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Unreal Engine Virtual Jobs (NOW HIRING)

View Engine Developer..

Auburn Hills, MI ยท On-site

$17.75 - $24.25/hr

... Unreal Engine. * Knowledge of 2D and 3D object creation and manipulation. * Familiarity with 3D surround view mesh creation. * Ability to develop virtual viewport display systems for real-time ...

The ideal candidate will be comfortable working with Unreal Engine 5, UMG, and Figma, while ... Company Events - In-Person + Virtual Events * Fully Stocked Kitchen + Sponsored Food Trucks The ...

Virtual Production Specialist

Orange, CA ยท On-site +1

$31.73 - $38.46/hr

Provides technical supervision and support of Virtual Production shoots, LED wall, operation of virtual and cinema cameras, incorporation of Unreal Engine, ingestion of VFX plates, real-time playback ...

TECHNICAL ARTIST

Atlanta, GA ยท On-site

$120K - $144K/yr

Company Description Here at TRICK 3D, we're building beautiful virtual worlds. Wanna join? TRICK 3D ... We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely ...

UI Technical Artist

Irvine, CA ยท On-site

$80K - $120K/yr

The ideal candidate will be comfortable working with Unreal Engine 5, UMG, and Figma, while ... Company Events - In-Person + Virtual Events * Fully Stocked Kitchen + Sponsored Food Trucks The ...

TECHNICAL ARTIST

Atlanta, GA ยท On-site

$120K - $144K/yr

Company Description Here at TRICK 3D, we're building beautiful virtual worlds. Wanna join? TRICK 3D ... We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely ...

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Unreal Engine Virtual information

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$11

$24

$33

How much do unreal engine virtual jobs pay per hour?

As of Jul 9, 2026, the average hourly pay for unreal engine virtual in the United States is $24.40, according to ZipRecruiter salary data. Most workers in this role earn between $20.43 and $27.40 per hour, depending on experience, location, and employer.

What is the difference between Unreal Engine Virtual vs Unreal Engine Artist?

AspectUnreal Engine VirtualUnreal Engine Artist
Primary RoleCreating virtual environments, simulations, and real-time interactive experiences using Unreal EngineDesigning and developing visual assets, models, and textures within Unreal Engine
Required SkillsBlueprint scripting, level design, real-time rendering, VR/AR integration3D modeling, texturing, shading, asset optimization
Work EnvironmentGame studios, simulation companies, VR/AR firmsGame development studios, visual effects companies, architectural visualization

Unreal Engine Virtual specialists focus on building immersive virtual experiences and environments, often involving scripting and interactivity. Unreal Engine Artists concentrate on creating high-quality visual assets and textures to enhance the visual fidelity of projects. Both roles require familiarity with Unreal Engine but serve different aspects of the development process.

What are the key skills and qualifications needed to thrive as an Unreal Engine Virtual Production Specialist, and why are they important?

To thrive as an Unreal Engine Virtual Production Specialist, you need a solid background in computer graphics, 3D modeling, and real-time rendering, often supported by a degree in a relevant field or equivalent experience. Mastery of Unreal Engine, motion capture systems, and real-time compositing tools like nDisplay or DMX is typically required, and certifications in Unreal Engine can be advantageous. Strong collaboration, creative problem-solving, and communication skills help you effectively work with multidisciplinary teams on complex productions. These abilities are crucial for delivering high-quality, innovative virtual production workflows in fast-paced media environments.

What are some common challenges faced by professionals working with Unreal Engine in virtual production environments?

Professionals using Unreal Engine in virtual production often encounter challenges such as managing real-time rendering performance, integrating with hardware like motion capture systems, and ensuring seamless collaboration between departments (e.g., VFX, cinematography, and engineering). Adapting to rapid software updates and learning advanced features can also be demanding, especially in fast-paced production schedules. Effective communication, adaptability, and a proactive approach to troubleshooting are key to overcoming these obstacles and delivering high-quality virtual content.

What is an Unreal Engine Virtual Production Artist?

An Unreal Engine Virtual Production Artist is a professional who uses Unreal Engine, a powerful real-time 3D creation tool, to create digital environments, assets, and visual effects for virtual productions. These artists collaborate with filmmakers, game developers, and animators to blend live-action footage with computer-generated imagery in real time. Their work is essential in the production of movies, television shows, and video games, allowing for more creative and efficient workflows during filming and post-production.
More about Unreal Engine Virtual jobs
What cities are hiring for Unreal Engine Virtual jobs? Cities with the most Unreal Engine Virtual job openings:
What are the most commonly searched types of Unreal Engine jobs? The most popular types of Unreal Engine jobs are:
What states have the most Unreal Engine Virtual jobs? States with the most job openings for Unreal Engine Virtual jobs include:
Infographic showing various Unreal Engine Virtual job openings in the United States as of July 2026, with employment types broken down into 50% Internship, and 50% Full Time. Highlights an 100% In-person job distribution, with an average salary of $50,749 per year, or $24.4 per hour.
Virtual Production Technical Director

Virtual Production Technical Director

Detroit Country Day School

Beverly Hills, MI โ€ข On-site

Full-time

Posted 15 days ago


Job description

DETROIT COUNTRY DAY SCHOOL

Position Virtual Production Technical Director

Department Information Technology

Available July 2026

Detroit Country Day School is a private, independent, co-educational, non-denominational, preschool through grade 12, college preparatory school focused on a well-rounded liberal arts education. Emphasis on academics, arts, athletics, and character development is prevalent across the curriculum. DCDS believes diversity, equity, and inclusion are educational imperatives for the intellectual, social, and moral growth of every child. We honor the dignity of every human being and value differences that exist and are expressed throughout our vibrant school.

Position Summary
We are seeking a Virtual Production Technical Director to serve as the cinematic engineer for our xR Studioโ€™s LED volume. In this role, you will own the Disguise server pipeline and partner closely with our Virtual Production Engineer and Technology Integrator to enable students to create cinema-quality virtual productions.
Your primary focus is to enable students to film cinema quality virtual productions. You will collaborate directly with the film teacher to analyze student scripts, engineer pre-production content pipelines, and manage our Disguise and Unreal Engine ecosystem. Additionally, you will collaborate on creative outreach and bring projects to life for students across grades PreKโ€“12.
Essential Responsibilities
Pre-Production Partnership
  • Partner with the Film teacher to review student scripts and storyboards, advising on how to successfully translate their narrative ideas into the virtual production environment.
  • Collaborate with the Virtual Production Engineer during the pre-visualization phase to source, build, or optimize 3D assets and environments within Unreal Engine, ensuring they are production-ready.
  • Guide student filmmakers through tech rehearsals to block camera movements, test tracking limits, and pre-light scenes before official shoot days.
xR Pipeline Collaboration amp; Technical Management
  • Manage the end-to-end xR pipeline with the Virtual Production Engineer. While the VP Engineer focuses heavily on Unreal Engine optimization and nDisplay configuration, you will lead the Disguise media integration.
  • Serve as the primary operator and systems engineer for our Disguise ecosystem. Specifically driving advanced workflows like extended sets.
  • Calibrate and maintain our camera tracking system (MoSys StarTracker Max) paired with our RED V-Raptor VV camera and jib setup to ensure zero latency or drift.
Ensuring Cinematic Quality
  • Serve as the technical authority during live shoots, diagnosing and resolving real-time pipeline bottlenecks (e.g., tracking occlusion, moirรฉ, or frame drops) to keep the production moving.
  • Ensure studio DMX lighting, camera shutter angles, and the LED volume are in sync to produce a cinematic final frame.
  • Oversee the rapid ingestion and management of raw footage (RED RAW) from the studio floor to the post-production pipeline.
Pre K-12 Collaboration
  • Collaborate with our Instructional Technologist to adapt the xR stage for younger students. While they manage the age-appropriate lesson plans and student logistics, you will engineer the Disguise and tracking pipeline to bring their PreK-12 class projects and scripts to life.
  • Demystify the xR Studio for students. You will set up safe environments that allow PreK-12 students to successfully navigate The Studio and experience the filmmaking process.
Qualifications
  • Proven, hands-on experience in virtual production, digital cinema, LED and xR technologies, or a related technical arena. Direct expertise in Disguise media direction is a requirement for this role.
  • An understanding of xR and VP workflows, including camera tracking systems (MoSys StarTracker or similar), Brompton LED processor, and how they interface with Disguise RenderStream.
  • Proven experience configuring, operating, and troubleshooting Disguise in a live production, xR, or virtual studio environment.
  • Working knowledge of Unreal Engine workflows and the ability to collaborate effectively with our dedicated Virtual Production Engineer.
  • An understanding of camera mechanics, genlock, shutter synchronization, color spaces, and studio DMX lighting.
  • Demonstrated ability to work independently, show initiative, and solve complex technical problems creatively and efficiently
Physical Requirements
  • Ability to sit or stand for extended periods during collaboration with students, faculty, and project teams.
  • Frequent use of hands to operate computers, cameras, audio/visual equipment, and other digital production tools.
  • Ability to move throughout campus and studio spaces to support classrooms
  • Capability to set up, operate, and troubleshoot equipment in The Studios, including cameras, lighting, audio, and emerging technologies.
  • Ability to occasionally lift, carry, and position equipment and materials up to 25โ€“40 pounds (i.e., AV equipment)
  • Ability to bend, kneel, crouch, or reach as needed to support studio setup and equipment adjustments.
Work Environment
Noise levels may vary depending on the setting, particularly during studio production, student collaboration, or live events.
Application Process
To apply for this position, please submit a cover letter, resume, and three professional references via https://www.dcds.edu/about/careers. Review of applications will begin immediately and continue until the position is filled.