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Home Based Motion Capture Animator Jobs (NOW HIRING)

This role focuses on heavy iteration with augmented motion capture, shaping raw performance data ... Iterate rapidly based on feedback without losing quality Required Qualifications * Strong animation ...

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site +1

$115K - $131K/yr

Curate motion capture shot list and provide performance direction, preparing locomotion patterns ... Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home ...

Import, retarget, clean, and optimize motion-capture data for real-time playback in Unreal Engine. * Design, build, and maintain animation rigs and Control Rigs for MetaHuman and Unreal-based ...

Technical Animator

Seattle, WA ยท On-site

$45 - $46/hr

Import, retarget, clean, and optimize motion-capture data for real-time playback in Unreal Engine. * Design, build, and maintain animation rigs and Control Rigs for MetaHuman and Unreal-based ...

Technical Animator

Bellevue, WA ยท On-site

$45 - $46/hr

Import, retarget, clean, and optimize motion-capture data for real-time playback in Unreal Engine. * Design, build, and maintain animation rigs and Control Rigs for MetaHuman and Unreal-based ...

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Senior Gaming Animator

Redwood City, CA ยท On-site

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

Senior Gaming Animator

Redwood City, CA ยท On-site

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... This is a temporary position with the possibility of extension based on project needs. * This is an ...

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in ... An active listener able to build and maintain trust-based relationships across all levels of the ...

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in ... An active listener able to build and maintain trust-based relationships across all levels of the ...

Senior Gameplay Animator

Novato, CA ยท On-site

$124K - $142K/yr

Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in ... An active listener able to build and maintain trust-based relationships across all levels of the ...

Senior Gameplay Animator

Novato, CA ยท On-site

$124K - $142K/yr

Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in ... An active listener able to build and maintain trust-based relationships across all levels of the ...

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Home Based Motion Capture Animator information

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How much do home based motion capture animator jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for home based motion capture animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Home Based Motion Capture Animator vs Motion Capture Technician?

AspectHome Based Motion Capture AnimatorMotion Capture Technician
CredentialsRelevant animation or motion capture certifications, proficiency in animation softwareTechnical certifications in motion capture systems, technical training
Work EnvironmentRemote, home-based setup with computer and motion capture softwareOn-site or studio environment operating motion capture hardware
Industry UsageUsed in animation, gaming, film for character animationUsed in production, hardware setup, and system maintenance

Home Based Motion Capture Animators focus on creating animated content remotely using motion capture data, while Motion Capture Technicians handle the technical setup and maintenance of motion capture systems on-site. Both roles require specialized skills, but their primary responsibilities and work environments differ significantly.

What is a home based motion capture animator?

A Home Based Motion Capture Animator is a professional who specializes in creating animated characters and movements using motion capture technology, all from a remote or home environment. They use specialized equipment and software to record the movements of actors or themselves, and then apply those motions to digital characters for use in video games, films, or virtual reality projects. This role requires technical expertise in motion capture hardware, animation software, and often video editing tools. Working from home, these animators must have a reliable setup and strong communication skills to collaborate with teams remotely. The demand for home-based motion capture animators has grown due to advancements in remote work technology and the entertainment industry's increasing use of digital animation.

How do home based motion capture animators typically collaborate with remote teams and clients?

Home Based Motion Capture Animators often work closely with directors, animators, and technical artists through video conferencing and collaborative project management tools. Regular virtual meetings and file sharing platforms like Dropbox or Google Drive enable seamless feedback and review cycles. Clear communication and time management are crucial, as teams may be distributed across multiple time zones. Animators are expected to proactively update team members on progress and integrate revisions promptly to ensure the final animation aligns with creative and technical expectations.

What are the key skills and qualifications needed to thrive as a home based motion capture animator?

To thrive as a Home Based Motion Capture Animator, you need a solid understanding of animation principles, character rigging, and motion capture technology, often supported by a degree in animation or related fields. Familiarity with motion capture hardware and software such as Vicon, OptiTrack, or Autodesk MotionBuilder is essential, along with proficiency in 3D animation programs like Maya or Blender. Strong time management, communication, and problem-solving skills help animators collaborate effectively with remote teams and manage project deadlines. These skills ensure the delivery of high-quality animation work that meets production standards while navigating the unique challenges of remote collaboration.
More about Home Based Motion Capture Animator jobs
What cities are hiring for Home Based Motion Capture Animator jobs? Cities with the most Home Based Motion Capture Animator job openings:
What are the most commonly searched types of Motion Capture Animator jobs? The most popular types of Motion Capture Animator jobs are:
What states have the most Home Based Motion Capture Animator jobs? States with the most job openings for Home Based Motion Capture Animator jobs include:
What job categories do people searching Home Based Motion Capture Animator jobs look for? The top searched job categories for Home Based Motion Capture Animator jobs are:
Infographic showing various Home Based Motion Capture Animator job openings in the United States as of July 2026, with employment types broken down into 7% Locum Tenens, 75% As Needed, 17% Nights, and 1% Summer. Highlights an 83% Physical, 6% Hybrid, and 11% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Mocap Animator

Big Shot Pictures

Los Angeles, CA โ€ข On-site

Other

Posted 20 days ago


Job description

About Big Shot Pictures

Big Shot Pictures is a next generation animation company founded by Brian Robbins that produces the franchises of tomorrow. With a distinctive digital-first approach, the company builds global animation franchises across all platforms โ€“ from digital to theatrical, gaming to streaming, and consumer products to experiences.


About The Role

We're looking for a hands-on Mocap Animator to join our team and own the production of short-form animated kids and family content for social media. This role focuses on heavy iteration with augmented motion capture, shaping raw performance data into stylized characters that feel alive.


This role sits at the intersection of motion capture, performance, and stylized real-time animation. You'll work primarily in Unreal Engine, processing mocap data and animating characters to produce polished, on-brand clips at a rapid pace.


You'll be an integrated member of a small, dedicated social content team while also collaborating closely with our larger animation production team.


This is a contract role which would report in-person at our studio in Los Angeles


Responsibilities

  • Animate stylized characters for short-form social content with quick turnarounds for vertical format delivery
  • Process, clean, and retarget motion capture data for use in Unreal Engine
  • Stay current with up-to-date tools native to Unreal Engine, including Motion Capture, Retargeting, and Sequencer
  • Utilize generative tooling where appropriate to achieve clean output systems at scale
  • Collaborate closely with creative leads and the broader animation production team to translate concepts into finished animated clips efficiently
  • Troubleshoot and problem-solve pipeline issues independently
  • Iterate rapidly based on feedback without losing quality


Required Qualifications

  • Strong animation fundamentals: you understand timing, weight, and performance even when working from mocap
  • Hands-on experience with motion capture workflows: capture session prep, data cleanup, retargeting, and integration
  • Familiarity with third-party markerless motion capture systems, such as Captury or MoveAI
  • Comfortable working at social media pace: fast cycles, short formats, high output, vertical format
  • Experience with outside-the-box hybrid workflow systems
  • Able to work across the full chain from capture to final render without hand-holding
  • Self-directed and resourceful: you can identify what's broken and fix it


Nice to Have

  • Experience working with Blender
  • Rigging experience within Unreal Engine (Control Rig proficiency a plus)
  • Background in or exposure to CG animation pipelines for episodic or series content
  • Background or understanding of social media content (Tik Tok, Instagram, Youtube)