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Remote Motion Capture Animator Jobs (NOW HIRING)

$100K - $131K/yr

Apply keyframe and motion capture techniques effectively across different animation requirements ... Home office stipend to support an effective remote working environment. * Paid time off for ...

Lead Animator

Novato, CA · Remote

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

Leverage experience from the film and game industries to optimize motion capture and keyframe animation pipelines, solve technical challenges, and enhance the overall quality and expressiveness of ...

Relevant backgrounds may include character animation, facial animation, performance capture, motion ... Remote work with periodic in-person collaboration sessions. * Approximately one to two in-person ...

Motion capture experience is a plus. * Familiarity with first-person weapon sway systems. Experience with procedural animation or implementing facial capture workflows is preferred. Being a dedicated ...

Principal Gameplay Animator

Santa Monica, CA · On-site +1

$150K - $175K/yr

Experience with both keyframe animation and motion capture techniques. * Proven track record of leading animation teams and delivering high-quality content. * Ability to work collaboratively across ...

Senior Gameplay Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

Ability to utilize motion capture data and hand key animation to create believable characters. * Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography ...

Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships. * Guiding and reviewing external animation partners, maintaining ...

Ability to utilize motion capture data and hand key animation to create believable characters. * Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... Deep understanding of motion, composition, and player-driven animation design * Ability to ...

Animator

Reno, NV · On-site +1

$114K - $141K/yr

While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ... Deep understanding of motion, composition, and player-driven animation design * Ability to ...

Lead the design and animation of motion graphics for marketing campaigns, product explainers ... Results, speed, and ownership matter more than titles Location This role is remote, but candidates ...

Newfangled Studios | Remote, Boston, Massachusetts The Role Newfangled Studios is a Creative ... As a member of our animation team, you'll be working closely with our artists and directors to ...

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

... motion graphics to enhance gameplay experiences. * Ensure all animations maintain the intended tone ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

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Remote Motion Capture Animator information

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$10

$39

$70

How much do remote motion capture animator jobs pay per hour?

As of Aug 30, 2026, the average hourly pay for remote motion capture animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a remote motion capture animator?

A Remote Motion Capture Animator is a professional who uses motion capture technology to record and translate real-life movements into digital character animations, all while working from a remote location. These animators collaborate with teams virtually, using specialized software and hardware to capture, clean up, and refine motion data for use in games, movies, or virtual reality projects. Working remotely allows them to contribute to projects from anywhere in the world, often requiring strong communication and technical skills. They play a key role in creating realistic and dynamic animations for digital content.

How does a remote motion capture animator typically collaborate with other team members during a project?

As a Remote Motion Capture Animator, you'll frequently collaborate with directors, animators, and technical artists through virtual meetings and shared project management tools. Clear communication is essential, as you'll need to interpret feedback and coordinate on animation rigs, motion data clean-up, and character integration. File sharing platforms and version control systems are commonly used to ensure everyone is working with the latest assets. Although remote, you’ll be a vital part of the creative pipeline, often participating in daily stand-ups or review sessions to align with the team's goals and timelines.

What are the key skills and qualifications needed to thrive as a remote motion capture animator, and why are they important?

To thrive as a Remote Motion Capture Animator, you need expertise in animation principles, character rigging, and a solid portfolio showcasing motion capture work, often supported by a degree in animation or a related field. Familiarity with industry-standard tools such as Autodesk MotionBuilder, Maya, and motion capture processing software is typically required. Strong communication, problem-solving skills, and the ability to collaborate effectively in a remote team environment help animators stand out. These skills ensure high-quality, believable animation results and seamless teamwork in distributed production pipelines.

What is the difference between Remote Motion Capture Animator vs Remote 3D Character Animator?

AspectRemote Motion Capture AnimatorRemote 3D Character Animator
Required CredentialsAnimation or motion capture certifications, technical skills in mocap softwareAnimation degrees, proficiency in 3D software like Maya or Blender
Work EnvironmentMotion capture studios, remote mocap data processingRemote or studio-based, creating character animations from scratch
Industry UsageVideo games, film, VR projects using mocap dataVideo games, film, advertising, creating character animations

The main difference is that Remote Motion Capture Animators focus on capturing and processing motion data using mocap technology, while Remote 3D Character Animators create animations manually or with software. Both roles require strong animation skills, but mocap animators specialize in working with motion capture data, often collaborating with mocap technicians, whereas 3D character animators focus on designing and refining character movements from scratch or existing data.

More about Remote Motion Capture Animator jobs

What cities are hiring for Remote Motion Capture Animator jobs?

Cities with the most Remote Motion Capture Animator job openings:

What are the most commonly searched types of Motion Capture Animator jobs?

The most popular types of Motion Capture Animator jobs are:

What states have the most Remote Motion Capture Animator jobs?

States with the most job openings for Remote Motion Capture Animator jobs include:

Infographic showing various Remote Motion Capture Animator job openings in the United States as of August 2026, with employment types broken down into 63% Full Time, 11% Part Time, 5% Temporary, and 21% Contract. Highlights an 100% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

$100K - $131K/yr

Full-time

PTO

This job post has expired 6 days ago. Applications are no longer accepted.


Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Animator based in Netherlands.

This is an opportunity for an experienced animator to contribute to the development of a major upcoming game project.
You will create polished, expressive animation for characters, creatures, and gameplay assets across a globally distributed team.
The role combines creative craft with technical collaboration, working closely with art, design, narrative, engineering, and technical art.
You will help establish a high visual and technical standard while contributing to efficient animation workflows and pipelines.
The position offers the opportunity to work across both keyframe and motion capture techniques in Unreal Engine.
You will also mentor other team members, provide feedback, and help continuously improve the quality of the animation discipline.
The ideal candidate is curious, self-driven, collaborative, and passionate about creating memorable interactive experiences.

Accountabilities
  • Create high-quality animations that meet the project's artistic, gameplay, and technical requirements while setting a strong visual standard for the team.
  • Collaborate with animation leadership and Technical Art to improve tools, technology, implementation support, workflows, and production efficiency.
  • Partner with design and narrative teams to ensure characters, creatures, and animated gameplay assets are responsive, expressive, and aligned with the intended player experience.
  • Manage personal production workload and time effectively to meet milestones while maintaining consistently high-quality output.
  • Contribute to the improvement of animation processes, pipelines, documentation, and production workflows.
  • Apply keyframe and motion capture techniques effectively across different animation requirements.
  • Develop advanced expertise in Unreal Engine's animation tools and contribute to solving technical animation challenges.
  • Review and iterate on animation assets based on feedback, while providing constructive input on team work when appropriate.
  • Mentor junior animators and help establish high standards for animation quality, aesthetics, and production practices.
  • Troubleshoot and diagnose animation issues, working collaboratively with technical and creative teams to resolve problems.
  • Stay current with animation trends, techniques, and industry practices while continuously developing your craft.
  • Take initiative, experiment with new approaches, and contribute ideas that improve responsiveness, expressiveness, and overall player experience.
Requirements
  • 7+ years of professional experience as an animator, including experience shipping at least one Unreal Engine title in an animation role.
  • Strong hands-on proficiency with Unreal Engine and its animation tools.
  • Advanced experience with Blender and other relevant animation software.
  • Extensive knowledge of animation pipelines, production workflows, and asset development processes.
  • Strong understanding of art fundamentals and the ability to demonstrate excellent aesthetic judgment.
  • Experience with both keyframe and motion capture animation techniques.
  • Strong documentation, debugging, troubleshooting, and animation problem-solving skills.
  • Proven ability to mentor junior team members and help establish high standards for quality and execution.
  • Excellent written, verbal, and visual communication skills.
  • Strong organizational skills and the ability to independently manage workload, priorities, and deadlines.
  • Highly collaborative and comfortable working effectively within a globally distributed, remote team.
  • Self-motivated, curious, adaptable, and willing to experiment, take calculated risks, and learn from failure.
  • Advanced Blender expertise is preferred.
  • Experience creating creature or non-bipedal animation is preferred.
  • First-person animation experience is a plus.
  • A portfolio demonstrating relevant animation work and shipped or production-quality projects is expected.
Benefits
  • Full-time opportunity within a globally distributed, remote team.
  • Opportunity to contribute to a major game project and create engaging player experiences.
  • Annual professional development support to encourage continued learning and career growth.
  • Home office stipend to support an effective remote working environment.
  • Paid time off for volunteer and nonprofit activities.
  • Opportunity to collaborate with experienced professionals across animation, art, design, narrative, engineering, and technical disciplines.
  • Supportive environment focused on creativity, innovation, and continuous improvement.
  • Opportunity to mentor others while further developing senior-level animation and technical skills.
  • Competitive compensation; for California-based employees, the stated expected salary range is $100,000-$131,000, with actual compensation determined by factors such as experience, education, skills, and location.
  • Commitment to equal employment opportunity and inclusion for qualified applicants.
How Jobgether works:
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
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