 and $104,505.00 per year, depending on experience, location, and employer.

What are some common challenges virtual reality engineers face when developing immersive experiences?

Virtual Reality Engineers often encounter challenges related to optimizing performance for real-time rendering, ensuring user comfort to prevent motion sickness, and creating intuitive interactions within the virtual environment. Balancing visual fidelity with hardware limitations and maintaining low latency for a seamless experience can be demanding. Collaboration with designers, artists, and UX specialists is crucial to address these issues and achieve engaging, user-friendly VR applications.

How much does a virtual reality engineer make?

The average salary for a virtual reality engineer typically ranges from $70,000 to $130,000 annually, depending on experience, location, and skill level. Professionals with expertise in 3D modeling, programming, and VR hardware may earn higher salaries, especially in tech hubs or specialized industries.

What does a virtual reality engineer do?

A virtual reality engineer designs and develops immersive VR experiences by creating software, 3D models, and interactive environments. They often work with programming languages like C++ or Unity, and may test hardware and software to ensure seamless user experiences in gaming, training, or simulation applications.

What is a virtual reality engineer?

Virtual Reality Engineers are professionals who design, develop, and implement immersive virtual reality (VR) experiences and applications. They use a combination of software development, 3D modeling, and hardware integration to create interactive environments that can be used in gaming, education, training, healthcare, and other industries. VR engineers work with tools like Unity or Unreal Engine, and often collaborate with designers, artists, and hardware specialists to deliver realistic and engaging virtual experiences.

What are the key skills and qualifications needed to thrive as a virtual reality engineer?

To thrive as a Virtual Reality Engineer, you need strong programming skills (such as C#, C++, or Unity), a solid understanding of 3D graphics, and a degree in computer science or a related field. Familiarity with VR development platforms like Unity or Unreal Engine, as well as experience with VR hardware SDKs (e.g., Oculus, HTC Vive), are typically required. Creativity, problem-solving, and effective teamwork are standout soft skills in this role. These competencies are crucial to developing immersive and technically sound VR experiences that meet user needs and push technological boundaries.
What are popular job titles related to Virtual Reality Engineer jobs in Missouri? For Virtual Reality Engineer jobs in Missouri, the most frequently searched job titles are:
What job categories do people searching Virtual Reality Engineer jobs in Missouri look for? The top searched job categories for Virtual Reality Engineer jobs in Missouri are:
Infographic showing various Virtual Reality Engineer job openings in Missouri as of July 2026, with employment types broken down into 76% Full Time, 3% Part Time, 7% Temporary, and 14% Contract. Highlights an 86% In-person, 7% Hybrid, and 7% Remote job distribution, with an average salary of $82,952 per year, or $39.9 per hour.

$115K - $152K/yr

Full-time

Re-posted 5 days ago


FlightSafety International rating

8.9

Company rating: 8.9 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

8th of 221 rated education and training


Job description

About FlightSafety International

FlightSafety International is the world’s premier professional aviation training company and supplier of flight simulators, visual systems and displays to commercial, government and military organizations. The company provides training for pilots, technicians and other aviation professionals from 167 countries and independent territories. FlightSafety operates the world’s largest fleet of advanced full-flight simulators and award-winning maintenance training at Learning Centers and training locations in the United States, Canada, France and the United Kingdom.

Purpose of Position

Create mixed reality software and hardware solutions to provide a realistic training environment that combines both a physical and virtual world. Design, develop, test and troubleshoot software across the development cycle for GUIs and runtime applications. Use disciplined software development methods, construction techniques, usability and interface skills, test methodologies and configuration management. Collaborate as part of a multi-disciplinary team. 

Tasks and Responsibilities
  • Designs prototypes for new technologies, algorithms, structures, and processes. Conducts research and development.
  • Supports computer system and hardware requirements, integration, and maintenance.
  • Develop engineering tools
  • Remains current on state-of-the-art technologies through technical papers, periodicals, and conferences.
  • Travel, shift work, and special work hours may be required to accomplish some of the above tasks.
  • Exhibits and practices professional and courteous behavior while interacting with both internal and external customers.
  • Interacts within a cooperative environment through beneficial behavior, commitment to common goals, contribution to problem solving, communication of ideas and suggestions, and encouragement to other employees and departments.
  • Accountable for the control and distribution of documents and/or equipment subject to export control restrictions or other applicable laws and regulations and the security of FSI materials, projects and business information regarding the methods and techniques used in the production and usage of FSI products.
  • Accountable for the accuracy and completeness of assigned tasks.
  • Able to adhere to a work schedule including prompt and regular attendance. Willingness to work overtime as necessary.
  • Adhere to accurate time recording of daily work activity.
  • Ability to work in a constant state of alertness and in a safe manner.
  • May be required to apply for and maintain a security clearance.
Minimum Education

Bachelor's Degree in Computer Science, Computer Engineering, Electrical Engineering, Mechanical Engineering, Aerospace Engineering or other applicable technical field; and two years related experience; or equivalent combination of education and experience, or Master’s Degree in Computer Science, Computer Engineering, Electrical Engineering, Mechanical Engineering, Aerospace Engineering or other applicable technical field preferred.

Minimum Experience

5+ years of experience in relevant technical industry 

Knowledge, Skills, Abilities

Senior Developer

  • 5+ years of experience in software development or a related technical field.

  • Bachelor's or Master's degree in Computer Science, Computer Engineering, Information Systems, Computer Game Development, or a related technical discipline.

  • Proficiency in C, C++, and/or C# programming.

  • Experience with graphics or game development technologies such as Unreal Engine, Unity, OpenGL, Direct3D, HLSL, or GLSL.

  • Strong understanding of software architecture, object-oriented design, and software engineering best practices.

  • Experience developing Virtual Reality (VR), Augmented Reality (AR), or Mixed Reality (MR) applications.

Technical Product Owner

  • Experience evaluating emerging technologies and assessing technical feasibility.

  • Ability to collaborate with Product Management to define Mixed Reality product priorities and roadmaps.

  • Experience supporting business proposals, technical presentations, and customer engagements.

  • Responsible for planning and executing demonstrations, trade shows, customer events, and technical showcases.

  • Willingness to travel approximately 10–20% for demonstrations, customer support, and project activities.

Preferred Qualifications
  • Experience with 3D modeling and animation tools.

  • Game development experience.

  • Experience with industrial camera systems and control applications.

  • Experience developing desktop aviation simulation applications (e.g., X-Plane, Prepar3D).

  • Experience developing Electronic Flight Information Systems (EFIS) or avionics software.

  • Strong mathematical background including:

    • Euclidean Geometry

    • Projective Geometry

    • Matrix Algebra

    • Vector Mathematics

  • Experience implementing software design patterns.

  • Experience with multi-threaded software development.

  • Ability to read, interpret, and implement technical specifications.

  • Experience working within Lean and Agile software development environments.

Key Technical Skills
  • C

  • C++

  • C#

  • Unreal Engine

  • Unity

  • OpenGL

  • Direct3D

  • HLSL

  • GLSL

  • VR/AR/MR Development

  • Object-Oriented Design

  • Software Architecture

  • Multi-Threading

  • Agile Development

  • Technical Specifications

  • 3D Graphics Programming

  • Mathematical Modeling

Travel Requirement
  • Up to 20% travel for customer demonstrations, project support, trade shows, and technical events.

Preferred Industry Experience
  • Mixed Reality (MR)

  • Virtual Reality (VR)

  • Augmented Reality (AR)

  • Simulation & Training

  • Aviation Simulation

  • Aerospace & Defense

  • Gaming & Interactive Technologies

  • Visualization Systems

Physical Demands and Work Environment

The physical demands and work environment described here are representative of those that must be met and or encountered by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. The employee will be regularly required to sit, demonstrate dexterity to handle or feel, speak, and hear. The employee is occasionally required to stand, walk, and reach with hands and arms. The employee must occasionally lift and/or move up to 10 pounds. Specific vision abilities required close vision, distance vision, color vision, peripheral vision, depth perception and ability to adjust focus. While performing the duties of the job, the employee is occasionally exposed to moving mechanical parts and vibration.  The noise level in the work environment is usually moderate. 

FlightSafety is an Equal Opportunity Employer/Vet/Disabled. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, or disability.

Any offer of employment is contingent upon successful completion of required compliance reviews, including verification that the candidate is not prohibited from employment under U.S. economic sanctions programs administered by the U.S. Department of the Treasury’s Office of Foreign Assets Control (OFAC).

This position may require access to export-controlled technology or services subject to the International Traffic in Arms Regulations (ITAR) and/or the Export Administration Regulations (EAR). Employment consideration and any offer of employment are contingent upon the applicant’s ability to comply with these requirements, including qualifying as a “U.S. Person” under applicable regulations or otherwise eligible for export authorization within a timeframe consistent with business needs. A “U.S. Person” includes U.S. citizens, lawful permanent residents (holders of approved and unexpired green cards), and certain refugees or asylees with protected status under U.S. law.

This position may also require eligibility to obtain and maintain a U.S. Government security clearance for the duration of employment.

Cybersecurity Notice: All official recruiting communication from FlightSafety International will come from an @flightsafety.com email address.  FlightSafety International will never ask for personal or financial information through social media or third-party email providers.


What FlightSafety International employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom