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Temporary Audio Engineer Jobs (NOW HIRING)

Serve as Front of House mix engineer, Broadcast mix engineer, or Producer for live services and ... Fulfill all Production duties through temporary or extended assignment to any Athey Creek campus ...

New

Serve as Front of House mix engineer, Broadcast mix engineer, or Producer for live services and ... Fulfill all Production duties through temporary or extended assignment to any Athey Creek campus ...

New

Art Director (Temporary)

New York, NY · On-site

$124.98K - $141K/yr

... in audio and produce compelling video programming aligned with our signature podcasts. We are ... This is a temporary (6 months) in-office position based in New York and includes regular attendance ...

Troubleshoot end-to-end issues across audio, video, networking, and conferencing platforms ... If eligible, the benefits available for this temporary role may include the following: • Medical ...

Troubleshoot end-to-end issues across audio, video, networking, and conferencing platforms ... If eligible, the benefits available for this temporary role may include the following: • Medical ...

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Temporary Audio Engineer information

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$39K

$101.8K

$137.5K

How much do temporary audio engineer jobs pay per year?

As of Jun 3, 2026, the average yearly pay for temporary audio engineer in the United States is $101,752.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,000.00 and $116,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Temporary Audio Engineer, and why are they important?

To thrive as a Temporary Audio Engineer, you need a solid understanding of audio signal flow, sound mixing, and troubleshooting, often supported by experience or a relevant audio engineering qualification. Familiarity with digital audio workstations (DAWs), mixing consoles, microphones, and audio processing software is typically required. Strong communication, adaptability, and problem-solving skills help you work efficiently in changing environments and with various teams. These skills ensure high-quality audio production and seamless event or studio operations despite the temporary nature of the role.

What are some common challenges faced by Temporary Audio Engineers when adapting to new venues or teams?

Temporary Audio Engineers often need to quickly familiarize themselves with different audio equipment and acoustics unique to each venue. They may also work with new teams, requiring strong communication skills to understand event requirements and preferences. Time constraints and limited setup access can make troubleshooting and soundchecks more challenging, but adaptability and a collaborative attitude help ensure smooth event execution. Building rapport with venue staff and maintaining a flexible mindset are key to overcoming these challenges.

What does a Temporary Audio Engineer do?

A Temporary Audio Engineer is responsible for setting up, operating, and maintaining audio equipment for events, productions, or broadcasts on a short-term or contract basis. Their duties include mixing sound, troubleshooting technical issues, and ensuring high-quality audio output. They may work for concerts, conferences, theater productions, or recording sessions, adapting quickly to different environments and equipment. Temporary Audio Engineers are expected to have strong technical knowledge and the ability to work efficiently under tight deadlines.

What is the difference between Temporary Audio Engineer vs Freelance Audio Technician?

AspectTemporary Audio EngineerFreelance Audio Technician
CredentialsRelevant audio engineering certifications, technical skillsSimilar certifications, technical skills, portfolio
Work EnvironmentEvent venues, recording studios, broadcast stationsVarious locations, client sites, studios
Employer & Industry UsageTemporary staffing agencies, production companiesIndependent clients, production projects
Search & Comparison IntentTemporary Audio Engineer vs Freelance Audio Technician

Temporary Audio Engineers and Freelance Audio Technicians both require technical audio skills and certifications. However, Temporary Audio Engineers are typically hired through staffing agencies for specific projects or events, working in venues or studios. Freelance Audio Technicians operate independently, offering services directly to clients across various locations. Both roles involve similar credentials but differ mainly in employment structure and work setup.

More about Temporary Audio Engineer jobs
What cities are hiring for Temporary Audio Engineer jobs? Cities with the most Temporary Audio Engineer job openings:
What are the most commonly searched types of Audio Engineer jobs? The most popular types of Audio Engineer jobs are:
What states have the most Temporary Audio Engineer jobs? States with the most job openings for Temporary Audio Engineer jobs include:
What job categories do people searching Temporary Audio Engineer jobs look for? The top searched job categories for Temporary Audio Engineer jobs are:
Infographic showing various Temporary Audio Engineer job openings in the United States as of May 2026, with employment types broken down into 85% Full Time, 12% Part Time, 1% Temporary, 1% Contract, and 1% Nights. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $101,752 per year, or $48.9 per hour.
Re-recording Mixer, Blizzard Audio - Temp (SFD / Cinematics)

Re-recording Mixer, Blizzard Audio - Temp (SFD / Cinematics)

Blizzard Entertainment

Irvine, CA • On-site

Temporary

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


Job description

Team Name: Sound Job Title: Re-recording Mixer, Blizzard Audio - Temp (SFD / Cinematics) Requisition ID: R027525 Job Description: Blizzard Entertainment is looking for a re-recording mixer to work in the award-winning Cinematic Audio department. Responsibilities Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: The ideal candidate needs to have extensive experience in mixing, sound editing and mastering for linear media, and will work closely with the Cinematic Audio Director, Producers, Editors, and other stakeholders to bring their characters, creatures, and environments to life in cinematics and trailers. Candidates should be comfortable collaborating with game designers to create an audio experience that compliments the online gameplay trailers, BlizzCon media, prerendered cinematics, in-game and real time cutscenes. This person must have an outstanding ability to not only create excellent, original content, but to successfully utilize ProTools and various mixing, mastering, and design plug-ins. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person's circumstances may be unique and will work with you to explore other possible options, including remote work arrangements. This is a 12-month temporary position. Minimum Requirements Experience
  • Minimum 4 years' experience in re-recording mixing and sound design for linear media in the film, games, trailers, or advertising fields.
  • Experience designing and editing sound-to-picture.
  • Experience with mixing in stereo and multichannel audio.
Knowledge & Skills
  • Proven people skills and a unique artistic "voice" in terms of communicating and furthering a storyline via the medium of sound.
  • Ability to forge and maintain positive client relationships as well as communicate effectively with a wide range of clients, Directors, Editors, contractors, Producers, and Supervisors.
  • Thorough working knowledge of ProTools for audio post-production and mixing.
  • Working knowledge of various video codecs and frame rates and their specific uses.
  • Knowledge of signal flow, microphones, voice/Foley/field recording.
Key Attributes
  • Able to work with equal effectiveness with a high degree of self-motivation, both solo and as part of a project team, and able to execute under tight deadlines.
Extra Points
  • Experience mixing in Atmos using the Dolby Atmos renderer.
  • Experience developing games that use Wwise.
  • Mixing on an Avid S6.
  • Experience with live recording sessions both in the studio and in the field.
  • Game audio design and/or mixing credits.
  • Experience with Evercast, ClearView, or other high-quality remote collaboration tools.
Your Platform Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty, World of Warcraft, Overwatch, Diablo, Candy CrushTM and Bubble WitchTM. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/. In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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