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Internship Motion Capture Animator Jobs (NOW HIRING)

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits. * Collaborate with Production on ...

Lead Animator

Novato, CA · Remote

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits. * Collaborate with Production on ...

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits. * Collaborate with Production on ...

Senior Gaming Animator

Redwood City, CA

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

Lead Animator

Novato, CA

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits. * Collaborate with Production on ...

Leverage experience from the film and game industries to optimize motion capture and keyframe animation pipelines, solve technical challenges, and enhance the overall quality and expressiveness of ...

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work with the Lead Animator and other team members to help evolve our tools and pipeline. * Maintain the ...

Senior Robot Animator

San Mateo, CA · On-site

$120K - $137K/yr

Author robot motion in Maya (or Blender) using keyframe, procedural, and capture-based techniques ... Expert keyframe animation with a strong sense of weight, timing, and body mechanics * Rigging ...

Senior Robot Animator

San Mateo, CA · On-site

$100K - $300K/yr

Author robot motion in Maya (or Blender) using keyframe, procedural, and capture-based techniques ... Expert keyframe animation with a strong sense of weight, timing, and body mechanics * Rigging ...

Motion capture experience is a plus. * Familiarity with first-person weapon sway systems. Experience with procedural animation or implementing facial capture workflows is preferred. Being a dedicated ...

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Internship Motion Capture Animator information

See salary details

$10

$39

$70

How much do internship motion capture animator jobs pay per hour?

As of Aug 30, 2026, the average hourly pay for internship motion capture animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Internship Motion Capture Animator vs Motion Capture Artist?

AspectInternship Motion Capture AnimatorMotion Capture Artist
CredentialsTypically pursuing or recent graduate in animation, computer graphics, or related fieldOften holds a degree or certification in animation, digital media, or related disciplines
Work EnvironmentInternship setting, often in studios or production companies, with supervised tasksFull-time or freelance roles in studios, gaming, or film industries
Industry UsageEntry-level position for gaining experience in motion capture workflowsProfessional role responsible for capturing and processing motion data

While both roles involve working with motion capture technology, an Internship Motion Capture Animator is an entry-level position focused on learning and assisting in animation tasks, whereas a Motion Capture Artist is a professional responsible for executing and managing motion capture data in production settings.

Are there internships for internship motion capture animators?

Internships for motion capture animators are available at many companies in the entertainment, gaming, and virtual production industries. These internships typically require knowledge of animation software, motion capture tools, and a portfolio demonstrating relevant skills. They provide hands-on experience with motion capture technology and often serve as a pathway to full-time roles in animation and visual effects.

How to get a career in internship motion capture animator?

To pursue a career as an internship motion capture animator, develop skills in 3D animation, motion capture technology, and software such as Maya or MotionBuilder. Building a strong portfolio demonstrating motion capture projects and gaining experience through internships or related roles can improve job prospects in this specialized field.

What cities are hiring for Internship Motion Capture Animator jobs?

Cities with the most Internship Motion Capture Animator job openings:

What are the most commonly searched types of Motion Capture Animator jobs?

The most popular types of Motion Capture Animator jobs are:

What states have the most Internship Motion Capture Animator jobs?

States with the most job openings for Internship Motion Capture Animator jobs include:

Lead Animator

Novato, CA • On-site

2K
PC Games • 1 - 5K employees

$123K - $182K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 10 days ago


Job description

As a Lead Gameplay Animator at Cloud Chamber, you will join our talented development team to help shape the character performance and movement systems of our project. In this role, you'll collaborate with a passionate group of game developers to craft high-end player characters and AI animations that support responsive, immersive gameplay-bringing the richly imagined world of BioShock to life.
What You'll Do:
  • Manage, support, and mentor a team of animators in developing high-end gameplay and AI animations, conducting regular 1:1s, annual evaluations, and setting clear, actionable goals.
  • Partner with the Animation Director and leadership to establish the animation vision, evangelize studio values, and shape a positive and inclusive team culture.
  • Develop and refine animation pipelines, workflows, and tools, setting up onboarding, Unreal Engine 5 training, and motion capture planning.
  • Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits.
  • Collaborate with Production on milestone roadmaps, sprint planning, and task delegation while addressing blocking issues and participating in hiring efforts.
  • Take an active role in the animation leadership circle by sharing your voice and best practices to help guide the team's culture, as well as updating the group on new or outstanding issues

What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
  • Shipped multiple AAA titles as a Lead, Team Lead, or Senior Animator ideally utilizing Unreal Engine.
  • Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes.
  • Strong practical skill in hand-key facial animation (such as FaceFX) alongside high proficiency in animating human bipeds, organic forms, quadrupeds, and mechanical objects.
  • Exceptional understanding of traditional animation principles, human anatomy, caricature, form, gesture, and silhouette as applied to real-time interactive gameplay.

Who You Are:
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $123,200 - $182,360 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
For candidates located in Quebec:This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.