2

Remote Trading Card Game Jobs (NOW HIRING)

Art Lead

San Francisco, CA · On-site +1

$142K - $149K/yr

Remote or San Francisco, CA Elsewhere is hiring an Art Lead to define a stunning visual style for our upcoming game. We're a venture-backed indie studio working on a surreal card game set inside your ...

Training & development Customer Support Associate - Monmouth Cards (Remote/Hybrid - Must be based in NJ, NY, CT, or MA) Monmouth Cards is a fast-growing sports trading card company with both in-store ...

This role is remote and will require frequent interaction with both Pacific and Eastern European ... card games. * Highly-adaptable to fast-paced, dynamic environments * Open to receiving and giving ...

Senior Game Producer - Party & Puzzle Games

OR · On-site +1

$170K - $250K/yr

This role is remote and will require frequent interaction with both Pacific and Eastern European ... card games. Highly-adaptable to fast-paced, dynamic environments Open to receiving and giving ...

This role is remote and will require frequent interaction with both Pacific and Eastern European ... card games. * Highly-adaptable to fast-paced, dynamic environments * Open to receiving and giving ...

next page

Showing results 1-20

Remote Trading Card Game information

See salary details

$5

$15

$28

How much do remote trading card game jobs pay per hour?

As of Jul 13, 2026, the average hourly pay for remote trading card game in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What is the difference between Remote Trading Card Game vs Remote Game Developer?

AspectRemote Trading Card GameRemote Game Developer
Required credentialsGame design, art, or related certifications; knowledge of trading card mechanicsComputer science, software engineering, or game development degrees
Work environmentCollaborative online platforms, creative teams, often flexible hoursDevelopment studios or freelance, coding and design work remotely
Industry usageGaming, entertainment, digital collectible marketsVideo game industry, software development
Search and comparison intentUnderstanding roles in digital card gamesComparing game design and development careers

The Remote Trading Card Game role focuses on designing, creating, and managing digital card games, often requiring knowledge of game mechanics and art. In contrast, Remote Game Developers handle broader game development tasks, including coding and software engineering. Both roles are essential in the gaming industry but differ in skill sets and responsibilities.

What are the key skills and qualifications needed to thrive as a Trading Card Game Designer, and why are they important?

To thrive as a Trading Card Game Designer, you need a strong understanding of game mechanics, probability, and balance, often supported by a background in game design or related fields. Familiarity with digital prototyping tools, playtesting platforms, and sometimes programming languages like C# or Python is valuable. Creativity, attention to detail, and strong communication skills help you design engaging experiences and collaborate with artists, developers, and playtesters. These skills ensure the creation of enjoyable, balanced, and successful trading card games that appeal to players and stand out in the market.

What are some common challenges faced by remote trading card game developers, and how can they be addressed?

Remote trading card game developers often encounter challenges such as coordinating complex game mechanics, maintaining effective communication across distributed teams, and synchronizing updates or releases. These challenges can be addressed by using collaborative tools (like project management platforms and version control systems), conducting regular virtual meetings to align goals, and establishing clear documentation standards. Being proactive with feedback and fostering a culture of open communication ensures that all team members stay on the same page, ultimately leading to a smoother development process.

What is a Remote Trading Card Game?

A Remote Trading Card Game is a digital or online version of a traditional trading card game that allows players to compete against each other from different locations. These games use online platforms or specialized software to simulate the experience of collecting, trading, and battling with virtual cards. Remote Trading Card Games often feature matchmaking systems, tournaments, and social features, making it easy for players to connect and play together regardless of their physical location. Popular examples include Magic: The Gathering Arena, Pokémon TCG Online, and Yu-Gi-Oh! Master Duel.
More about Remote Trading Card Game jobs
What cities are hiring for Remote Trading Card Game jobs? Cities with the most Remote Trading Card Game job openings:
What are the most commonly searched types of Trading Card Game jobs? The most popular types of Trading Card Game jobs are:
What states have the most Remote Trading Card Game jobs? States with the most job openings for Remote Trading Card Game jobs include:
Infographic showing various Remote Trading Card Game job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 80% Full Time, 18% Part Time, and 1% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $31,769 per year, or $15.3 per hour.
Art Lead

Art Lead

Elsewhere

San Francisco, CA • On-site, Remote

$142K - $149K/yr

Full-time, Contractor

Re-posted 2 days ago


Job description

Remote or San Francisco, CA

Elsewhere is hiring an Art Lead to define a stunning visual style for our upcoming game. We’re a venture-backed indie studio working on a surreal card game set inside your own dreaming mind. We aim for the project to combine the soul of a stellar indie title with the strategic depth and replayability of collective card games and deckbuilding roguelikes, ultimately becoming a forever-game that reaches millions of players.

This role will own and define the art style from end-to-end for our game. You’ll create art samples, collaborate on moodboards, and finally create the key art that defines our game. From there, you’ll create tons of amazing art within the visual style you created with us. Eventually, you’ll also help manage more junior artists to work within that style.

Our game incorporates generative AI in a way that celebrates (rather than replaces) human art. It’s not necessary for you to have used generative AI in your own projects or have any experience at all. But we ask that you be open-minded towards it.

This is a contract-to-hire position. Work will begin with paid trial projects. If things go well, we’d love for you to join our team full-time with salary and benefits.

Qualifications
  • You love to draw. You have an extensive portfolio of art you’ve made over the years in a diversity of styles. You’re incredibly strong at illustration and concept art. You’ve created countless original characters.
  • You love games and the culture surrounding them deeply. You’ve played more games than you can count across genres. Bonus points if you’re a fan of tabletop or deckbuilding games. You have strong opinions about what great art direction looks like in games.
  • You've made a game (side project, indie, or AAA) and can point to specific art you owned from concept to completion in your portfolio.
  • You can define, iterate on, and communicate an art style that’s stunning and distinctive. And you can communicate it to junior artists.
  • You have a strong personal aesthetic and a comprehensive portfolio of art. Bonus points for work that is highly colorful and stylized.
  • You’re experienced with tools like Photoshop, Procreate, and Illustrator. Bonus points if you’ve worked with Figma or 3D tools like Blender.
  • You’re enthusiastic or at least open-minded about the ways the latest generative AI technologies can augment (but not replace) creative talent, and ideally have opinions about which tools are the most helpful.
  • You're ambitious. You want to be an early part of something big. Something with massive potential that players are going to absolutely love. You want to work with a game studio that pushes the envelope of games as a medium.
  • You're collaborative. You're excited to work closely with our community and whole team to create a unified vision.
Bonus Points For:
  • Love for (and participation in) a fandom of any kind.
  • Experience working on a small team, ideally in a startup environment.
  • Experience working as an Art Lead, Art Director (or similar role), leading and/or mentoring other artists.
  • Experience and intuition working on visual, UI/UX, and product design in Figma or similar.
  • Experience with sharing your work on social media or video.
  • Being based in San Francisco, CA (or being open to relocate).
#J-18808-Ljbffr