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Flexible Motion Capture Animator Jobs (NOW HIRING)

Senior Motion Capture Technician

Orlando, FL · On-site

$99K - $113K/yr

Oversee real‑time animation retargeting using industry‑standard software like Motion Builder or game engines such as Unreal. * Track, solve, retarget, and clean motion capture animation assets ...

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits. * Collaborate with Production on ...

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits. * Collaborate with Production on ...

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits. * Collaborate with Production on ...

Animate using both hand-key techniques and motion capture data. * Collaborate with Tech Art, Character, and Creature teams to test rigs. * Set up and implement animation files using Unreal, Unreal ...

Senior Gaming Animator

Redwood City, CA

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

Lead Animator

Novato, CA

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits. * Collaborate with Production on ...

Animate using both hand-key techniques and motion capture data. * Collaborate with Tech Art, Character, and Creature teams to test rigs. * Set up and implement animation files using Unreal, Unreal ...

Lead Animator

Novato, CA · Remote

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits. * Collaborate with Production on ...

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work with the Lead Animator and other team members to help evolve our tools and pipeline. * Maintain the ...

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

Senior Robot Animator

San Mateo, CA · On-site

$120K - $137K/yr

Author robot motion in Maya (or Blender) using keyframe, procedural, and capture-based techniques ... Expert keyframe animation with a strong sense of weight, timing, and body mechanics * Rigging ...

Leverage experience from the film and game industries to optimize motion capture and keyframe animation pipelines, solve technical challenges, and enhance the overall quality and expressiveness of ...

Day-to-day responsibilities include creating and refining deformation setups, integrating motion capture data into production pipelines, and collaborating with animators, designers, and engineers to ...

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Flexible Motion Capture Animator information

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How much do flexible motion capture animator jobs pay per hour?

As of Sep 15, 2026, the average hourly pay for flexible motion capture animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a flexible motion capture animator?

A Flexible Motion Capture Animator is a professional who specializes in capturing and translating real-world human or creature movements into digital animations using motion capture technology. The 'flexible' aspect refers to their ability to adapt to various projects, platforms, and animation styles, often working on a freelance or contract basis. They collaborate with directors, actors, and technical teams to ensure that the captured motion data accurately enhances characters in films, video games, virtual reality, and other digital media. Their skills combine technical expertise with artistic sensibility to create lifelike and dynamic animations.

How does a flexible motion capture animator typically collaborate with directors and other animators during a project?

Flexible Motion Capture Animators work closely with directors to understand the creative vision and specific performance requirements for each scene. They also coordinate with other animators and technical artists to ensure the captured motion data integrates seamlessly into digital models, adjusting and refining animations based on feedback. Regular team meetings, review sessions, and collaborative problem-solving are common, as the role often requires adapting to evolving project needs and incorporating input from multiple departments to achieve high-quality results.

What are the key skills and qualifications needed to thrive as a flexible motion capture animator, and why are they important?

To thrive as a Flexible Motion Capture Animator, you need strong skills in 3D animation, character rigging, and an understanding of human kinetics, typically supported by a degree in animation or a related field. Proficiency with motion capture systems like Vicon or OptiTrack, and animation software such as Maya or MotionBuilder, is essential. Creativity, adaptability, and effective collaboration are standout soft skills in this role. These abilities are crucial for producing realistic animations, efficiently handling evolving project demands, and working seamlessly within multidisciplinary teams.

What is the difference between Flexible Motion Capture Animator vs Character Rigger?

AspectFlexible Motion Capture AnimatorCharacter Rigger
Required CredentialsAnimation or Motion Capture certifications, relevant degrees3D modeling, rigging, and animation certifications or degrees
Work EnvironmentMotion capture studios, animation departmentsVFX and animation studios, game development
Industry UsageFilm, gaming, VR projects involving motion captureCharacter setup and deformation for animation
Common Search/ComparisonYesYes

Flexible Motion Capture Animators focus on applying motion capture data to animate characters, often working with motion capture technology and software. Character Riggers create the underlying skeletons and rigs that allow characters to move and be animated. While both roles are essential in character animation pipelines, the Motion Capture Animator specializes in capturing and applying real-world movements, whereas the Rigger designs the structural setup for animation flexibility.

More about Flexible Motion Capture Animator jobs

What cities are hiring for Flexible Motion Capture Animator jobs?

Cities with the most Flexible Motion Capture Animator job openings:

What are the most commonly searched types of Motion Capture Animator jobs?

The most popular types of Motion Capture Animator jobs are:

What states have the most Flexible Motion Capture Animator jobs?

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For Flexible Motion Capture Animator jobs, the most frequently searched job titles are:

Infographic showing various Flexible Motion Capture Animator job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 68% Full Time, 28% Part Time, and 3% Contract. Highlights an 82% Physical, 1% Hybrid, and 17% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Motion Capture Technician

Orlando, FL • On-site

$99K - $113K/yr

Other

PTO

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Based in the Orlando, Florida studio, you will report to the Sr Acquisition Manager and provide high-quality body, face, and camera motion performances and 3D likeness capture for in‑game, cinematic, and narrative sequences. You will maintain and operate motion capture and 3D scanning systems to capture assets for 3D scanning, animation, VR and virtual production out of the Tiburon studio.

Responsibilities
  • Provide leadership to the development teams in the acquisition of motion capture assets during performance sessions.
  • Lead the entire production process, including preparation, setup, operation, and maintenance of motion capture systems and associated hardware.
  • Lead the maintenance, operation, and troubleshooting of multiple motion capture systems, including optical (Vicon), inertial (Xsens), and markerless technologies as well as the integration of facial capture systems.
  • Oversee real‑time animation retargeting using industry‑standard software like Motion Builder or game engines such as Unreal.
  • Track, solve, retarget, and clean motion capture animation assets to ensure results.
  • Use and develop proprietary tools associated with motion capture operations.
  • Capture cinematic animation sequences involving characters, props, and cameras.
  • Collaborate with animation leads and directors to develop motion capture visual targets and develop pipelines.
  • Provide support for performer motion capture wardrobe fitting and marker application.
  • Document workflows and pipelines to maintain a comprehensive knowledge base.
Qualifications
  • You are experienced in motion capture production related to video games, television, film, or other related industry.
  • You have knowledge of industry‑standard processes, protocols, and best practices related to motion capture, animation, and visual effects; Vicon, Xsens, Motion Builder, Unreal Engine, and other relevant tools.
  • Three or more years of experience with virtual cameras, virtual reality, and virtual production techniques, including proficiency in cinematic language, camera terminology, and knowledge of real‑world cameras of multiple types.
  • You have demonstrated capability to work as part of a team, collaborate with animation leads and directors, and with performers and other production personnel.
  • You have experience maintaining motion capture hardware, including cameras, suits, markers, and facial capture systems.
  • You have an understanding of programming languages commonly used for motion capture pipelines, such as Python or C++.
  • You are willing to travel periodically to support production demand.
Benefits

We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. We also support physical, emotional, financial, career, and community wellness through our benefits program.

Equal Opportunity Employer

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment‑qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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