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Commission Nvidia Hardware Engineer Jobs (NOW HIRING)

System Software Engineer - CUDA Chips

Santa Clara, CA ยท On-site

$203K - $240K/yr

We are hiring engineers to work on the CUDA driver, a core component of our platform for ... Our team delivers features and improvements to better realize the potential of NVIDIA hardware for ...

Hardware Engineer

Sunnyvale, CA ยท Hybrid

$185K - $247K/yr

The Role We are seeking an experienced Hardware Engineer to join our Hardware team and play a key ... Familiarity with NVIDIA and Qualcomm SoC applications * Experience working with contract ...

We are looking to hire a Hardware Systems Engineer who will work in the test solutions group at ... NVIDIA has continuously reinvented itself over two decades. Our invention of the GPU in 1999 ...

Hardware Engineer

San Francisco, CA ยท On-site

$145K - $192K/yr

... hardware engineer to help define system architecture, test and integrate modules into the system ... High performance embedded compute, in particular Nvidia Jetson lineup * High and low speed ...

Hardware Engineer

Benton Harbor, MI ยท On-site

$79K - $126K/yr

Position: Hardware Engineer What You'll Be Doing: * Gather requirements and finalize the ... NVIDIA, NXP, Analog Devices, Texas Instruments, Amazon, Microsoft and Google to name a few. Along ...

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Commission Nvidia Hardware Engineer information

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$51K

$146.2K

$196.5K

How much do commission nvidia hardware engineer jobs pay per year?

As of Jul 4, 2026, the average yearly pay for commission nvidia hardware engineer in the United States is $146,230.00, according to ZipRecruiter salary data. Most workers in this role earn between $123,500.00 and $163,000.00 per year, depending on experience, location, and employer.

What is the difference between Commission Nvidia Hardware Engineer vs Commission Nvidia Software Engineer?

AspectCommission Nvidia Hardware EngineerCommission Nvidia Software Engineer
Required CredentialsBachelor's or higher in Electrical Engineering, Computer Engineering, or related fields; hardware design certificationsBachelor's or higher in Computer Science, Software Engineering, or related fields; software development certifications
Work EnvironmentDesigning and testing hardware components, collaborating with hardware teamsDeveloping, testing, and maintaining software applications, collaborating with software teams
Industry UsageUsed in hardware product development, embedded systems, and chip designUsed in driver development, AI software, and system software for Nvidia products

The main difference between a Commission Nvidia Hardware Engineer and a Commission Nvidia Software Engineer lies in their focus areas. Hardware engineers work on designing and testing physical components, while software engineers develop and maintain software solutions. Both roles require relevant technical credentials and are integral to Nvidia's product development process.

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System Software Engineer - CUDA Chips

System Software Engineer - CUDA Chips

Nvidia

Santa Clara, CA โ€ข On-site

$203K - $240K/yr

Full-time

Posted 12 days ago


Job description

We are hiring engineers to work on the CUDA driver, a core component of our platform for accelerating general purpose computation on the GPU. Our team delivers features and improvements to better realize the potential of NVIDIA hardware for a growing range of computational workloads, ranging from across deep learning, scientific computation, and self-driving cars, video games and virtual reality.

CUDA helps define a unified programming model across a range of system configurations and hardware capabilities accomplished through CUDA driver interaction with GPU hardware, kernel mode drivers, and the operating system. This role incorporates strong system software programming skills, a detailed understanding of operating systems and kernel programming, hardware architecture, as well as excellent communication and planning skills. You will work closely with both hardware engineers and other software engineers to craft, develop, debug and deploy many functional aspects of NVIDIA hardware and mobile system-on-chip (SOC) devices!

What you'll be doing:

You can expect be heavily involved through all aspects of development of our world-class products, ranging up front from design feedback, early modeling, simulation of hardware in pre-silicon environments, all the way through to early silicon bringup and final feature deployment in production software ultimately delivered to end users. You should be eager to learn about, and contribute to, the design of new compute and graphics drivers and new GPU architectures!

In this role, you will:

  • Develop Software on Pre-Si environments(Simulation/Emulation)

  • Own and drive CUDA enablement for new Silicon and Architecture

  • Work with SW, HW and relevant teams to develop, stabilize and productize CUDA features for new chips and systems

  • Promote, architect, and implement new features, as well as own contribution to bring up of CUDA on new chips

  • Help define forward-looking improvements to the CUDA APIs and programming model, while driving development efforts across multiple teams

  • Write effective, maintainable, and well-tested code

  • Developing code for multiple operating systems

What we need to see:

  • BS or MS degree in Computer Engineering, Computer Science, Electrical Engineering or equivalent experience

  • 2+ years of relevant systems software development experience

  • Strong C programming skills, knowledge of parallel programming

  • Excellent knowledge of computer system architectures

  • Experience with operating system interfaces for threads, process control, and virtual memory

  • Experience writing and debugging multithreaded programs

  • Background with working with large codebases

  • Deep understanding of technology and passionate about what you do

  • Good written communication as well as strong collaborative skills and ability to effectively guide and influence across groups

Ways to stand out from the crowd:

  • Understanding of system level architecture, such as interconnects, memory hierarchy, interrupts, and memory-mapped IO

  • Knowledge of memory coherence and consistency models

  • Background with kernel mode development

  • Experience with Windows, Linux, or macOS driver development

  • Some familiarity with C++, CUDA experience

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 124,000 USD - 195,500 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until June 26, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993