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Entry Level Motion Capture Animator Jobs (NOW HIRING)

About Big Shot Pictures Big Shot Pictures is a next generation animation company founded by Brian ... This role focuses on heavy iteration with augmented motion capture, shaping raw performance data ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in research, gather reference materials, and document findings to share with the team, aiding in animation ...

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in research, gather reference materials, and document findings to share with the team, aiding in animation ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in research, gather reference materials, and document findings to share with the team, aiding in animation ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in research, gather reference materials, and document findings to share with the team, aiding in animation ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...

Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...

Associate Assembly Technician

Corvallis, OR

$16.25 - $19.25/hr

... motion capture systems. This is an exciting opportunity to join a leading technology company and contribute to the development of cutting-edge motion tracking solutions. This is an entry level ...

Associate Assembly Technician

Corvallis, OR · On-site

$16.25 - $19.25/hr

... motion capture systems. This is an exciting opportunity to join a leading technology company and contribute to the development of cutting-edge motion tracking solutions. This is an entry level ...

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Entry Level Motion Capture Animator information

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$10

$39

$70

How much do entry level motion capture animator jobs pay per hour?

As of Jul 20, 2026, the average hourly pay for entry level motion capture animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Entry Level Motion Capture Animator vs Entry Level 3D Animator?

AspectEntry Level Motion Capture AnimatorEntry Level 3D Animator
Required SkillsMotion capture data processing, basic animation, familiarity with motion capture softwareModeling, rigging, keyframe animation, 3D software proficiency
Work EnvironmentMotion capture studios, post-production facilitiesAnimation studios, game development, film production
Common UsageApplying motion capture data to animate charactersCreating original animations and character movements

While both roles involve animation skills, Entry Level Motion Capture Animators focus on processing and applying motion capture data, whereas Entry Level 3D Animators create animations from scratch using keyframes. The former requires familiarity with motion capture technology, while the latter emphasizes traditional 3D animation techniques.

What cities are hiring for Entry Level Motion Capture Animator jobs? Cities with the most Entry Level Motion Capture Animator job openings:
What are the most commonly searched types of Motion Capture Animator jobs? The most popular types of Motion Capture Animator jobs are:
What states have the most Entry Level Motion Capture Animator jobs? States with the most job openings for Entry Level Motion Capture Animator jobs include:

Mocap Animator

Big Shot Pictures

Los Angeles, CA • On-site

Other

Posted 3 days ago


Job description

About Big Shot Pictures

Big Shot Pictures is a next generation animation company founded by Brian Robbins that produces the franchises of tomorrow. With a distinctive digital-first approach, the company builds global animation franchises across all platforms – from digital to theatrical, gaming to streaming, and consumer products to experiences.


About The Role

We're looking for a hands-on Mocap Animator to join our team and own the production of short-form animated kids and family content for social media. This role focuses on heavy iteration with augmented motion capture, shaping raw performance data into stylized characters that feel alive.


This role sits at the intersection of motion capture, performance, and stylized real-time animation. You'll work primarily in Unreal Engine, processing mocap data and animating characters to produce polished, on-brand clips at a rapid pace.


You'll be an integrated member of a small, dedicated social content team while also collaborating closely with our larger animation production team.


This is a contract role which would report in-person at our studio in Los Angeles


Responsibilities

  • Animate stylized characters for short-form social content with quick turnarounds for vertical format delivery
  • Process, clean, and retarget motion capture data for use in Unreal Engine
  • Stay current with up-to-date tools native to Unreal Engine, including Motion Capture, Retargeting, and Sequencer
  • Utilize generative tooling where appropriate to achieve clean output systems at scale
  • Collaborate closely with creative leads and the broader animation production team to translate concepts into finished animated clips efficiently
  • Troubleshoot and problem-solve pipeline issues independently
  • Iterate rapidly based on feedback without losing quality


Required Qualifications

  • Strong animation fundamentals: you understand timing, weight, and performance even when working from mocap
  • Hands-on experience with motion capture workflows: capture session prep, data cleanup, retargeting, and integration
  • Familiarity with third-party markerless motion capture systems, such as Captury or MoveAI
  • Comfortable working at social media pace: fast cycles, short formats, high output, vertical format
  • Experience with outside-the-box hybrid workflow systems
  • Able to work across the full chain from capture to final render without hand-holding
  • Self-directed and resourceful: you can identify what's broken and fix it


Nice to Have

  • Experience working with Blender
  • Rigging experience within Unreal Engine (Control Rig proficiency a plus)
  • Background in or exposure to CG animation pipelines for episodic or series content
  • Background or understanding of social media content (Tik Tok, Instagram, Youtube)