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Unreal Engine 4 Jobs (NOW HIRING)

The game is being developed using Epic Games' Unreal Engine 4 (UE4): For more information about the game, please check out our IndieDb page: NOTE: The address listed is our central office, but we are ...

Front-end Engineer (UI Engineer)

Austin, TX · On-site +1

$103K - $137K/yr

Our software is built in Unreal Engine 4, and we are using the Coherent library for UI. The Coherent UE integration allows us to leverage webstack technology and all the benefits that come with it.

$133K - $175K/yr

Deep, intuitive understanding of Unreal Engine 4 (mandatory). * Deep, intuitive understanding of C++ and modern software design principles. * Track record in the software, technology, or game ...

... with Unreal Engine 4 or 5 Nice to haves: • Experience building ARPG and/or shooters • Experience re-architecturing and nativizing existing blueprint systems Who you are: * You are highly ...

The game is being developed using Epic Games' Unreal Engine 4 (UE4): For more information about the game, please check out our IndieDb page: NOTE: The address above is the address related to Epoch ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

The ideal candidate crafts blueprints and code to engineer technical solutions for our clients, wields Unreal Engine 4 and other content creation software masterfully to create beautiful content, and ...

Senior Software Engineer, Console

Austin, TX · On-site

$121K - $160K/yr

... Unreal Engine 4 or 5 experience Company : Panic Button is a cross-platform game development studio. Founded in 2007, the company is headquartered in Austin, USA, with a team of 51-200 employees. The ...

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

The ideal candidate crafts blueprints and code to engineer technical solutions for our clients, wields Unreal Engine 4 and other content creation software masterfully to create beautiful content, and ...

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Unreal Engine 4 information

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How much do unreal engine 4 jobs pay per hour?

As of Jun 7, 2026, the average hourly pay for unreal engine 4 in the United States is $22.08, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $24.52 per hour, depending on experience, location, and employer.

What are some common challenges faced when working on large-scale projects in Unreal Engine 4, and how can they be addressed?

When working on large-scale projects in Unreal Engine 4, developers often face challenges such as maintaining project organization, optimizing performance, and ensuring smooth collaboration between team members. To address these, it's important to establish clear naming conventions, make use of source control systems like Perforce, and set up regular performance profiling sessions. Additionally, dividing the project into manageable modules and maintaining thorough documentation helps ensure the team can work efficiently and avoid bottlenecks.

What is Unreal Engine 4?

Unreal Engine 4 is a powerful game engine developed by Epic Games, widely used for creating video games, simulations, and interactive experiences across various platforms. It offers advanced rendering capabilities, a visual scripting system called Blueprint, and robust tools for animation, physics, and audio. Unreal Engine 4 is popular among both indie and AAA developers for its flexibility, high-quality graphics, and comprehensive support for VR and AR. It is available for free, with royalty fees applying only when a project surpasses a certain revenue threshold.

What is the difference between Unreal Engine 4 vs Unreal Engine 5?

FeatureUnreal Engine 4Unreal Engine 5
Release Year20142021
Graphics & RenderingGood, but limited compared to newer techAdvanced Nanite virtualized geometry and Lumen global illumination
Workflow & ToolsRobust, mature tools for game developmentEnhanced tools with improved workflows and new features
CompatibilitySupports most current consoles and PCsSupports next-gen consoles and high-end PCs

Unreal Engine 4 and Unreal Engine 5 are both powerful game development engines. UE4 is well-established with a mature ecosystem, while UE5 introduces cutting-edge graphics technology like Nanite and Lumen for more realistic visuals. Developers transitioning to UE5 benefit from improved workflows and future-proof features, but UE4 remains a reliable choice for many projects.

What are the key skills and qualifications needed to thrive as an Unreal Engine 4 Developer, and why are they important?

To thrive as an Unreal Engine 4 Developer, you need strong proficiency in C++ programming, 3D math, and a deep understanding of Unreal Engine’s architecture, often demonstrated by a relevant degree or portfolio. Experience with tools like Blueprints Visual Scripting, Perforce for version control, and knowledge of game asset pipelines are typically required. Problem-solving, creativity, and effective collaboration are standout soft skills for delivering engaging and technically sound projects. These skills are crucial for building high-performance, visually impressive games or simulations within complex team environments.
More about Unreal Engine 4 jobs
Lead Animator

Lead Animator

Epoch Games

Winston Salem, NC • On-site

Other

Posted 23 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be working closely with 3D Character Artists and our Riggers to Animate Human and realistic (and sometimes Fantastical) Creatures for The Lays of Althas: Sundered Order (LoA:SO). 3D Characters are created in Reallusion's Character Creator 3 (CC3), and Creatures are often created using Unreal Engine Marketplace Third Party Assets and modify them.

You will also be helping us in building and leading a new Animation Team (although such experience is optional).

The ability to Rig and Skin Characters is optional, but recommended. It is also recommended, but not required, to have experience with Reallusion iClone 7 to assist with animating Reallusion CC3 Characters.

Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include attending weekly team meetings and following team policies.

NOTE: This is not an Internship. We are not looking for short-term Interns. We are looking for a long-term Volunteer Lead Animator.

Qualifications

Minimum Requirements:

  • Strong understanding of Human anatomy and movement.
  • Expertise in animating 3D Characters
  • Expertise in animating quadrupeds and aerial creatures
  • Understanding of traditional animation principles that enhance believable movement
  • Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games
  • Rapid prototyping and turn-around for animations
  • Self-motivated and able to troubleshoot technical challenges
  • Online communication (English) and Team-collaboration skills
  • A passion for animation and a dedication to creating AAA quality games

Optional Requirements:

  • Managing and organizing other Animators, and a fair amount of spare-time in order to communicate and manage them
  • Creation of 3D Character Skeletons & Rigs
  • Skinning (weighting) 3D Human Characters & Clothing/Armor
  • Creation of 3D quadruped and aerial creature Skeletons & Rigs
  • Skinning (weighting) 3D quadrupeds and aerial creatures
  • Reallusion Character Creator 3 (CC3) and iClone 7 experience
Additional Information

Software Requirements:

  • Autodesk Maya for Animations
  • Unreal Engine 4 (https://www.unrealengine.com/register)

Optional Software:

  • Motionbuilder useful, but not essential
  • Reallusion iClone 7 (https://www.reallusion.com/iclone/) - a copy can be provided to the Lead Animator if needed