... testing materials, critiques and feedback designed to prepare the warfighter to bring effective ... and games to fully engage and motivate the students. * Develop and provide inputs for the ...
... testing materials, critiques and feedback designed to prepare the warfighter to bring effective ... and games to fully engage and motivate the students. * Develop and provide inputs for the ...
... testing materials, critiques and feedback designed to prepare the warfighter to bring effective ... and games to fully engage and motivate the students. * Develop and provide inputs for the ...
... testing materials, critiques and feedback designed to prepare the warfighter to bring effective ... and games to fully engage and motivate the students. * Develop and provide inputs for the ...
... gaming, aviation, transportation, government, mission critical, and commercial sectors. Suffolk is ... Compile and maintain all permits, testing, and inspections required for successfully project ...
... gaming, aviation, transportation, government, mission critical, and commercial sectors. Suffolk is ... Compile and maintain all permits, testing, and inspections required for successfully project ...
Unity 3D Developer Intern
$21 - $30/hr
... game engine technologies, geospatial systems, and real-time data into operationally relevant ... Experience debugging, testing, and writing clean, maintainable code. * Familiarity with Git or ...
Unity 3D Developer Intern
$21 - $30/hr
... game engine technologies, geospatial systems, and real-time data into operationally relevant ... Experience debugging, testing, and writing clean, maintainable code. * Familiarity with Git or ...
Virtual Game Tester information
See Virginia salary details
$14.06 - $14.78
4% of jobs
$14.78 - $15.49
13% of jobs
$16.05 is the 25th percentile. Wages below this are outliers.
$15.49 - $16.21
11% of jobs
$16.21 - $16.92
7% of jobs
$16.92 - $17.64
7% of jobs
The median wage is $18.08 / hr.
$17.64 - $18.35
13% of jobs
$18.35 - $19.07
13% of jobs
$19.58 is the 75th percentile. Wages above this are outliers.
$19.07 - $19.78
11% of jobs
$19.78 - $20.50
8% of jobs
$20.50 - $21.21
7% of jobs
$21.21 - $21.93
6% of jobs
$14
$18
$21
How much do virtual game tester jobs pay per hour?
What is a virtual game tester?
A Virtual Game Tester is responsible for playing and evaluating video games remotely to find bugs, glitches, and other issues before a game's release. Testers follow test plans, document defects, and provide feedback on game mechanics, usability, and overall player experience. This role requires attention to detail, patience, and strong communication skills to report issues effectively to developers. Many Virtual Game Tester positions are freelance or contract-based, allowing flexibility in work hours.
What are some common challenges virtual game testers face on the job?
Virtual Game Testers often encounter repetitive tasks, tight deadlines, and the need to meticulously document every bug or glitch they find. They may work with varying builds of games that can change frequently, requiring adaptability and consistent attention to detail. Collaboration with developers and designers is common, and testers must clearly communicate findings to help resolve issues efficiently. While the role can be fun for gamers, it also involves long hours of focused testing and the ability to stay motivated during repetitive playthroughs. Successfully overcoming these challenges is key to ensuring a smooth and engaging final product for players.
What are the key skills and qualifications needed to thrive as a virtual game tester?
To thrive as a Virtual Game Tester, you need a strong attention to detail, problem-solving abilities, and a solid understanding of gaming mechanics, commonly supported by experience in gaming or game development. Familiarity with bug tracking tools, test case management systems, and various gaming platforms is often required, and certifications in software testing (such as ISTQB) can be advantageous. Excellent communication skills, patience, and teamwork are crucial soft skills for providing clear feedback and collaborating with developers. These skills ensure effective identification and documentation of issues, facilitating high-quality game releases.
SAIC rating
7.9
Based on 79 frontline employees who took The Breakroom Quiz
78th of 223 rated it services
Job description
Description
The Army Navy Business Group currently has a career opportunity for an Academic Training Analyst to provide fleet training support as a subject matter expert (SME) at Tactical Training Group Atlantic (TTGL), Dam Neck Annex, Virginia Beach, VA.
The ideal candidate will be a senior trainer/evaluator with five or more years' experience implementing academic training or instructing, including at least one tour at a Navy training command. He/she will have a broad understanding of fleet tactical warfare principles, doctrine, the Navy Planning Process (NPP), and tactics, techniques and procedures (TTP), and experience in naval fleet synthetic training (FST) development, execution and evaluation, and simulation program operation. In addition, he/she will have excellent public speaking, presentation, and time management skills, as well as at least eight years of applicable Training SME experience in:
- Conducting fleet training analysis to identify gaps, training needs and solutions
- Developing and modifying training event/exercise scenarios
- Delivering training in person and/or online
- Developing training curricula
- Managing training projects
- Designing custom training to meet Fleet and joint training objectives
- Deliver and monitor on-site academic instruction for training audiences and provide Mobile Training Team (MTT) instruction for ships, staffs and other DoW/HLS units.
- Develop, maintain and deliver instructional material supported by outlines, lesson plans, reference material, briefs, lectures, videos, scenarios, animations, handouts, student and instructor workbooks and study guides, testing materials, critiques and feedback designed to prepare the warfighter to bring effective skill-sets to ships, squadrons, warfare commander staffs, group staffs, NFC staffs, and other organizations/ commands involved in conducting naval, joint and coalition/allied maritime operations.
- Translate academic content, lessons learned, emerging doctrinal changes and training and education requirements into useable training products and services including customized instruction for short notice deployment, unit-level, group, and Fleet-specific requirements to meet the needs of deploying naval forces.
- Research, analyze and employ the best learning strategies and methods to employ, train and sustain a quality instructional staff as well as leveraging state-of-the art technology into the development and delivery of all phases of training by aggressively pursuing options including collaborative technologies, blended learning models, simulations, and games to fully engage and motivate the students.
- Develop and provide inputs for the development of course completion reports following the delivery of training.
- Provide recommendations to the Government regarding materials needed for a tactical reference library (virtual and hard copy) of classified and unclassified manuals, documents and reference materials required to conduct training and for the development and maintenance of curriculum.
- Assess courseware, delivery methods and new versions of applications to determine impact, functionality, and best methodologies to develop and deliver training on new application's functionality and based on changes to policy, doctrine, higher headquarters guidance, lessons learned, software version updates, and course content review board results and changes to models and simulation.
- Monitor applications development schedules and assess equipment requirements for future version releases.
- Inform Government of equipment, personnel, training, specialized expertise, and time requirements necessary to accomplish future training.
- Provide input to TTGL schedules officer with regard to annual scheduling of academic courses using the most cost-effective and efficient plan for in-house instruction and MTTs.
- Understand all principal combat mission areas, IAMD, SUW, ASW, Intelligence, IO/IW, STW, EXW, and C2, and how they interact at the CWC level and below.
- Provide expertise in assigned combat mission area, including subject matter expertise in US, Allied/Coalition, and threat platform capabilities, tactics, and doctrine.
Qualifications
REQUIRED BACKGROUND / EDUCATION / SKILLS:
- Must be a U.S. citizen with Top Secret clearance and Bachelor of Arts or Science degree.
- Five (5) years of experience as a senior trainer/evaluator.
- Four (4) years of general training program analyst and Functional Area experience (4 additional years of experience in lieu of degree will be considered); see detailed tasks above.
- Must possess proven written and verbal communication skills at the junior management and senior executive level, be able to act independently, and effectively manage multiple priorities and interruptions with minimal impact on productivity and deliverables.
- Experience in use of MS Office (e.g., Excel and PowerPoint) products.
- Understanding of all phases of the Optimized Fleet Response Plan (OFRP) and familiarity with the FRTP, Fleet Training policy documents (including the Fleet Training Continuum [FTC], and Type Commander Training and Readiness manuals.
- Two (2) years of experience with Tactical Warfare Modeling and Simulation Systems (JSAF, JAWS, or BFTT).
- Master Training Specialist qualification.
Target salary range: $80,001 - $120,000. The estimate displayed represents the typical salary range for this position based on experience and other factors.
Overview
SAIC accepts applications on an ongoing basis and there is no deadline.
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.
About Science Applications International
Sourced by ZipRecruiter