Who We Are Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop ...
Who We Are Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop ...
Data Engineer (Python/Spark)
Austin, TX · On-site
$113K - $136K/yr
Who We Are Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop ...
Data Engineer (Python/Spark)
Austin, TX · On-site
$113K - $136K/yr
Who We Are Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop ...
Data Engineer (Python/Spark)
Austin, TX · On-site +1
$113K - $136K/yr
Who We Are Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop ...
Data Engineer (Python/Spark)
Austin, TX · On-site +1
$113K - $136K/yr
Who We Are Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop ...
Platform Product Owner
Austin, TX · On-site
Who We Are Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop ...
Platform Product Owner
Austin, TX · On-site
Who We Are Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop ...
Systems Engineer II - Platform & Monitoring
Austin, TX · On-site
$90 - $130/hr
Who We Are Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop ...
Systems Engineer II - Platform & Monitoring
Austin, TX · On-site
$90 - $130/hr
Who We Are Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop ...
Mobile Ad Monetization Manager
Kirkland, WA · On-site
$85K - $126K/yr
2K's Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a ...
Mobile Ad Monetization Manager
Kirkland, WA · On-site
$85K - $126K/yr
2K's Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a ...
Mobile Ad Monetization Manager
Kirkland, WA · On-site
$85K - $126K/yr
2K's Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a ...
Mobile Ad Monetization Manager
Kirkland, WA · On-site
$85K - $126K/yr
2K's Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a ...
Mobile Ad Monetization Manager
Kirkland, WA · On-site
$85K - $126K/yr
2K's Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a ...
Mobile Ad Monetization Manager
Kirkland, WA · On-site
$85K - $126K/yr
2K's Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a ...
Mobile Ad Monetization Manager
Kirkland, WA · On-site
$85K - $126K/yr
2K's Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a ...
Mobile Ad Monetization Manager
Kirkland, WA · On-site
$85K - $126K/yr
2K's Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a ...
Join Our Talent Community
Sparks, MD · On-site
$15.25 - $19.50/hr
You can also take a look at open roles at Take-Two Interactive Careers and 2K Careers. Who We Are: MAKE LIFE EPIC Founded in 1996, Firaxis Games is a world-renowned game development studio with an ...
Join Our Talent Community
Sparks, MD · On-site
$15.25 - $19.50/hr
You can also take a look at open roles at Take-Two Interactive Careers and 2K Careers. Who We Are: MAKE LIFE EPIC Founded in 1996, Firaxis Games is a world-renowned game development studio with an ...
Mobile Ad Monetization Manager
Kirkland, WA · On-site
$85K - $126K/yr
2K's Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a ...
Mobile Ad Monetization Manager
Kirkland, WA · On-site
$85K - $126K/yr
2K's Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a ...
Mobile Ad Monetization Manager
Kirkland, WA · On-site
$85K - $126K/yr
2K's Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a ...
Mobile Ad Monetization Manager
Kirkland, WA · On-site
$85K - $126K/yr
2K's Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a ...
Live Ops Manager
Kirkland, WA · On-site
$85K - $126K/yr
Cat Daddy Games, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a fun ...
Live Ops Manager
Kirkland, WA · On-site
$85K - $126K/yr
Cat Daddy Games, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a fun ...
Live Ops Manager
Kirkland, WA · On-site
$85K - $126K/yr
Cat Daddy Games, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a fun ...
Live Ops Manager
Kirkland, WA · On-site
$85K - $126K/yr
Cat Daddy Games, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a fun ...
Live Ops Manager
Kirkland, WA · On-site
$85K - $126K/yr
Cat Daddy Games, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a fun ...
Live Ops Manager
Kirkland, WA · On-site
$85K - $126K/yr
Cat Daddy Games, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a fun ...
Live Ops Manager
Kirkland, WA · On-site
$85K - $126K/yr
Cat Daddy Games, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a fun ...
Live Ops Manager
Kirkland, WA · On-site
$85K - $126K/yr
Cat Daddy Games, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a fun ...
Senior Technical Product Manager - ML & Analytics
Austin, TX · On-site
$125K - $165K/yr
It is a sub-organization of Take-Two Interactive Software. Founded in 2007, the company is headquartered in San Mateo, USA, with a team of 1001-5000 employees. The company is currently Late Stage.
Senior Technical Product Manager - ML & Analytics
Austin, TX · On-site
$125K - $165K/yr
It is a sub-organization of Take-Two Interactive Software. Founded in 2007, the company is headquartered in San Mateo, USA, with a team of 1001-5000 employees. The company is currently Late Stage.
Senior Full Stack Engineer
Boise, ID · On-site
Widely regarded as one of the world's top video game studios, Visual Concepts, a subsidiary of Take-Two Interactive Software, Inc. (TTWO). Visual Concepts is best known for some of the world ...
Senior Full Stack Engineer
Boise, ID · On-site
Widely regarded as one of the world's top video game studios, Visual Concepts, a subsidiary of Take-Two Interactive Software, Inc. (TTWO). Visual Concepts is best known for some of the world ...
It is a sub-organization of Take-Two Interactive Software. Founded in 2007, the company is headquartered in San Mateo, USA, with a team of 1001-5000 employees. The company is currently Late Stage.
It is a sub-organization of Take-Two Interactive Software. Founded in 2007, the company is headquartered in San Mateo, USA, with a team of 1001-5000 employees. The company is currently Late Stage.
Senior Full Stack Engineer
Irvine, CA · On-site
Widely regarded as one of the world's top video game studios, Visual Concepts, a subsidiary of Take-Two Interactive Software, Inc. (TTWO). Visual Concepts is best known for some of the world ...
Senior Full Stack Engineer
Irvine, CA · On-site
Widely regarded as one of the world's top video game studios, Visual Concepts, a subsidiary of Take-Two Interactive Software, Inc. (TTWO). Visual Concepts is best known for some of the world ...
Take Two Interactive information
See salary details
$66.5K - $68.7K
1% of jobs
$68.7K - $71K
1% of jobs
$71K - $73.2K
1% of jobs
$73.2K - $75.4K
1% of jobs
$75.4K - $77.6K
1% of jobs
$77.6K - $79.9K
1% of jobs
$79.9K - $82.1K
1% of jobs
$82.1K - $84.3K
1% of jobs
$84.3K - $86.5K
1% of jobs
$86.5K - $88.8K
1% of jobs
$89.1K is the 25th percentile. Wages below this are outliers.
$88.8K - $91K
89% of jobs
$66.5K
$88K
$91K
How much do take two interactive jobs pay per year?
What is Take-Two Interactive?
What are the key skills and qualifications needed to thrive as a video game producer at Take-Two Interactive?
What opportunities for career advancement exist within Take-Two Interactive, and how does the company support professional growth?
What is the difference between Take Two Interactive vs Rockstar Games Developer?
| Aspect | Take Two Interactive | Rockstar Games Developer |
|---|---|---|
| Primary Role | Parent company overseeing multiple game studios | Developer creating specific Rockstar titles |
| Work Environment | Corporate office, management, and strategic planning | Game development teams, creative and technical work |
| Credentials | Business, management, or industry-specific experience | Game design, programming, or art skills |
| Industry Usage | Publisher and parent company in gaming industry | Game development studio within the industry |
Take Two Interactive is the parent publisher overseeing multiple studios, including Rockstar Games. Rockstar Developers are the creative teams producing specific titles like Grand Theft Auto. While Take Two manages overall strategy and publishing, Rockstar Developers focus on game creation. Both roles are integral to the gaming industry but differ in scope and responsibilities.
What cities are hiring for Take Two Interactive jobs?
Cities with the most Take Two Interactive job openings:
What states have the most Take Two Interactive jobs?
States with the most job openings for Take Two Interactive jobs include:
What job categories do people searching Take Two Interactive jobs look for?
The top searched job categories for Take Two Interactive jobs are:

Full-time
Medical, Dental, Vision, Retirement
Re-posted 14 days ago
Job description
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our strategy is to create hit entertainment experiences, delivered on every platform relevant to our audience through a variety of sound business models. Our pillars - creativity, innovation, and efficiency - guide us as we strive to create the highest quality, most captivating experiences for our consumers. The Company's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
While our offices (physical and virtual) are casual and inviting, we are deeply committed to our core tenets of creativity, innovation and efficiency, and individual and team development opportunities. Our industry and business are continually evolving and fast-paced, providing numerous opportunities to learn and hone your skills. We work hard, but we also like to have fun, and believe that we provide a great place to come to work each day to pursue your passions.
The ChallengeWe are looking for a Product Owner who will manage a platform of tools across the company and dive into complex problems and how we solve them with different technologies. We're looking for a problem-solver who gets excited by the ambiguity of product discovery, loves talking directly to internal customers, and enjoys building the path forward rather than following one.
Â
What You'll Take On- Own the problem, not just the solution
- Conduct customer interviews with stakeholder teams to validate problem areas that will require prioritization.
- Distinguish between "feature requests" (output) and "problems to be solved" (outcome). You will have the authority to say "No" to areas that do not solve a validated problem.
- Utilize prioritization frameworks (e.g. RICE) to prioritize your backlog, ensuring we are working on the highest value items first.
- Master the Backlog and Workflow
- Ruthlessly prioritize the backlog using data to say 'no' to low-value work.
- Write clear, concise user stories that focus on clear success criteria.
- Partner with the Tech Leads and tool vendors to push on innovative areas of products that deliver more value to our customers and scale our management of platforms.
- Bridge the Gap (Stakeholder Management)
- Act as the primary translator between leadership, our customers, and engineering teams.
- Communicate progress using a variety of modes, including Demos, Reviews, Presentations, and Writeups.
- Work with cross-functional teams to continuously deliver value and measure success.
- Participate in Agile ceremonies as the voice of the customer.
How You Will Work:
- Outcome over Output
- You won't be measured by how many PRDs you write, but by metrics like Time-to-Value, Adoption, and Impact to the business.
- Data over Opinion
- You will use data to validate hypotheses and ensure alignment even when opinions differ.
- Discovery over Assumption
- We don't hand you a roadmap. You build it by talking to your users and defining problems.
About You:
- You can understand and validate pain-points with customers and get to the root cause of them to understand problems deeply. You are also able to push back gracefully when something is not a priority.
- You prefer running an experiment to prove a hypothesis with data points rather than writing a 50-page requirements document.
- You can manage expectations with senior leadership regarding timelines and cost, advocating for a "Roadmap of Problems" rather than a rigid "Gantt Chart of Features".
- You thrive using tools like Jira, Slack, Confluence, and Miro to create structure and clarity without letting process get in the way of progress.
Â
What You BringÂ- 3+ years as a Product Owner, ideally for enterprise SaaS platforms (Slack, Atlassian, G-Suite, Figma, etc.).
- Experience with agile workflows (Scrum/Kanban)
- Experience applying prioritization frameworks (RICE, WSJF, etc)
- Familiarity with cloud infrastructure and APIs (SCIM Provisioning, AWS, GCP, Rest, etc.)
- Ability to write simple scripts and use AI tools to generate working prototypes to accelerate your work
Great to Have:Â
- Bachelor's degree in Computer Science, Information Technology, Business, or a related field
- Familiarity with LLM Infrastructure and APIs (Gemini Enterprise, AWS Bedrock, etc.)
- Ability to read architecture diagrams and understand the difference between RAG and an AI Agent
- Experience working with Enterprise SaaS vendors
- Experience working in the video game industry is a plus
Â
What We Offer You- Great Company Culture. Ranked as one of the most creative and innovative places to work, creativity, innovation, efficiency, diversity and philanthropy are among the core tenets of our organization and are integral drivers of our continued success.
- Growth:Â As a global entertainment company, we pride ourselves on creating environments where employees are encouraged to be themselves, inquisitive, collaborative and to grow within and around the company.
- Work Hard, Play Hard. Our employees bond, blow-off steam, and flex some creative muscles - through corporate boot camp classes, company parties, game release events, monthly socials, and team challenges.
- Benefits. Medical (HSA & FSA), dental, vision, 401(k) with company match, employee stock purchase plan, commuter benefits, in-house wellness program, broad learning & development opportunities, a charitable giving platform with company match and more!
- Perks. Fitness allowance, employee discount programs, free games & events and stocked pantries.
Take-Two Interactive Software, Inc. ("T2") is proud to be an equal opportunity employer, which means we are committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout our organization. Employment at T2 is based on substantive ability, objective qualifications, and work ethic - not an individual's race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decision, or any other characteristics protected by applicable law.
Please be aware that Take-Two does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Take-Two also does not engage in any financial exchanges during the recruitment or onboarding process, and the Company will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Take-Two's in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a take2games.com email domain). If you need to report an issue or otherwise have questions, please contact Careers@take2games.com
#LI-PH1
#LI-Hybrid
About Take-Two Interactive Software
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
1,001 - 5,000 Employees
Headquarters location
New York, NY, US
Year founded
1993