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Tools Engineer Jobs in Texas (NOW HIRING)

... (CAD) tools. Engineer will be responsible for research, systems integration, preparation of ... engineering drawings, and coordination of design activities with Systems Engineering, Manufacturing ...

DevOps Engineer- W2

Spring, TX · On-site

$44.75 - $61.25/hr

GitHub Enterprise jFrog Power BI & Data analytics What role you will play in our team The Developer Tools Engineer will leverage software development and platform engineering techniques to enhance ...

Dynatrace Admin

Plano, TX · On-site

$17.25 - $23.75/hr

Dynatrace Admin The Monitoring Tools Engineer supports bank-wide monitoring initiatives by deploying, configuring, and optimizing monitoring tools to improve application stability and reduce downtime.

EDA Tools Hardware Engineer

Austin, TX · On-site

$141K - $269K/yr

The Role and Impact Join Intel's mission to engineer world-changing technology as an EDA Tools Hardware Engineer. We are seeking an experienced EDA CAD / Tool Flow Development Engineer to develop and ...

DevOps Engineer - Developer Tools

Austin, TX · On-site

$52.25 - $71.50/hr

... Engineer to join our efforts in improving autonomous driving technology development experience. You will be improving CI/CD processes in our large mono-repository and development tools used there.

DevOps Engineer - Developer Tools

Austin, TX · On-site

$52.25 - $71.50/hr

... Engineer to join our efforts in improving autonomous driving technology development experience. You will be improving CI/CD processes in our large mono-repository and development tools used there.

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Showing results 1-20

Tools Engineer information

See Texas salary details

$50.3K

$102.5K

$152.3K

How much do tools engineer jobs pay per year?

As of Jul 6, 2026, the average yearly pay for tools engineer in Texas is $102,470.00, according to ZipRecruiter salary data. Most workers in this role earn between $77,300.00 and $114,600.00 per year, depending on experience, location, and employer.

What are some typical responsibilities of a Tools Engineer on a development team?

As a Tools Engineer, you'll be responsible for designing, developing, and maintaining internal tools used by other developers and teams to automate tasks, improve workflow efficiency, and support the software development lifecycle. Your day-to-day tasks may include writing scripts, optimizing build pipelines, providing technical support for tool users, and integrating new technologies into existing infrastructure. You’ll also collaborate closely with developers, QA engineers, and project managers to identify pain points and deliver solutions that address real-world challenges. This collaborative, problem-solving focus makes the role both dynamic and critical to the overall productivity of the team.

What engineers make $200,000 a year?

Senior tools engineers, software engineers, and specialized engineering roles in high-demand industries can earn $200,000 or more annually, especially with extensive experience, advanced skills, and working in competitive tech environments. Compensation often includes bonuses, stock options, or other incentives, particularly at large tech companies or startups with significant funding.

What engineers make $300,000 a year?

Senior engineers in specialized fields such as software engineering, tools engineering, and data engineering can earn $300,000 or more annually, especially with experience, advanced skills, and in high-demand industries like technology and finance. These roles often require expertise in programming, system design, and sometimes management or leadership responsibilities.

What engineers make $500,000 a year?

Senior tools engineers, software engineers in specialized fields like machine learning or AI, and engineering managers with extensive experience can earn $500,000 or more annually. High compensation often involves stock options, bonuses, and working in competitive tech industries or large corporations with complex infrastructure needs.

What does a Tools Engineer do?

A Tools Engineer designs, develops, and maintains software tools that improve workflow efficiency for engineers, designers, and developers. They create automation scripts, internal utilities, and custom applications to streamline development processes. Their role often involves working with game engines, build systems, CI/CD pipelines, or proprietary tools tailored to a company's needs. Strong programming skills, problem-solving abilities, and collaboration with other teams are essential for success in this role.

What does a tools engineer do?

A tools engineer develops, maintains, and improves software tools and automation systems used by development teams to increase efficiency and productivity. They often work with scripting languages, version control, and build systems, and may collaborate closely with software engineers to ensure tools meet project needs.

What are the key skills and qualifications needed to thrive in the Tools Engineer position, and why are they important?

To thrive as a Tools Engineer, you need strong programming abilities, problem-solving skills, and a background in computer science or related technical fields. Experience with scripting languages (such as Python or Bash), source control systems, and build automation tools is often required, and certifications in relevant technologies can be beneficial. Excellent communication, teamwork, and adaptability help tools engineers collaborate efficiently and respond to evolving project needs. These skills are essential for designing and maintaining robust tools that streamline workflows and improve productivity for development teams.

What cities in Texas are hiring for Tools Engineer jobs? Cities in Texas with the most Tools Engineer job openings:
What are popular job titles related to Tools Engineer jobs in TX? For Tools Engineer jobs in TX, the most frequently searched job titles are:
Infographic showing various Tools Engineer job openings in Texas as of June 2026, with employment types broken down into 1% As Needed, 86% Full Time, 6% Part Time, 1% Temporary, 3% Contract, and 3% Nights. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution, with an average salary of $102,470 per year, or $49.3 per hour.
Tools Engineer - User Interface (Retro Studios)

Tools Engineer - User Interface (Retro Studios)

Nintendo

Austin, TX • On-site

$103K - $137K/yr

Full-time

Posted 10 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

83rd of 202 rated software companies


Job description

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
• Develop, maintain, and support Windows PC applications and libraries used for game content creation
• Design and build new tools and improve existing ones to streamline workflows and eliminate bottlenecks
• Collaborate with tool users and engineers to gather requirements, identify issues, and deliver effective solutions
• Proactively engage with implementers to surface, document, and address pain points
• Drive full lifecycle of tools: implementation, documentation, maintenance, and continuous improvement
• Quickly learn and navigate unfamiliar codebases with minimal documentation
• Communicate clearly and consistently with cross-functional teams to ensure alignment and issue resolution
• Ask thoughtful questions and actively contribute to team knowledge sharing and problem solving
• Estimate work and contribute to team iteration planning
• Continuously expand technical knowledge by working across new areas of the toolset
• Contribute as a member of the broader engineering team to meet project and studio commitments
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
• Proficiency building Windows desktop applications with C# / WPF
• Strong understanding of MVVM patterns
• Ability to design intuitive, user-friendly GUIs
• 2 - 6 years' experience in game development or related industry preferred.
PREFERRED:
• Understanding of UI/UX principles
• Knowledge of internal WPF implementation details
• Experience creating new, reusable UI controls
• Previous GameDev experience
• Familiarity with build pipelines
• Familiarity with workflows needs of different departments.
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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