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Game Ux Designer Jobs in Quebec (NOW HIRING)

About the Role We're hiring a Mobile UI/UX Designer to own app surfaces end-to-end: new flows ... Build screens and components that balance playful, game-like design with product clarity and ...

New

As a Senior UX Designer at Ubi Montreal , you will help shape the player experience for an ... Working within a small, autonomous team, you will bridge the gap between the game vision and player ...

The Game, Dragons: Rise of Berk, Teenage Mutant Ninja Turtles: Legends, et bien d'autres. Avec plus ... Experience en leadership, mentorat ou accompagnement d'autres artistes/designers. * Motion Design ...

We are looking for an experienced Senior Product Designer (UX/UI) for our client. This is a permanent position that is remote to start with later relocation to Toronto . Our client is a global ...

We are looking for an experienced Senior Product Designer (UX/UI) for our client. This is a permanent position that is remote to start with later relocation to Toronto . Our client is a global ...

We are looking for an experienced Lead Product Designer (UX/UI) for our client. This is a permanent position that is remote to start with later relocation to Toronto . Our client is a global ...

We are looking for an experienced Lead Product Designer (UX/UI) for our client. This is a permanent position that is remote to start with later relocation to Toronto . Our client is a global ...

We are looking for an experienced Lead Product Designer (UX/UI) for our client. This is a permanent position that is remote to start with later relocation to Toronto . Our client is a global ...

We are looking for an experienced Lead Product Designer (UX/UI) for our client. This is a permanent position that is remote to start with later relocation to Toronto . Our client is a global ...

We are looking for an experienced Lead Product - Ui/Ux Designer for our client. This is a permanent position that is remote to start with later relocation to Winnipeg . Our client is a global ...

We are looking for an experienced Lead Product - Ui/Ux Designer for our client. This is a permanent position that is remote to start with later relocation to Winnipeg . Our client is a global ...

Un minimum de 5 à 6 ans d'expérience en que Designer UI-UX, conception d'interface utilisateur et produits numériques * Portfolio démontrant une expertise solide en conception centrée sur ...

En tant que Designer UX Senior à Ubi Montréal , vous contribuerez à façonner l'expérience ... Collaborer étroitement avec les équipes de game design, level design, art, programmation et ...

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Game Ux Designer information

See Quebec salary details

$11

$50

$82

How much do game ux designer jobs pay per hour?

As of Aug 29, 2026, the average hourly pay for game ux designer in Quebec is $50.44, according to ZipRecruiter salary data. Most workers in this role earn between $37.98 and $61.54 per hour, depending on experience, location, and employer.

What is a game UX designer?

A Game UX Designer focuses on enhancing the player's experience by designing intuitive and engaging interfaces, interactions, and user flows. They conduct user research, create wireframes and prototypes, and collaborate with game designers, artists, and developers to improve usability. Their goal is to ensure that gameplay feels seamless, accessible, and enjoyable by applying principles of psychology, design, and testing.

What are the key skills and qualifications needed to thrive in the game UX designer position, and why are they important?

To thrive as a Game UX Designer, you need expertise in user experience design, wireframing, prototyping, and a strong understanding of game design principles, often backed by a degree in design or a related field. Familiarity with tools like Adobe XD, Figma, Unity, and user research methods is highly valuable, along with certifications in UX or game design as a plus. Excellent communication, collaboration, and problem-solving skills help you effectively work with multidisciplinary teams and respond to user feedback. These skills are crucial to ensuring engaging, intuitive, and accessible player experiences that contribute to the overall success of a game.

What are the typical daily tasks and team interactions for a game UX designer?

Game UX Designers typically spend their days collaborating closely with game designers, artists, developers, and user researchers to define and refine player experiences. Daily tasks often include creating wireframes and prototypes, conducting playtests, analyzing user feedback, and iterating on interface layouts. They also attend team meetings to align on project goals and provide UX input throughout the development process. Working in this role means balancing creative design with analytical insights, and frequent communication with other team members ensures that player needs are effectively integrated into the game's design.

What are the most commonly searched types of Game Ux Designer jobs in Quebec?

The most popular types of Game Ux Designer jobs in Quebec are:

What are popular job titles related to Game Ux Designer jobs in Quebec?

For Game Ux Designer jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Game Ux Designer jobs in Quebec look for?

The top searched job categories for Game Ux Designer jobs in Quebec are:

Infographic showing various Game Ux Designer job openings in Quebec as of August 2026, with employment types broken down into 68% Full Time, 22% Part Time, 1% Temporary, and 9% Contract. Highlights an 82% Physical, 2% Hybrid, and 16% Remote job distribution, with an average salary of $104,925 per year, or $50.4 per hour.

Mobile UI & UX Designer

Montreal, QC • On-site

Full-time

Medical, Vision

This job post has expired today. Applications are no longer accepted.


Job description

Location: Montreal, Canada

Years of Experience: 3+ Years

Terms: Full-Time


About Liftoff

Our Mission: Making the world a better, healthier place by gamifying fitness

Liftoff is the Duolingo of fitness, empowering anyone to start and stay at the gym so they develop healthier, more powerful habits.

We’re a mission-driven team that moves fast, owns the details, and does the work. We’re fully bootstrapped, profitable, and built from zero to $8M+ ARR in under two years.


About the Team

You'll join the Product team and work closely with the Head of Product, collaborating with Engineering, Design, and Growth

Design front-runs everything we build. The surfaces you make are what our experiments run on, what our retention depends on, and what over a million people open at the gym.


About the Role

We're hiring a Mobile UI/UX Designer to own app surfaces end-to-end: new flows, redesigns of what's already live, and the design system behind both.

UX is the priority. You'll diagnose and fix existing experiences, not only design new ones, and you'll back those calls with real user input.

Your core focus areas:

  • Mobile screen, flow, and component design
  • UX evaluation and repair of live surfaces
  • User interviews and feedback loops that drive design decisions
  • Design system growth and consistency
  • Graphic and visual assets, secondary to product design


What Success Looks Like

  • Flows that ship and hold up. PM ideas become mockups, then production surfaces, with nothing lost in between.
  • Existing UX measurably improved. Audits turn into fixes, and the fixes move the metric.
  • A running feedback loop. User interviews and community signal feed design decisions on a regular cadence.
  • A design system that scales: consistent visual language, reusable components, fewer one-offs.
  • Clear communication on what you designed, why, and what it did.


What You'll Do

  • Design mobile surfaces end-to-endTurn PM ideas and feature briefs into flows, wireframes, and high-fidelity mockups in Figma
  • Build screens and components that balance playful, game-like design with product clarity and usability
  • Think in hierarchy, flow, accessibility, cognitive load, and micro-interactions
  • Evaluate and fix existing UXAudit live app surfaces and find where users stall, drop, or get confused
  • Revamp and upgrade existing screens with sharper UX and fresh visuals
  • Prioritize fixes by impact
  • Run the feedback loopPlan and run user interviews and usability sessions
  • Pull signal from community feedback, support threads, and product metrics
  • Turn findings into specific design changes, then close the loop after they ship
  • Own and expand the design systemMaintain a consistent, scalable visual language across the app
  • Build reusable components that work across screen sizes
  • Create graphic and visual assets (secondary)In-app graphics: splash screens, status cards, game-like items, collectibles
  • Vector character work for our mascot Jymbo, including new poses and outfits as features need them
  • Occasional graphics for landing pages and social
  • Communicate animation intent clearly. Storyboard or spec the simple motion your designs need, and execute it in Rive when it's straightforward.


You'll Likely Succeed If You Have

We don't expect you to check every box. We care most about ownership, judgment, and shipping.

  • Strong UX fundamentals. You can explain why a layout works, not just build it.
  • Deep Figma fluency: Auto Layout, Components, Variables, Prototyping
  • Mobile-first design experience on shipped apps or game interfaces
  • Hands-on user research experience. You've run interviews or usability tests and changed a design because of what you heard.
  • Evidence you've shipped something real: 3+ years in consumer mobile, strong industry experience with following portfolio, or a built product with real users
  • Clear written communication. You can document decisions, write specs, and share learnings.
  • Comfort in a startup environment: short feedback loops, big ownership, no red tape


Bonus Attributes

  • Video game UI/UX background or a real passion for it
  • Illustration experience and a sharp sense of visual humor
  • Experience maintaining and evolving a design system
  • Shipped in health, wellness, social, or gaming
  • Created shareable or viral graphics for apps or games
  • Can execute simple animations yourself. Rive for stateful animations, Adobe After Effects + Lottie for motion graphics and VFX.
  • Can implement your own designs (React Native / Expo, Tailwind). Useful, though not part of the core job.
  • Sustained depth in a craft, sport, or community outside of work


Tools & Tech Stack

You don't need prior experience with every tool, but you should be excited to work in this stack.

  • Design: Figma (primary), Adobe After Effects + Lottie, Rive
  • App: React Native (Expo), Typescript
  • Backend: Supabase, Vercel, tRPC, Node.js
  • Monetization: RevenueCat, Superwall
  • Experimentation / Analytics: Statsig


At Liftoff, You'll Enjoy

  • Autonomy and Ownership: you are in charge of your time at Liftoff. Decide what you want to do, align with leadership, and go for it.
  • Top-of-the-Market Cash & Equity Compensation: we pay for high performers.
  • A World-Class Team: low-ego, high standards, and real ownership.


Interview Process

  1. Hiring Manager Screening
  2. Take-Home Challenge (app screen design)
  3. Design Deep Dive (portfolio walkthrough plus a live UX critique of an existing Liftoff surface)
  4. Work week trial (paid, simulating real work environment)


Compensation and Benefits

  • Competitive cash (based on level and scope)
  • Company-paid lunch every day (if you’re in office)
  • Lifetime Liftoff Pro membership


Equal Opportunity

Liftoff is an equal opportunity employer. We hire and grow talent based on strengths, potential, and performance, and we are committed to building an inclusive environment where everyone can do their best work.


To Apply

Send the following to noa@liftoffrank.com:

  • Your portfolio showing end-to-end product design (mobile, web, or games). We want to see decisions and trade-offs, not only final artifacts.
  • Your resume and LinkedIn/X profile
  • Any character, mascot, or in-app visual work you've made
  • (Optional) Any motion work: Rive files, After Effects clips, or motion mockups
  • A few lines on why this role