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Flexible Motion Capture Animator Jobs (NOW HIRING)

$100K - $131K/yr

Apply keyframe and motion capture techniques effectively across different animation requirements ... Develop advanced expertise in Unreal Engine's animation tools and contribute to solving technical ...

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits. * Collaborate with Production on ...

Lead Animator

Novato, CA · Remote

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits. * Collaborate with Production on ...

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits. * Collaborate with Production on ...

Lead Animator

Novato, CA

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits. * Collaborate with Production on ...

Senior Gaming Animator

Redwood City, CA

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work with the Lead Animator and other team members to help evolve our tools and pipeline. * Maintain the ...

Leverage experience from the film and game industries to optimize motion capture and keyframe animation pipelines, solve technical challenges, and enhance the overall quality and expressiveness of ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in research, gather reference materials, and document findings to share with the team, aiding in animation ...

Experience working with motion capture systems and performance capture data. * Experience exporting, troubleshooting, and debugging skeletal and animation data in real-time engines. * Familiarity ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in research, gather reference materials, and document findings to share with the team, aiding in animation ...

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Flexible Motion Capture Animator information

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$10

$39

$70

How much do flexible motion capture animator jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for flexible motion capture animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a flexible motion capture animator?

A Flexible Motion Capture Animator is a professional who specializes in capturing and translating real-world human or creature movements into digital animations using motion capture technology. The 'flexible' aspect refers to their ability to adapt to various projects, platforms, and animation styles, often working on a freelance or contract basis. They collaborate with directors, actors, and technical teams to ensure that the captured motion data accurately enhances characters in films, video games, virtual reality, and other digital media. Their skills combine technical expertise with artistic sensibility to create lifelike and dynamic animations.

How does a flexible motion capture animator typically collaborate with directors and other animators during a project?

Flexible Motion Capture Animators work closely with directors to understand the creative vision and specific performance requirements for each scene. They also coordinate with other animators and technical artists to ensure the captured motion data integrates seamlessly into digital models, adjusting and refining animations based on feedback. Regular team meetings, review sessions, and collaborative problem-solving are common, as the role often requires adapting to evolving project needs and incorporating input from multiple departments to achieve high-quality results.

What are the key skills and qualifications needed to thrive as a flexible motion capture animator, and why are they important?

To thrive as a Flexible Motion Capture Animator, you need strong skills in 3D animation, character rigging, and an understanding of human kinetics, typically supported by a degree in animation or a related field. Proficiency with motion capture systems like Vicon or OptiTrack, and animation software such as Maya or MotionBuilder, is essential. Creativity, adaptability, and effective collaboration are standout soft skills in this role. These abilities are crucial for producing realistic animations, efficiently handling evolving project demands, and working seamlessly within multidisciplinary teams.

What is the difference between Flexible Motion Capture Animator vs Character Rigger?

AspectFlexible Motion Capture AnimatorCharacter Rigger
Required CredentialsAnimation or Motion Capture certifications, relevant degrees3D modeling, rigging, and animation certifications or degrees
Work EnvironmentMotion capture studios, animation departmentsVFX and animation studios, game development
Industry UsageFilm, gaming, VR projects involving motion captureCharacter setup and deformation for animation
Common Search/ComparisonYesYes

Flexible Motion Capture Animators focus on applying motion capture data to animate characters, often working with motion capture technology and software. Character Riggers create the underlying skeletons and rigs that allow characters to move and be animated. While both roles are essential in character animation pipelines, the Motion Capture Animator specializes in capturing and applying real-world movements, whereas the Rigger designs the structural setup for animation flexibility.

More about Flexible Motion Capture Animator jobs

What cities are hiring for Flexible Motion Capture Animator jobs?

Cities with the most Flexible Motion Capture Animator job openings:

What are the most commonly searched types of Motion Capture Animator jobs?

The most popular types of Motion Capture Animator jobs are:

What states have the most Flexible Motion Capture Animator jobs?

States with the most job openings for Flexible Motion Capture Animator jobs include:

What job categories do people searching Flexible Motion Capture Animator jobs look for?

The top searched job categories for Flexible Motion Capture Animator jobs are:

Infographic showing various Flexible Motion Capture Animator job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 69% Full Time, 27% Part Time, and 3% Contract. Highlights an 80% Physical, 1% Hybrid, and 19% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

$100K - $131K/yr

Full-time

PTO

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Animator based in Netherlands.

This is an opportunity for an experienced animator to contribute to the development of a major upcoming game project.
You will create polished, expressive animation for characters, creatures, and gameplay assets across a globally distributed team.
The role combines creative craft with technical collaboration, working closely with art, design, narrative, engineering, and technical art.
You will help establish a high visual and technical standard while contributing to efficient animation workflows and pipelines.
The position offers the opportunity to work across both keyframe and motion capture techniques in Unreal Engine.
You will also mentor other team members, provide feedback, and help continuously improve the quality of the animation discipline.
The ideal candidate is curious, self-driven, collaborative, and passionate about creating memorable interactive experiences.

Accountabilities
  • Create high-quality animations that meet the project's artistic, gameplay, and technical requirements while setting a strong visual standard for the team.
  • Collaborate with animation leadership and Technical Art to improve tools, technology, implementation support, workflows, and production efficiency.
  • Partner with design and narrative teams to ensure characters, creatures, and animated gameplay assets are responsive, expressive, and aligned with the intended player experience.
  • Manage personal production workload and time effectively to meet milestones while maintaining consistently high-quality output.
  • Contribute to the improvement of animation processes, pipelines, documentation, and production workflows.
  • Apply keyframe and motion capture techniques effectively across different animation requirements.
  • Develop advanced expertise in Unreal Engine's animation tools and contribute to solving technical animation challenges.
  • Review and iterate on animation assets based on feedback, while providing constructive input on team work when appropriate.
  • Mentor junior animators and help establish high standards for animation quality, aesthetics, and production practices.
  • Troubleshoot and diagnose animation issues, working collaboratively with technical and creative teams to resolve problems.
  • Stay current with animation trends, techniques, and industry practices while continuously developing your craft.
  • Take initiative, experiment with new approaches, and contribute ideas that improve responsiveness, expressiveness, and overall player experience.
Requirements
  • 7+ years of professional experience as an animator, including experience shipping at least one Unreal Engine title in an animation role.
  • Strong hands-on proficiency with Unreal Engine and its animation tools.
  • Advanced experience with Blender and other relevant animation software.
  • Extensive knowledge of animation pipelines, production workflows, and asset development processes.
  • Strong understanding of art fundamentals and the ability to demonstrate excellent aesthetic judgment.
  • Experience with both keyframe and motion capture animation techniques.
  • Strong documentation, debugging, troubleshooting, and animation problem-solving skills.
  • Proven ability to mentor junior team members and help establish high standards for quality and execution.
  • Excellent written, verbal, and visual communication skills.
  • Strong organizational skills and the ability to independently manage workload, priorities, and deadlines.
  • Highly collaborative and comfortable working effectively within a globally distributed, remote team.
  • Self-motivated, curious, adaptable, and willing to experiment, take calculated risks, and learn from failure.
  • Advanced Blender expertise is preferred.
  • Experience creating creature or non-bipedal animation is preferred.
  • First-person animation experience is a plus.
  • A portfolio demonstrating relevant animation work and shipped or production-quality projects is expected.
Benefits
  • Full-time opportunity within a globally distributed, remote team.
  • Opportunity to contribute to a major game project and create engaging player experiences.
  • Annual professional development support to encourage continued learning and career growth.
  • Home office stipend to support an effective remote working environment.
  • Paid time off for volunteer and nonprofit activities.
  • Opportunity to collaborate with experienced professionals across animation, art, design, narrative, engineering, and technical disciplines.
  • Supportive environment focused on creativity, innovation, and continuous improvement.
  • Opportunity to mentor others while further developing senior-level animation and technical skills.
  • Competitive compensation; for California-based employees, the stated expected salary range is $100,000-$131,000, with actual compensation determined by factors such as experience, education, skills, and location.
  • Commitment to equal employment opportunity and inclusion for qualified applicants.
How Jobgether works:
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
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