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Remote Sony Engineering Jobs (NOW HIRING)

Senior Unreal Engine Engineer (Switch)

$107K - $146K/yr

Location: Remote, based in Brazil, Eastern USA or Braga * Duration: Contract position until May ... and Sony PlayStation 5. You'll work closely with engineers, artists, and production teams to ...

Staff Technical Animator

$143K - $214K/yr

... Engineering to implement new animation systems and ensure cross-discipline communication • ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

... Sony, and Tesla. We're on a mission to transform how companies use data. Come be a part of our ... What will you do? * Collaborate with various engineering teams in ClickHouse to design and ...

... Sony, and Tesla. We're on a mission to transform how companies use data. Come be a part of our ... Computer science or engineering degree (or related field) #LI-Remote The typical starting salary ...

... Sony, and Tesla. We're on a mission to transform how companies use data. Come be a part of our ... Experience: 6+ years in software engineering, ideally with experience building or operating ...

... Sony, and Tesla. We're on a mission to transform how companies use data. Come be a part of our ... About the team The AI/ML Engineering team builds and operates ClickHouse's AI and machine learning ...

Software Engineer

Los Angeles, CA · Remote

$125K - $145K/yr

Founded by Universal Music Group and Sony Music Entertainment in 2009, Vevo offers fans worldwide a ... This is a full-time remote position. As a member of the team you will: * Collaborate with fellow ...

Software Engineer

New York, NY · On-site +1

$125K - $145K/yr

Founded by Universal Music Group and Sony Music Entertainment in 2009, Vevo offers fans worldwide a ... This is a full-time remote position. As a member of the team you will: * Collaborate with fellow ...

... Sony, and Tesla. We're on a mission to transform how companies use data. Come be a part of our ... You have excellent communication skills and the ability to work well within and across engineering ...

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Showing results 1-20

Remote Sony Engineering information

See salary details

$46.5K

$146.9K

$174K

How much do remote sony engineering jobs pay per year?

As of Jun 26, 2026, the average yearly pay for remote sony engineering in the United States is $146,868.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,500.00 and $173,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by remote engineers working at Sony, and how can they be addressed?

Remote Sony engineers often encounter challenges such as coordinating across different time zones, maintaining effective communication with global teams, and staying aligned with project updates. To address these, Sony typically uses collaboration tools like Slack and Jira, encourages regular virtual meetings, and provides structured onboarding processes. Engineers can also benefit from proactively setting clear expectations, establishing a routine for checking in with team members, and making use of Sony's internal resources for remote work support.

What is the difference between Remote Sony Engineering vs Remote Sony Software Development?

AspectRemote Sony EngineeringRemote Sony Software Development
Required CredentialsBachelor's in Engineering, technical certificationsBachelor's in Computer Science, coding certifications
Work EnvironmentDesign, testing, hardware integrationCoding, software design, testing
Employer & Industry UsageElectronics, hardware manufacturingSoftware, app development
Common Search & ComparisonYesYes

Remote Sony Engineering focuses on hardware design, testing, and integration, requiring engineering credentials. In contrast, Remote Sony Software Development centers on coding and software solutions, requiring programming skills. Both roles are essential in Sony's tech ecosystem but differ in their core tasks and skill sets.

What is a Remote Sony Engineer?

A Remote Sony Engineer is a professional who works for Sony, or on Sony products and systems, from a location outside of a traditional office setting. Their responsibilities may include designing, developing, testing, or supporting Sony’s electronics, software, or entertainment products remotely. These engineers often collaborate with teams across the globe using digital tools and communication platforms. The role requires strong technical skills, self-motivation, and the ability to work independently while still meeting the company’s standards and deadlines.

What are the key skills and qualifications needed to thrive as a Remote Sony Engineer, and why are they important?

To thrive as a Remote Sony Engineer, you typically need a solid background in engineering (such as electrical, software, or hardware), a relevant degree, and experience with Sony products or similar technologies. Familiarity with industry-standard tools and platforms, such as CAD software, embedded systems, or Sony’s proprietary development environments, is crucial, along with any applicable certifications. Strong problem-solving abilities, self-motivation, and effective communication skills are essential for collaborating with global teams and managing projects remotely. These skills ensure high-quality engineering solutions, seamless teamwork, and the ability to troubleshoot and innovate effectively in a remote work environment.
More about Remote Sony Engineering jobs
What cities are hiring for Remote Sony Engineering jobs? Cities with the most Remote Sony Engineering job openings:
What are the most commonly searched types of Sony Engineering jobs? The most popular types of Sony Engineering jobs are:
What states have the most Remote Sony Engineering jobs? States with the most job openings for Remote Sony Engineering jobs include:
What job categories do people searching Remote Sony Engineering jobs look for? The top searched job categories for Remote Sony Engineering jobs are:
Infographic showing various Remote Sony Engineering job openings in the United States as of June 2026, with employment types broken down into 99% Full Time, and 1% Nights. Highlights an 37% Physical, 3% Hybrid, and 60% Remote job distribution, with an average salary of $146,868 per year, or $70.6 per hour.
Technical Designer - Unity (Contract/Remote)

Technical Designer - Unity (Contract/Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 3 days ago


Job description

The Technical Designer is responsible to understand the product vision as defined by the Lead Designer, and help to realize that vision by creating and implementing specific game features.


ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create functional, fun and visually compelling worlds that achieve unprecedented and immersive gaming experiences.
  • Work closely with members of design and engineering to support the needs of gameplay, for both your fellow designers and other disciplines.
  • Take ownership and responsibility for gameplay actor creation, level scripting, checkpoint and multiplayer support, scripting and tuning, creating debugging and testing tools, and contributing to overall game balance.
  • Integrate polished and satisfying feedback into gameplay systems through art, VFX, and audio hookups, collaborating successfully with these departments to integrate their work.
  • Contribute innovative and original ideas on all aspects of game production and development, providing constructive insight and feedback when needed.



QUALIFICATIONS:

  • 3+ years of professional experience as a Technical Designer or a related role.
  • Strong familiarity with code and scripting languages, most notably C#
  • Unity3D experience
  • VR/AR/MR design experience
  • Deep understanding of game design principles
  • Very comfortable working in game editors and understanding engine/game constraints and opportunities.
  • Effective communicator and collaborator with engineers and developers from other disciplines, along with willingness to lead focused multidisciplinary efforts.
  • A natural curiosity for all aspects of game development and a willingness to work on a wide variety of game systems.
  • A strong passion for video game development.
  • Strong, updated, and current portfolio with samples of your work.
  • A high standard of quality, not only for your own work but for reviewing others.



EDUCATION AND EXPERIENCE:

  • Typically requires at least 3 years of game design experience in a professional capacity. Student projects will not count toward years of experience..
  • Must have design credits on at least 1 published game
  • Must have experience working with other product development disciplines (Art, Programming, etc.) in a team-oriented, collaborative environment.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual



Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.