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Remote Nvidia Hardware Engineer Jobs in Washington

Strong experience with GPU programming, particularly on NVIDIA GPUs . * Proficiency in CUDA, WebGPU, or GLSL . * Strong C++ programming skills. * Background in graphics programming, ML acceleration ...

CUDA Engineering Expert Job Type: Contractor Location: Remote Job Overview We are seeking ... Experience using GPU profiling tools such as NVIDIA Nsight or similar. * Strong understanding of ...

New

Autonomy SME, Lead

Washington, DC · On-site +1

$116K - $152K/yr

Remote Work: Hybrid Job Number: R0243516 Location: Washington,DC,US Share job via: Share Autonomy ... Experience building and deploying AI models on edge hardware, such as NVIDIA Jetson, GPUs, and ...

The Remote Support Engineer provides technical assistance to customers and internal users, resolving issues related to hardware, software, and systems, all from a remote location. They troubleshoot ...

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Remote Nvidia Hardware Engineer information

What does a remote Nvidia hardware engineer do?

A Remote Nvidia Hardware Engineer focuses on designing, developing, and testing hardware components and systems for Nvidia products, such as graphics processing units (GPUs) and related technologies, while working from a remote location. They collaborate with cross-functional teams to ensure hardware solutions meet performance, reliability, and efficiency standards. Their work may include circuit design, board layout, hardware debugging, and supporting the integration of Nvidia hardware into various devices. Remote engineers use digital communication and collaboration tools to work effectively with global teams and contribute to innovative hardware solutions.

What are the key skills and qualifications needed to thrive as a remote Nvidia hardware engineer, and why are they important?

To thrive as a Remote Nvidia Hardware Engineer, you need a strong background in electrical or computer engineering, experience with GPU architecture, and proficiency in hardware design and validation. Expertise with tools such as Verilog/VHDL, simulation environments, and familiarity with Nvidia’s development platforms or relevant certifications is common. Strong problem-solving abilities, effective remote communication, and collaborative teamwork skills set top candidates apart. These competencies ensure efficient development, troubleshooting, and innovation in high-performance hardware solutions within distributed teams.

What are some common challenges faced by remote Nvidia hardware engineers, and how can they be addressed?

Remote Nvidia Hardware Engineers often encounter challenges related to effective collaboration and communication, especially when working on complex hardware design and testing with distributed teams. Staying aligned with project milestones, ensuring access to necessary hardware resources, and troubleshooting remotely can also be demanding. These challenges can be addressed by leveraging robust collaboration tools, maintaining clear documentation, and scheduling regular virtual meetings to synchronize efforts. Additionally, using remote desktop solutions and cloud-based simulation environments can help bridge the gap when physical access to hardware is limited.

What is the difference between Remote Nvidia Hardware Engineer vs Remote Nvidia Software Engineer?

AspectRemote Nvidia Hardware EngineerRemote Nvidia Software Engineer
Required CredentialsBachelor's or higher in Electrical Engineering, Computer Engineering, or related; hardware design certificationsBachelor's or higher in Computer Science, Software Engineering, or related; programming certifications
Work EnvironmentDesigning and testing hardware components, collaborating with hardware teamsDeveloping software, drivers, and algorithms for Nvidia products
Industry UsageHardware development for GPUs, AI accelerators, and embedded systemsSoftware development for drivers, SDKs, and AI frameworks

The main difference is that Remote Nvidia Hardware Engineers focus on designing and testing physical hardware components, while Remote Nvidia Software Engineers develop the software that runs on Nvidia hardware. Both roles require technical expertise but differ in their focus areas within the Nvidia ecosystem.

What are the most commonly searched types of Nvidia Hardware Engineer jobs in Washington?

The most popular types of Nvidia Hardware Engineer jobs in Washington are:

What are popular job titles related to Remote Nvidia Hardware Engineer jobs in Washington?

For Remote Nvidia Hardware Engineer jobs in Washington, the most frequently searched job titles are:

What job categories do people searching Remote Nvidia Hardware Engineer jobs in Washington look for?

The top searched job categories for Remote Nvidia Hardware Engineer jobs in Washington are:

What cities in Washington are hiring for Remote Nvidia Hardware Engineer jobs?

Cities in Washington with the most Remote Nvidia Hardware Engineer job openings:

Infographic showing various Remote Nvidia Hardware Engineer job openings in Washington as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution.

Senior Machine Learning Engineer, Radar & Remote Sensing

Chantilly, VA • On-site, Remote

NT Concepts
IT Services • 51 - 200 employees

$128K - $177K/yr

Full-time

Posted 4 days ago


Job description

Working at NT Concepts means that you are part of an innovative, agile company dedicated to solving the most critical challenges in National Security. We're looking for the best and the brightest to join us in supporting this mission. If meaningful work, initiative, creativity, and continuous self-improvement are important to your career, join our growing team and discover What's Next for you. We tackle hard problems to meet our clients' needs.

We are looking for an applied engineer to own our radar and ML technical stack. This is a blended role at the intersection of radar/SAR simulation, machine learning, scientific software, and compute infrastructure.

The ideal candidate is not a pure data scientist or a pure signal processing engineer. They are a technical owner who can move across the stack: from radar simulations and data preprocessing to ML model development, local GPU/compute setup, and hand-offs of radar products to software and hardware teams.

Clearance: Active TS/SCI clearance. US Citizenship is required.

Location: Chantilly, VA (Monday-Thursday Onsite & Friday Remote)

Responsibilities: 

  • Act as a technical liaison, fostering effective communication and collaboration between radar engineering, machine learning, software engineering, and operation teams. 
  • Develop and maintain robust radar and SAR simulation pipelines, including synthetic data generation, scene/return modeling, and validation workflows.
  • Design, build and refine end-to-end ML models and pipelines for radar-related tasks, including preprocessing, training, evaluation, and deployment-ready packaging.
  • Utilize and analyze defense-focused datasets, including radar, 3D models, Electro-Optical/Infrared (EO/IR), and sensing-adjacent data.
  • Create radar products and technical deliverables for internal software teams and hardware partners, including APIs, data schemas, containers, documentation, and integration guidance.
  • Design, configure, and optimize local compute environments, including GPU/eGPU setups, remote compute, storage, networking, containerization, and benchmarking.
  • Support ML inference/training on constrained or embedded compute, with awareness of systems such as RFSoCs, FPGAs, and related hardware constraints.
  • Collaborate with RF/hardware partners to support internal RF code processing, radar outputs, and productization of deployable radar hardware
  • Help deploy and maintain web applications and internal tools on classified or restricted networks.
  • Contribute to technical writing, SBIR proposals, and system documentation.

 Required Qualifications: 

  • Deep experience in Synthetic Aperture Radar, non-imaging radar, remote sensing, or signal processing
  • Solid understanding of radar/SAR fundamentals, including:
    • I/Q and complex-valued data
    • Simulation techniques
    • Image formation algorithms and radar-to-image pipelines
    • Coherent vs. incoherent processing
  • Proven track record of experience with radar or remote sensing simulations
  • Strong proficiency with scientific Python libraries:
    • NumPy, PyTorch, SciPy, Matplotlib, Jupyter, and related scientific stacks
  • Demonstrated ability to build end- to-end ML pipelines encompassing:
    • Data preprocessing
    • Training
    • Evaluation
    • Versioning
    • Packaging
    • Hand-off to other engineers
  • Hands-on experience with GPU compute, such as:
    • PyTorch
    • CUDA
    • NVIDIA tooling
    • Remote GPU Servers
    • Local GPU compute
  • Ability to explain radar/ML concepts to non-radar engineers and produce clear technical deliverables
  • Adherence to robust software engineering principles and best practices (e.g. clean code, testing, version control).
  • Exceptional communication skills, with the ability to clearly articulate complex radar and ML concepts to both technical and non-technical audiences, and to produce high-quality technical documentation and deliverables.

 Preferred Skills/Experience:

  • Experience with Xpatch simulations specifically
  • Experience with CAD and or artistic 3D modeling skills
  • Experience with EO/IR or multi-sensor fusion
  • Experience with adversarial imaging AI
  • Understanding of RFSoCs, FPGAs, HLS, quantization, or edge deployment constraints
  • Experience designing or optimizing local compute servers / GPU clusters / eGPU configurations
  • Experience working with RF hardware partners or hardware-in-the-loop systems
  • Experience with LLMs, LoRA fine-tuning, or local model deployment for niche tasks
  • Experience with container computing and orchestration

Physical Requirements: 

  • Prolonged periods sitting at a desk and working on a computer 
  • Must be able to lift up to 10-15 pounds at time 

#JT