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Remote Motion Capture Animator Jobs (NOW HIRING)

Senior Gameplay Animator (Locomotion)

Boston, MA · On-site +1

$115.20K - $131.50K/yr

Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary. * Provide clear feedback and animation ...

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships. * Guiding and reviewing external animation partners, maintaining ...

Machine Learning & Operations Engineer

Miami, FL · Remote

$66.50K - $89.90K/yr

Contribute to technology used across robotics, animation, virtual reality, biomechanics, and virtual production * Remote-first flexibility * Opportunity to shape the next-generation of motion capture ...

Machine Learning & Operations Engineer

Atlanta, GA · Remote

$71.10K - $96.20K/yr

Contribute to technology used across robotics, animation, virtual reality, biomechanics, and virtual production * Remote-first flexibility * Opportunity to shape the next-generation of motion capture ...

Machine Learning & Operations Engineer

Durham, NC · Remote

$67.20K - $90.80K/yr

Contribute to technology used across robotics, animation, virtual reality, biomechanics, and virtual production * Remote-first flexibility * Opportunity to shape the next-generation of motion capture ...

Machine Learning & Operations Engineer

Corvallis, OR · Remote

$71.10K - $96.20K/yr

Contribute to technology used across robotics, animation, virtual reality, biomechanics, and virtual production * Remote-first flexibility * Opportunity to shape the next-generation of motion capture ...

Machine Learning & Operations Engineer

Atlanta, GA · Remote

$66.80K - $90.40K/yr

Contribute to technology used across robotics, animation, virtual reality, biomechanics, and virtual production * Remote-first flexibility * Opportunity to shape the next-generation of motion capture ...

Machine Learning & Operations Engineer

Atlanta, GA · On-site +1

$66.90K - $90.50K/yr

Contribute to technology used across robotics, animation, virtual reality, biomechanics, and virtual production * Remote-first flexibility * Opportunity to shape the next-generation of motion capture ...

Machine Learning & Operations Engineer

Miami, FL · Remote

$71.10K - $96.20K/yr

Contribute to technology used across robotics, animation, virtual reality, biomechanics, and virtual production * Remote-first flexibility * Opportunity to shape the next-generation of motion capture ...

Machine Learning & Operations Engineer

Durham, NC · Remote

$71.10K - $96.20K/yr

Contribute to technology used across robotics, animation, virtual reality, biomechanics, and virtual production * Remote-first flexibility * Opportunity to shape the next-generation of motion capture ...

Machine Learning & Operations Engineer

Corvallis, OR · Remote

$72K - $97.40K/yr

Contribute to technology used across robotics, animation, virtual reality, biomechanics, and virtual production * Remote-first flexibility * Opportunity to shape the next-generation of motion capture ...

Machine Learning & Operations Engineer

Arlington, VA · Remote

$80K - $108.10K/yr

Contribute to technology used across robotics, animation, virtual reality, biomechanics, and virtual production * Remote-first flexibility * Opportunity to shape the next-generation of motion capture ...

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Remote Motion Capture Animator information

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How much do remote motion capture animator jobs pay per hour?

As of May 30, 2026, the average hourly pay for remote motion capture animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Motion Capture Animator, and why are they important?

To thrive as a Remote Motion Capture Animator, you need expertise in animation principles, character rigging, and a solid portfolio showcasing motion capture work, often supported by a degree in animation or a related field. Familiarity with industry-standard tools such as Autodesk MotionBuilder, Maya, and motion capture processing software is typically required. Strong communication, problem-solving skills, and the ability to collaborate effectively in a remote team environment help animators stand out. These skills ensure high-quality, believable animation results and seamless teamwork in distributed production pipelines.

How does a Remote Motion Capture Animator typically collaborate with other team members during a project?

As a Remote Motion Capture Animator, you'll frequently collaborate with directors, animators, and technical artists through virtual meetings and shared project management tools. Clear communication is essential, as you'll need to interpret feedback and coordinate on animation rigs, motion data clean-up, and character integration. File sharing platforms and version control systems are commonly used to ensure everyone is working with the latest assets. Although remote, you’ll be a vital part of the creative pipeline, often participating in daily stand-ups or review sessions to align with the team's goals and timelines.

What is a Remote Motion Capture Animator?

A Remote Motion Capture Animator is a professional who uses motion capture technology to record and translate real-life movements into digital character animations, all while working from a remote location. These animators collaborate with teams virtually, using specialized software and hardware to capture, clean up, and refine motion data for use in games, movies, or virtual reality projects. Working remotely allows them to contribute to projects from anywhere in the world, often requiring strong communication and technical skills. They play a key role in creating realistic and dynamic animations for digital content.

What is the difference between Remote Motion Capture Animator vs Remote 3D Character Animator?

AspectRemote Motion Capture AnimatorRemote 3D Character Animator
Required CredentialsAnimation or motion capture certifications, technical skills in mocap softwareAnimation degrees, proficiency in 3D software like Maya or Blender
Work EnvironmentMotion capture studios, remote mocap data processingRemote or studio-based, creating character animations from scratch
Industry UsageVideo games, film, VR projects using mocap dataVideo games, film, advertising, creating character animations

The main difference is that Remote Motion Capture Animators focus on capturing and processing motion data using mocap technology, while Remote 3D Character Animators create animations manually or with software. Both roles require strong animation skills, but mocap animators specialize in working with motion capture data, often collaborating with mocap technicians, whereas 3D character animators focus on designing and refining character movements from scratch or existing data.

More about Remote Motion Capture Animator jobs
What cities are hiring for Remote Motion Capture Animator jobs? Cities with the most Remote Motion Capture Animator job openings:
What are the most commonly searched types of Motion Capture Animator jobs? The most popular types of Motion Capture Animator jobs are:
What states have the most Remote Motion Capture Animator jobs? States with the most job openings for Remote Motion Capture Animator jobs include:
Infographic showing various Remote Motion Capture Animator job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 88% Full Time, and 11% Contract. Highlights an 1% Hybrid, and 99% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Gameplay Animator (Locomotion)

CD PROJEKT RED

Boston, MA • On-site, Remote

$115.20K - $131.50K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 13 days ago


Job description

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
As a hands-on individual contributor, you will define the look and feel of player and NPC locomotion-from grounded movement to cybernetically motivated actions-for a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay.

Daily Responsibilities:

  • Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
  • Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project's aesthetic goals, gameplay pillars, and overall player experience.
  • Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
  • Create pre-visualizations and prototypes to assist in communication and development.
  • Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement.
  • Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay.
  • Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs.
  • Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary.
  • Provide clear feedback and animation insight during reviews and collaborations, helping raise quality.
  • Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example.
Qualifications
  • 5+ years of professional experience in gameplay animation development with major contributions to player locomotion.
  • Experience on a shipped title with extensive 3Cs mechanics.
  • Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors.
  • Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools.
  • Solid animation fundamentals, including weight, timing, posing, and clarity.
  • Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source.
  • Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion.
  • Ability to deliver work in accordance with the artistic direction of the project.

Nice to Have:

  • Experience directing motion capture, particularly for motion matching.
  • Experience developing motion-matching locomotion systems.

Candidates should include a portfolio in their application. 

Additional Information

The application window for this position will close by 07/30/2026.

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being

  • Company paid medical healthcare (dental vision & mental health included).
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • No dress-code - we like to keep it casual.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual Leave.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
  • Merch - regular chances to nab some cool swag!
  • Access to the cafeteria platform.
  • A welcome pack filled with goodies - to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
  • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.

This position is a new role.

Estimated pay range for this position: $95,000 - $174,000 USD annually

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.

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