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Flexible Motion Capture Animator Jobs (NOW HIRING)

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site

$115K - $131K/yr

Curate motion capture shot list and provide performance direction, preparing locomotion patterns ... Flexible working hours. * Trainings, lectures and courses - internal workshops, knowledge-sharing ...

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site +1

$115K - $131K/yr

Curate motion capture shot list and provide performance direction, preparing locomotion patterns ... Flexible working hours. * Trainings, lectures and courses - internal workshops, knowledge-sharing ...

Senior Unreal Animator

San Jose, CA ยท Remote

$40 - $65/hr

Assemble, clean and augment motion capture for bipedal motion * Ownership of hero shots through animation blocking, refinement and polish stages Requirements: * Minimum 5 years of professional ...

Senior Unreal Animator

Mundelein, IL ยท Remote

$40 - $65/hr

Assemble, clean and augment motion capture for bipedal motion * Ownership of hero shots through animation blocking, refinement and polish stages Requirements: * Minimum 5 years of professional ...

Senior Unreal Animator

Alameda, CA ยท Remote

$40 - $65/hr

Assemble, clean and augment motion capture for bipedal motion * Ownership of hero shots through animation blocking, refinement and polish stages Requirements: * Minimum 5 years of professional ...

Senior Unreal Animator

Sonoma, CA ยท Remote

$40 - $65/hr

Assemble, clean and augment motion capture for bipedal motion * Ownership of hero shots through animation blocking, refinement and polish stages Requirements: * Minimum 5 years of professional ...

Senior Unreal Animator

Santa Clara, CA ยท Remote

$40 - $65/hr

Assemble, clean and augment motion capture for bipedal motion * Ownership of hero shots through animation blocking, refinement and polish stages Requirements: * Minimum 5 years of professional ...

Senior Unreal Animator

Hayward, CA ยท Remote

$40 - $65/hr

Assemble, clean and augment motion capture for bipedal motion * Ownership of hero shots through animation blocking, refinement and polish stages Requirements: * Minimum 5 years of professional ...

Senior Unreal Animator

Fremont, CA ยท Remote

$40 - $65/hr

Assemble, clean and augment motion capture for bipedal motion * Ownership of hero shots through animation blocking, refinement and polish stages Requirements: * Minimum 5 years of professional ...

Senior Unreal Animator

Sunnyvale, CA ยท Remote

$40 - $65/hr

Assemble, clean and augment motion capture for bipedal motion * Ownership of hero shots through animation blocking, refinement and polish stages Requirements: * Minimum 5 years of professional ...

Senior Unreal Animator

Santa Rosa, CA ยท Remote

$40 - $65/hr

Assemble, clean and augment motion capture for bipedal motion * Ownership of hero shots through animation blocking, refinement and polish stages Requirements: * Minimum 5 years of professional ...

Senior Unreal Animator

San Mateo, CA ยท Remote

$40 - $65/hr

Assemble, clean and augment motion capture for bipedal motion * Ownership of hero shots through animation blocking, refinement and polish stages Requirements: * Minimum 5 years of professional ...

OR ยท On-site

$120K - $145K/yr

Participate in motion capture shoots when needed Requirements & Skills: * Proven Senior experience ... flexible PTO) TNM considers a number of factors when determining each role's base pay range ...

Senior Gaming Animator

Redwood City, CA

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

Senior Gaming Animator

Redwood City, CA ยท On-site

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work with the Lead Animator and other team members to help evolve our tools and pipeline. * Maintain the ...

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Flexible Motion Capture Animator information

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$10

$39

$70

How much do flexible motion capture animator jobs pay per hour?

As of Jun 16, 2026, the average hourly pay for flexible motion capture animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a Flexible Motion Capture Animator?

A Flexible Motion Capture Animator is a professional who specializes in capturing and translating real-world human or creature movements into digital animations using motion capture technology. The 'flexible' aspect refers to their ability to adapt to various projects, platforms, and animation styles, often working on a freelance or contract basis. They collaborate with directors, actors, and technical teams to ensure that the captured motion data accurately enhances characters in films, video games, virtual reality, and other digital media. Their skills combine technical expertise with artistic sensibility to create lifelike and dynamic animations.

What are the key skills and qualifications needed to thrive as a Flexible Motion Capture Animator, and why are they important?

To thrive as a Flexible Motion Capture Animator, you need strong skills in 3D animation, character rigging, and an understanding of human kinetics, typically supported by a degree in animation or a related field. Proficiency with motion capture systems like Vicon or OptiTrack, and animation software such as Maya or MotionBuilder, is essential. Creativity, adaptability, and effective collaboration are standout soft skills in this role. These abilities are crucial for producing realistic animations, efficiently handling evolving project demands, and working seamlessly within multidisciplinary teams.

What is the difference between Flexible Motion Capture Animator vs Character Rigger?

AspectFlexible Motion Capture AnimatorCharacter Rigger
Required CredentialsAnimation or Motion Capture certifications, relevant degrees3D modeling, rigging, and animation certifications or degrees
Work EnvironmentMotion capture studios, animation departmentsVFX and animation studios, game development
Industry UsageFilm, gaming, VR projects involving motion captureCharacter setup and deformation for animation
Common Search/ComparisonYesYes

Flexible Motion Capture Animators focus on applying motion capture data to animate characters, often working with motion capture technology and software. Character Riggers create the underlying skeletons and rigs that allow characters to move and be animated. While both roles are essential in character animation pipelines, the Motion Capture Animator specializes in capturing and applying real-world movements, whereas the Rigger designs the structural setup for animation flexibility.

How does a Flexible Motion Capture Animator typically collaborate with directors and other animators during a project?

Flexible Motion Capture Animators work closely with directors to understand the creative vision and specific performance requirements for each scene. They also coordinate with other animators and technical artists to ensure the captured motion data integrates seamlessly into digital models, adjusting and refining animations based on feedback. Regular team meetings, review sessions, and collaborative problem-solving are common, as the role often requires adapting to evolving project needs and incorporating input from multiple departments to achieve high-quality results.
More about Flexible Motion Capture Animator jobs
What cities are hiring for Flexible Motion Capture Animator jobs? Cities with the most Flexible Motion Capture Animator job openings:
What are the most commonly searched types of Motion Capture Animator jobs? The most popular types of Motion Capture Animator jobs are:
What states have the most Flexible Motion Capture Animator jobs? States with the most job openings for Flexible Motion Capture Animator jobs include:
What job categories do people searching Flexible Motion Capture Animator jobs look for? The top searched job categories for Flexible Motion Capture Animator jobs are:
Infographic showing various Flexible Motion Capture Animator job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 93% Full Time, 2% Part Time, and 4% Contract. Highlights an 4% Physical, 95% Hybrid, and 1% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Gameplay Animator (Locomotion)

CD PROJEKT RED

Boston, MA โ€ข On-site

$115K - $131K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 9 hours ago


Job description

Company Description
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
As a hands-on individual contributor, you will define the look and feel of player and NPC locomotion-from grounded movement to cybernetically motivated actions-for a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay.
Daily Responsibilities:
  • Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
  • Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project's aesthetic goals, gameplay pillars, and overall player experience.
  • Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
  • Create pre-visualizations and prototypes to assist in communication and development.
  • Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement.
  • Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay.
  • Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs.
  • Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary.
  • Provide clear feedback and animation insight during reviews and collaborations, helping raise quality.
  • Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example.

Qualifications
  • 5+ years of professional experience in gameplay animation development with major contributions to player locomotion.
  • Experience on a shipped title with extensive 3Cs mechanics.
  • Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors.
  • Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools.
  • Solid animation fundamentals, including weight, timing, posing, and clarity.
  • Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source.
  • Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion.
  • Ability to deliver work in accordance with the artistic direction of the project.

Nice to Have:
  • Experience directing motion capture, particularly for motion matching.
  • Experience developing motion-matching locomotion systems.

Candidates should include a portfolio in their application.
Additional Information
The application window for this position will close by 07/30/2026.
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being
  • Company paid medical healthcare (dental vision & mental health included).
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • No dress-code - we like to keep it casual.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual Leave.

Perks & Professional Growth
  • Flexible working hours.
  • Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
  • Merch - regular chances to nab some cool swag!
  • Access to the cafeteria platform.
  • A welcome pack filled with goodies - to help you feel right at home once you join the team.

Life in the Office
  • Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
  • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.

This position is a new role.
Estimated pay range for this position: $95,000 - $174,000 USD annually
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.
If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.
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Videos To Watch
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