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Senior Game Designer Jobs in Quebec (NOW HIRING)

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and ... Use Blueprint scripting to create gameplay content. * Design and block out world geometry.

Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning ... Gearbox Software We're looking for a Senior Graphic Designer to lead the visual execution of client ...

This is a hands-on creative role focused on producing 2D art assets for our games under the guidance of our Art Lead and Senior Artist. You will collaborate closely with developers, designers, and ...

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Senior Game Designer information

See Quebec salary details

$81.5K

$123.1K

$153K

How much do senior game designer jobs pay per year?

As of Aug 15, 2026, the average yearly pay for senior game designer in Quebec is $123,076.00, according to ZipRecruiter salary data. Most workers in this role earn between $106,500.00 and $140,500.00 per year, depending on experience, location, and employer.

What is a senior game designer?

A Senior Game Designer is responsible for leading the design and development of game mechanics, systems, and content within a project. They collaborate with cross-functional teams, including artists, programmers, and producers, to ensure a compelling player experience. Their role often includes mentoring junior designers, refining gameplay elements, and balancing mechanics to align with the game's vision. Strong problem-solving skills, creativity, and industry experience are essential for success in this role.

How does a senior game designer typically collaborate with other team members during a game development project?

As a Senior Game Designer, you’ll work closely with artists, programmers, producers, and other designers to bring the game vision to life. You’re often responsible for translating creative ideas into clear design documents, providing feedback, and iterating on gameplay based on team input and playtesting results. This role frequently involves leading design meetings, ensuring alignment across departments, and mentoring junior designers to maintain consistent quality. Strong collaboration is essential for addressing challenges, adapting to changes in project scope, and delivering a cohesive final product that meets both creative and technical goals.

What are the key skills and qualifications needed to thrive in the senior game designer position, and why are they important?

To thrive as a Senior Game Designer, you need a strong background in game mechanics, level design, and systems balancing, usually demonstrated through a degree in game design or a related field and several years of industry experience. Proficiency with design and prototyping tools like Unity, Unreal Engine, and Adobe Creative Suite, as well as familiarity with scripting languages and project management software, is highly valued. Leadership abilities, effective communication, and creativity are crucial soft skills for mentoring team members and collaborating cross-functionally. Mastering these skills enables you to guide game projects to success while fostering innovation and ensuring a high-quality player experience.

What are the most commonly searched types of Game Designer jobs in Quebec?

The most popular types of Game Designer jobs in Quebec are:

What are popular job titles related to Senior Game Designer jobs in Quebec?

For Senior Game Designer jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Senior Game Designer jobs in Quebec look for?

The top searched job categories for Senior Game Designer jobs in Quebec are:

What cities in Quebec are hiring for Senior Game Designer jobs?

Cities in Quebec with the most Senior Game Designer job openings:

What are popular job titles related to Senior Game Designer jobs in QC?

For Senior Game Designer jobs in QC, the most frequently searched job titles are:

Infographic showing various Senior Game Designer job openings in Quebec as of August 2026, with employment types broken down into 72% Full Time, 19% Part Time, 2% Temporary, and 7% Contract. Highlights an 84% Physical, 2% Hybrid, and 14% Remote job distribution, with an average salary of $123,076 per year, or $59.2 per hour.

Senior Level Designer

2K

Montreal, QC

Full-time

Re-posted yesterday


Job description

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and crafting the player experience  within the stunning narrative experience and systems-driven world of BioShock. At your core you are collaborative, compassionate, and authentic; a dedicated designer with a passion for creating memorable, immersive player experiences. You will be an integral part of a design team that is breathing life into a new and fantastical world.

What You'll Do:

  • Use Blueprint scripting to create gameplay content.
  • Design and block out world geometry.
  • Collaborate closely with world architects on layout, and other teams as needed, to implement the creative vision of the project.
  • Take the initiative on solving difficult or novel cross-disciplinary sequences or sections of content, and see them through from initial conception to completion.
  • Work with multi-disciplinary strike teams to improve the game in various focus areas (combat, AI, progression, exploration, narrative, etc).
  • Apply your years of experience and knowledge to mentor junior designers and encourage them to grow their skills.
  • Design and implement other scripted and systemic content throughout the game world.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences: 

  • Shipped at least one AAA title as a designer.
  • 5+ years professional experience in video game design.
  • Self-motivated with an eye for solution-based problem solving.
  • Previous experience with Unreal is a plus.
  • Able to collaborate well across time zones in a global, multi-site organization.
  • Able to work well independently, in small pods, and in larger collaborative teams.
  • Able to succinctly and effectively document your work.
  • Excellent communications skills.
  • Ability to prioritize tasks and handle opposing priorities.

Who You Are:

As a collaboratively minded designer you are eager to work with a global design team to pitch and develop playable game content. You are a dreamer and a creator who isn't shy about sharing your ideas. At Cloud Chamber we encourage design theory discourse and the free exchange of ideas. You're able to give constructive feedback, and receive it as well. You're a gamer; always playing the next, new thing, often revisiting the oldies as well, learning from what you've played, good and bad, and sharing your findings with the team.

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.