1

Unity Animation Jobs (NOW HIRING)

Technical Animator

San Francisco, CA ยท On-site

$90K - $110K/yr

Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline. * Propose or create tools to automate the animation pipeline. * Assist the animation team with high ...

Technical Animator

San Francisco, CA ยท On-site

$90K - $110K/yr

Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline. * Propose or create tools to automate the animation pipeline. * Assist the animation team with high ...

Technical Animator

San Francisco, CA ยท On-site

$90K - $110K/yr

Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline. * Propose or create tools to automate the animation pipeline. * Assist the animation team with high ...

Technical Animator

San Francisco, CA ยท On-site

$90K - $110K/yr

Create State Machine and Blend Trees in Unity. * Augment and maintain the animation pipeline. * Propose or create tools to automate the animation pipeline. * Assist the animation team with high ...

Integrate 3D assets, animations, audio, visual effects, and user interfaces into Unity applications. * Profile, troubleshoot, and optimize Unity applications to maintain performance and stability ...

Integrate 3D assets, animations, audio, visual effects, and user interfaces into Unity applications. * Profile, troubleshoot, and optimize Unity applications to maintain performance and stability ...

As a Unity Developer, you will be responsible for planning and implementing game functionality ... Knowledge of scripting, animation, session management, and textures. * Excellent troubleshooting ...

As a Unity Developer, you will be responsible for planning and implementing game functionality ... Knowledge of scripting, animation, session management, and textures. * Excellent troubleshooting ...

Technically proficient in 2D animation with proficiency in Photoshop, Illustrator, After Effects, Spine and Unity. * Experience with effects, compositing, creating fluid and natural character ...

Technically proficient in 2D animation with proficiency in Photoshop, Illustrator, After Effects, Spine and Unity. * Experience with effects, compositing, creating fluid and natural character ...

Animator IV

Reno, NV ยท On-site +1

$105K - $120K/yr

Play and evaluate games in studio test environments, Unity builds, and standalone game versions, providing constructive feedback to elevate animation quality and player impact. * Innovate new ...

Animator IV

Reno, NV ยท On-site +1

$105K - $120K/yr

Play and evaluate games in studio test environments, Unity builds, and standalone game versions, providing constructive feedback to elevate animation quality and player impact. * Innovate new ...

Technical Artist

$130K - $155K/yr

Experience with Unity animations * Ability to create and edit 2D art assets * Hands-on experience with VFX / particle effects Nice to have * Basic knowledge or hands-on experience with 3D assets and ...

Animator

Reno, NV ยท On-site +1

Strong portfolio/reel showcasing animation, timing, and visual storytelling * Expertise in 2D/3D tools (After Effects, Spine, Maya, Blender, etc.) * Experience creating animations in Unity or other ...

Animator

Reno, NV ยท On-site +1

Strong portfolio/reel showcasing animation, timing, and visual storytelling * Expertise in 2D/3D tools (After Effects, Spine, Maya, Blender, etc.) * Experience creating animations in Unity or other ...

Scripting abilities (e.g., Python, MEL, or similar) to develop tools and automate rigging and animation tasks.Understanding of video game pipelines and real-time engines (e.g., Unity, Unreal Engine ...

next page

Showing results 1-20

Unity Animation information

See salary details

$11K

$172.5K

How much do unity animation jobs pay per year?

As of Sep 15, 2026, the average yearly pay for unity animation in the United States is $171,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $171,000.00 and $171,000.00 per year, depending on experience, location, and employer.

What is a Unity Animation?

A Unity Animation job involves creating, implementing, and optimizing animations within the Unity game engine. Professionals in this role work with animators, designers, and developers to bring characters, objects, and environments to life using Unity's animation tools, such as the Animator Controller and Timeline. They may develop keyframe animations, blend trees, and procedural animations for games, simulations, or interactive applications. Strong knowledge of animation principles, rigging, and scripting (often using C#) is essential for this role.

What are the typical responsibilities and collaborative tasks for someone working in Unity Animation?

A professional in Unity Animation is responsible for creating, importing, and optimizing character and environmental animations within the Unity engine, ensuring smooth and visually appealing motion in games or interactive applications. This often involves closely collaborating with game designers, developers, and artists to integrate animations that meet both technical requirements and creative vision. You may be tasked with setting up animator controllers, fine-tuning rigs, troubleshooting animation issues, and ensuring assets perform efficiently across multiple platforms. Team-based feedback and iterative improvements are common, making strong communication and teamwork essential in daily workflows.

What are the key skills and qualifications needed to thrive in the Unity Animation position?

To thrive in Unity Animation, you need strong proficiency in 3D animation principles, rigging, and implementation within the Unity engine, often supported by a degree in animation, game design, or a related field. Experience using tools like Unity3D, Autodesk Maya, Blender, and version control systems is highly valued, and certification in Unity can enhance credibility. Creativity, collaboration, attention to detail, and effective communication are important soft skills for success. These abilities are vital for creating visually engaging animations that align with project goals and integrate smoothly into interactive environments.

What does a Unity Animation animator do in Unity?

A Unity Animation animator creates and manages animations within the Unity game engine, using tools like the Animator component and Animation window. They design character movements, object behaviors, and visual effects to bring scenes to life, often working with rigging, keyframes, and scripting to ensure smooth and realistic animations.
More about Unity Animation jobs

What are the most commonly searched types of Unity Animation jobs?

The most popular types of Unity Animation jobs are:

What states have the most Unity Animation jobs?

States with the most job openings for Unity Animation jobs include:

What other helpful pages are available for Unity Animation?

Other pages related to Unity Animation:

Infographic showing various Unity Animation job openings in the United States as of September 2026, with employment types broken down into 77% Full Time, 22% Part Time, and 1% Contract. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $171,000 per year, or $82.2 per hour.

Technical Animator

San Francisco, CA โ€ข On-site

Jam City Inc
PC Gamesย โ€ขย 501 - 1,000 employees

$90K - $110K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 26 days ago


Job description

As a leading mobile games developer, Jam City is looking to โ€œlevel upโ€ our talent. Weโ€™re on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment.

PERKS & BENEFITS

Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*

100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)*

Life Insurance, 401k, Flexible Spending Accounts, & More*

Wellness Activities & Programs

12 Weeks Paid Parental Leave*

Happy Hours

Company Events

*Only applies to full-time positions.

We are currently looking for a talented Technical Animator to join our tightly knit group of artists, animators and tech artists! The ideal candidate will have experience in assisting animation teams with technical solutions and animating . You will work alongside our world-class animation team to create intuitive rigs and visually stunning animations for our upcoming and live games!

In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of responsibilities.

RESPONSIBILITIES
  • Rig characters, creatures and props that adhere to all the animation needs.
  • Export, import and assemble animations in Unity.
  • Create State Machine and Blend Trees in Unity.
  • Augment and maintain the animation pipeline.
  • Propose or create tools to automate the animation pipeline.
  • Assist the animation team with high quality animation. This includes short loops, locomotion cycles, and full cinematics with camera and character animations.
  • Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.
  • Embellish story scenes with high quality FX using particles or shaders in Unity.
  • Setup and maintain cloth simulation pipelines.
  • Able to maintain clean and organized work files.
QUALIFICATIONS
  • A minimum of 5 years of experience rigging characters and props using Maya.
  • A minimum of 3 years of experience animating characters using Maya.
  • Master of Unity, with emphasis on anything animation and rigging related.
  • Self-motivated, an excellent communicator and a team player. Go to great lengths to create outstanding work rather than settling for bare minimum.
  • Excellent understanding of human and animal anatomy.
  • Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms.
  • Expertly apply animation principles to in-game animation: timing, acting, & body mechanics.
  • Experience with Unity particle systems.
  • Proven problem-solving and prototyping ability, collaborating within the animation team and across adjacent teams.
  • Excellent grasp of the English language.
  • Able to be onsite 5x a week.
NICE TO HAVE
  • Have shipped AAA and/or mobile games as a technical animator, animator, rigger or tech artist.
  • Experience in creating animated shaders.
  • Film animation experience.
  • A passion for games!

In compliance with local law, we are disclosing the compensation for this role.The range listed is just one component of Jam City's total compensation package for employees, which may also include annual bonuses, short- and long-term incentives, and program-specific awards. The disclosed range estimate has not been adjusted for the applicable geographic differential associated with the location at which the position may be filled. Starting pay for the successful applicant will depend on a variety of job-related factors, which may include education, training, experience, certifications, location, business needs, or market demands. This range is based on a full-time position. This range may be modified in the future. In addition, Jam City provides a variety of benefits to employees, including but not limited to medical, dental, vision, parental leave, paid time off, a 401(k) plan, life, disability, and accident insurance.Pay Range: $90,000 โ€” $110,000 salary per year.

CHECK OUT LIFE AS A JAM CITIZEN:
  • Company news and events on our LinkedIn
  • Company Blog
  • Employee Feedback on our Comparably page
  • Find videos on our teams and games on our Youtube
OUR COMMITMENT TO EQUITY, DIVERSITY, & INCLUSION

We believe in creating games that unite people across the world and that showcase our commitment to providing an environment that is both inclusive and diverse for our players and employees. We strive to create a workforce that is reflective of our global player community as we know that we are stronger and better when we play together. To help promote an inclusive culture, we celebrate the visible and invisible diversity of our Jam Citizens through initiatives including Employee Resource Groups, cultural events, trainings, speaker series, and more.

Jam City is an equal opportunity employer. We enthusiastically accept our responsibility to make employment decisions without regard to race, age, sex (including pregnancy), national origin, ancestry, religion, ethnicity, marital, or domestic partnerships status, disability, genetic information (including the refusal to submit to genetic testing), predisposing genetic characteristics, military status, veteran status, domestic violence victim status, sexual orientation, gender identity or expressions, or any other classification protected by federal, state, and local laws. Our management is committed to following this policy with respect to hiring, placement, promotion, transfer, demotion, layoff, termination, recruiting, pay, and other forms of compensation, training, and general treatment during employment.

ABOUT JAM CITY

Jam City is a leading entertainment studio with a proven track record of creating some of the worldโ€™s most beloved casual puzzle and story-driven mobile games. As the creative force behind fan-favorite, award-winning titles such as Harry Potter: Hogwarts Mystery, Cookie Jam and Panda Pop, Jam City develops engaging and dynamic games that become an enduring part of our playersโ€™ lives. The company is headquartered in Los Angeles with a global network of studios and talent. For more information, please visit www.jamcity.com.

#J-18808-Ljbffr