Job Summary:
ZeniMax Media is home to Bethesda Game Studios, known for their acclaimed games like Starfield and The Elder Scrolls. They are looking for a Senior Server Programmer to implement and improve client/server technology for Fallout 76, collaborating closely with the game team to enhance game features and performance.
Responsibilities:
• Implement, guide, and review client/server/engine tech for Fallout 76
• Easily dive in and become familiar with the game systems in our client/server engine
• Monitor, fix, and improve the performance and stability of the game
• Work closely with the game team to add system/engine level tech to support new game features
• Own memory management, network, persistence, asynchronous systems, and state management systems in Fallout 76
• Drive client server communications, synchronization systems, client/server validation, and security
• Develop and maintain foundational level engine tech that gameplay systems rely on
• Solve difficult bugs, problems, architectural dilemmas, or optimization issues
• Code review and mentor more junior team members
• Manage your time effectively with little to no guidance and prioritize work based on ROI and risk
Qualifications:
Required:
• 5–10 years of programming experience, primarily in AAA games and systems/engine-level development using C++.
• Deep expertise in networking game features and awareness of the complexities of networked gameplay (replication of state, behaviors, physics, client/server breakdown of features and game systems)
• Experience working on large scale client/server systems (preferably in AAA games)
• Expert in programming in an asynchronous environment whether that be threaded, across frames, or across processes via a network
• Significant experience with service-based games
• Previously written or owned a major part of a client/server architecture
• Experience with persistence systems backed by different flavors of databases
• Significant experience working in a Linux based environment including basic system administration and performance management
• Familiar with Cloud Architecture in AWS and Azure and DevOps principles
• B.S. (or higher) in Computer Science, or equivalent work experience.
Preferred:
• Expert computer science fundamentals including design patterns, algorithms and algorithmic complexity, memory management, state/object management, compilation, execution, and asynchronous processing and how all these apply to game systems in C++
• Expert understanding of OO principles including application of composition vs inheritance as well as SOLID principles as it applies to game systems in C++
• Expertise in async programming principles and networked applications
• Expertise in memory management systems
• Expertise with one or more scripting-oriented languages like Python, Lua, Bash, Golang, or C#
• Expertise in UDP and TCP based synchronization systems
• Expertise with monitoring and logging systems and how to use efficiently
• Expertise in how to ‘hide the latency’ and produce smooth seamless gameplay in a networked environment
• Expertise in game state validation techniques that still maintain seamless gameplay
• Experience with major cloud platforms such as AWS, Azure, and Google Cloud and how to work within a cloud-based environment
• Familiarity with major services and technologies available in Azure and AWS
• Database knowledge of basics for different database types (MySQL and variants and Mongo and variants) to the degree you can optimize and tune from the developer perspective
• Knowledge of database schema and scaling methodologies to further optimization and scale
• Proficiency in database query languages
• Ability to diagnose performance and connectivity Linux and Windows related issues
• Expertise in profiling across platforms with tools suited to each platform
• Expertise in debugging across multiple platforms
• Experience with Continuous Integration/Continuous Delivery (CI/CD) pipelines and tools like Jenkins, Git, Perforce, and Team City
• Expertise in branch management
Company:
ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. Founded in 1999, the company is headquartered in Rockville, USA, with a team of 1001-5000 employees. The company is currently Late Stage.