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Remote Nvidia Hardware Engineer Jobs (NOW HIRING)

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... We work across industries, software ecosystems, cloud platforms, and hardware systems to make ...

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... We work across industries, software ecosystems, cloud platforms, and hardware systems to make ...

Senior Software Engineer - Agentic Memory

New York, NY · On-site +1

$134K - $176K/yr

We are looking for candidates in any country where NVIDIA has an office, and remote work is ... If you're a creative engineer who enjoys autonomy and shares our passion for technology, we want to ...

$135K - $181K/yr

NVIDIA Dynamo is a high-throughput, low-latency inference framework for serving generative AI and ... Deep understanding of memory hierarchies (GPU HBM, host DRAM, SSD, and remote/object storage) and ...

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Remote Nvidia Hardware Engineer information

See salary details

$51K

$146.2K

$196.5K

How much do remote nvidia hardware engineer jobs pay per year?

As of Jul 11, 2026, the average yearly pay for remote nvidia hardware engineer in the United States is $146,230.00, according to ZipRecruiter salary data. Most workers in this role earn between $123,500.00 and $163,000.00 per year, depending on experience, location, and employer.

What does a Remote Nvidia Hardware Engineer do?

A Remote Nvidia Hardware Engineer focuses on designing, developing, and testing hardware components and systems for Nvidia products, such as graphics processing units (GPUs) and related technologies, while working from a remote location. They collaborate with cross-functional teams to ensure hardware solutions meet performance, reliability, and efficiency standards. Their work may include circuit design, board layout, hardware debugging, and supporting the integration of Nvidia hardware into various devices. Remote engineers use digital communication and collaboration tools to work effectively with global teams and contribute to innovative hardware solutions.

What is the difference between Remote Nvidia Hardware Engineer vs Remote Nvidia Software Engineer?

AspectRemote Nvidia Hardware EngineerRemote Nvidia Software Engineer
Required CredentialsBachelor's or higher in Electrical Engineering, Computer Engineering, or related; hardware design certificationsBachelor's or higher in Computer Science, Software Engineering, or related; programming certifications
Work EnvironmentDesigning and testing hardware components, collaborating with hardware teamsDeveloping software, drivers, and algorithms for Nvidia products
Industry UsageHardware development for GPUs, AI accelerators, and embedded systemsSoftware development for drivers, SDKs, and AI frameworks

The main difference is that Remote Nvidia Hardware Engineers focus on designing and testing physical hardware components, while Remote Nvidia Software Engineers develop the software that runs on Nvidia hardware. Both roles require technical expertise but differ in their focus areas within the Nvidia ecosystem.

What are some common challenges faced by Remote Nvidia Hardware Engineers, and how can they be addressed?

Remote Nvidia Hardware Engineers often encounter challenges related to effective collaboration and communication, especially when working on complex hardware design and testing with distributed teams. Staying aligned with project milestones, ensuring access to necessary hardware resources, and troubleshooting remotely can also be demanding. These challenges can be addressed by leveraging robust collaboration tools, maintaining clear documentation, and scheduling regular virtual meetings to synchronize efforts. Additionally, using remote desktop solutions and cloud-based simulation environments can help bridge the gap when physical access to hardware is limited.

What are the key skills and qualifications needed to thrive as a Remote Nvidia Hardware Engineer, and why are they important?

To thrive as a Remote Nvidia Hardware Engineer, you need a strong background in electrical or computer engineering, experience with GPU architecture, and proficiency in hardware design and validation. Expertise with tools such as Verilog/VHDL, simulation environments, and familiarity with Nvidia’s development platforms or relevant certifications is common. Strong problem-solving abilities, effective remote communication, and collaborative teamwork skills set top candidates apart. These competencies ensure efficient development, troubleshooting, and innovation in high-performance hardware solutions within distributed teams.
More about Remote Nvidia Hardware Engineer jobs
What cities are hiring for Remote Nvidia Hardware Engineer jobs? Cities with the most Remote Nvidia Hardware Engineer job openings:
What are the most commonly searched types of Nvidia Hardware Engineer jobs? The most popular types of Nvidia Hardware Engineer jobs are:
What states have the most Remote Nvidia Hardware Engineer jobs? States with the most job openings for Remote Nvidia Hardware Engineer jobs include:
Infographic showing various Remote Nvidia Hardware Engineer job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $146,230 per year, or $70.3 per hour.
Technical Marketing Engineer - Omniverse

Technical Marketing Engineer - Omniverse

Nvidia

On-site, Remote

Full-time

Posted 20 days ago


Nvidia rating

9.3

Company rating: 9.3 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

15th of 209 rated software companies


Job description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology-and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

NVIDIA Omniverse has become the platform where the next generation of AI-powered, physically accurate virtual worlds and industrial digitalization applications are being built. From large-scale digital twins and robotic simulation to synthetic data generation, autonomous systems, and real-time 3D collaboration, the demand for advanced simulation, visualization, and AI-enabled workflows is exploding, and NVIDIA is at the center of this transformation. Omniverse brings together RTX rendering, simulation, AI, and OpenUSD-based workflows to help developers, designers, and enterprises build connected, intelligent 3D pipelines. We work across industries, software ecosystems, cloud platforms, and hardware systems to make Omniverse the foundation for crafting, testing, and deploying the next era of physical AI, robotics, and industrial applications. We are currently seeking a dynamic individual to join our team as an Omniverse Technical Marketing Engineer who can move and adapt quickly to changing needs!

What You'll Be Doing:

  • Own the planning, creation, and execution of developer-facing technical materials for NVIDIA Omniverse libraries, SDKs, and APIs, helping developers discover, evaluate, integrate, and build with Omniverse technologies.

  • Build technical demos, sample workflows, tutorials, documentation, blogs, videos, and product launch collateral that show developers how to use Omniverse libraries for Physical AI workflows in robotics, autonomous vehicles, simulation, rendering, AI-enabled pipelines, and industrial digitalization.

  • Translate product capabilities and engineering details into clear technical narratives, references architectures, and hands-on content.

  • Identify and address gaps in the developer journey, from library discovery and onboarding to evaluation, integration, and production adoption.

  • Maintain a strong understanding of the developer ecosystem, computing platforms, emerging 3D technologies in simulation, rendering, OpenUSD, and AI workflows to inform content strategy.

What We Need To See:

  • Bachelor's degree in Computer Science, Engineering, Computational Science, Design Technology, 3D Graphics, or a related technical field, or equivalent experience.

  • 5+ years of experience in technical marketing, developer relations, solutions engineering, product management, software engineering, or a similar technical role.

  • Hands-on experience with real-time 3D workflows, developer libraries, SDKs, APIs, simulation, rendering, or digital twin technologies.

  • Familiarity with OpenUSD, 3D application pipelines, Omniverse, robotics simulation, synthetic data generation, or industrial visualization workflows.

  • Strong technical communication skills, with the ability to translate complex platform capabilities into clear value propositions for developers, partners, customers, and internal collaborators.

  • Ability to build demos, technical content, tutorials, reference workflows, or enablement materials that help users understand and adopt new technologies.

  • Strong project ownership, with the ability to lead multiple priorities, collaborate across engineering, product, marketing, and sales teams, and drive work forward in a fast-moving environment.

Ways To Stand Out From The Crowd:

  • Hands-on experience with Linux-based development environments, scripting, and technical workflows.

  • Curiosity and drive to experiment with NVIDIA's latest Omniverse, OpenUSD, simulation, rendering, and AI technologies as both a power user and technical storyteller.

  • Prior experience in Technical Marketing, Developer Relations, Solutions Engineering, or Product Marketing for enterprise software, developer platforms, or technical products.

  • Familiarity with AI-enabled workflows, generative AI tools, synthetic data, robotics simulation, or industrial digitalization use cases.

  • Experience building compelling technical demos, sample applications, tutorials, blogs, or enablement content for developer or enterprise audiences.

Widely considered to be one of the technology world's most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 136,000 USD - 212,750 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until June 25, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Hours and flexibility

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993