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Home Based Motion Capture Animator Jobs (NOW HIRING)

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site

$115K - $131K/yr

Curate motion capture shot list and provide performance direction, preparing locomotion patterns ... Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home ...

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site +1

$115K - $131K/yr

Curate motion capture shot list and provide performance direction, preparing locomotion patterns ... Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home ...

Senior Unreal Animator

San Jose, CA ยท Remote

$40 - $65/hr

Create final animation for cinematic sequences using both motion capture data and hand-keyed ... Compensation varies based on a variety of factors, which include (but aren't limited to) things ...

Senior Unreal Animator

Mundelein, IL ยท Remote

$40 - $65/hr

Create final animation for cinematic sequences using both motion capture data and hand-keyed ... Compensation varies based on a variety of factors, which include (but aren't limited to) things ...

Senior Unreal Animator

Alameda, CA ยท Remote

$40 - $65/hr

Create final animation for cinematic sequences using both motion capture data and hand-keyed ... Compensation varies based on a variety of factors, which include (but aren't limited to) things ...

Senior Unreal Animator

Sonoma, CA ยท Remote

$40 - $65/hr

Create final animation for cinematic sequences using both motion capture data and hand-keyed ... Compensation varies based on a variety of factors, which include (but aren't limited to) things ...

Senior Unreal Animator

Santa Clara, CA ยท Remote

$40 - $65/hr

Create final animation for cinematic sequences using both motion capture data and hand-keyed ... Compensation varies based on a variety of factors, which include (but aren't limited to) things ...

Senior Unreal Animator

Hayward, CA ยท Remote

$40 - $65/hr

Create final animation for cinematic sequences using both motion capture data and hand-keyed ... Compensation varies based on a variety of factors, which include (but aren't limited to) things ...

Senior Unreal Animator

Fremont, CA ยท Remote

$40 - $65/hr

Create final animation for cinematic sequences using both motion capture data and hand-keyed ... Compensation varies based on a variety of factors, which include (but aren't limited to) things ...

Senior Unreal Animator

Sunnyvale, CA ยท Remote

$40 - $65/hr

Create final animation for cinematic sequences using both motion capture data and hand-keyed ... Compensation varies based on a variety of factors, which include (but aren't limited to) things ...

Senior Unreal Animator

Santa Rosa, CA ยท Remote

$40 - $65/hr

Create final animation for cinematic sequences using both motion capture data and hand-keyed ... Compensation varies based on a variety of factors, which include (but aren't limited to) things ...

Senior Unreal Animator

San Mateo, CA ยท Remote

$40 - $65/hr

Create final animation for cinematic sequences using both motion capture data and hand-keyed ... Compensation varies based on a variety of factors, which include (but aren't limited to) things ...

OR ยท On-site

$120K - $145K/yr

Participate in motion capture shoots when needed Requirements & Skills: * Proven Senior experience working with motion capture data and hand-key animation in the game industry * Working knowledge of ...

Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ... This is a temporary position with the possibility of extension based on project needs. * This is an ...

Senior Gaming Animator

Redwood City, CA

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

Senior Gaming Animator

Redwood City, CA ยท On-site

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

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Home Based Motion Capture Animator information

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$10

$39

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How much do home based motion capture animator jobs pay per hour?

As of Jun 16, 2026, the average hourly pay for home based motion capture animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Home Based Motion Capture Animator vs Motion Capture Technician?

AspectHome Based Motion Capture AnimatorMotion Capture Technician
CredentialsRelevant animation or motion capture certifications, proficiency in animation softwareTechnical certifications in motion capture systems, technical training
Work EnvironmentRemote, home-based setup with computer and motion capture softwareOn-site or studio environment operating motion capture hardware
Industry UsageUsed in animation, gaming, film for character animationUsed in production, hardware setup, and system maintenance

Home Based Motion Capture Animators focus on creating animated content remotely using motion capture data, while Motion Capture Technicians handle the technical setup and maintenance of motion capture systems on-site. Both roles require specialized skills, but their primary responsibilities and work environments differ significantly.

What is a Home Based Motion Capture Animator?

A Home Based Motion Capture Animator is a professional who specializes in creating animated characters and movements using motion capture technology, all from a remote or home environment. They use specialized equipment and software to record the movements of actors or themselves, and then apply those motions to digital characters for use in video games, films, or virtual reality projects. This role requires technical expertise in motion capture hardware, animation software, and often video editing tools. Working from home, these animators must have a reliable setup and strong communication skills to collaborate with teams remotely. The demand for home-based motion capture animators has grown due to advancements in remote work technology and the entertainment industry's increasing use of digital animation.

How do Home Based Motion Capture Animators typically collaborate with remote teams and clients?

Home Based Motion Capture Animators often work closely with directors, animators, and technical artists through video conferencing and collaborative project management tools. Regular virtual meetings and file sharing platforms like Dropbox or Google Drive enable seamless feedback and review cycles. Clear communication and time management are crucial, as teams may be distributed across multiple time zones. Animators are expected to proactively update team members on progress and integrate revisions promptly to ensure the final animation aligns with creative and technical expectations.

What are the key skills and qualifications needed to thrive as a Home Based Motion Capture Animator, and why are they important?

To thrive as a Home Based Motion Capture Animator, you need a solid understanding of animation principles, character rigging, and motion capture technology, often supported by a degree in animation or related fields. Familiarity with motion capture hardware and software such as Vicon, OptiTrack, or Autodesk MotionBuilder is essential, along with proficiency in 3D animation programs like Maya or Blender. Strong time management, communication, and problem-solving skills help animators collaborate effectively with remote teams and manage project deadlines. These skills ensure the delivery of high-quality animation work that meets production standards while navigating the unique challenges of remote collaboration.
More about Home Based Motion Capture Animator jobs
What cities are hiring for Home Based Motion Capture Animator jobs? Cities with the most Home Based Motion Capture Animator job openings:
What are the most commonly searched types of Motion Capture Animator jobs? The most popular types of Motion Capture Animator jobs are:
What states have the most Home Based Motion Capture Animator jobs? States with the most job openings for Home Based Motion Capture Animator jobs include:
What job categories do people searching Home Based Motion Capture Animator jobs look for? The top searched job categories for Home Based Motion Capture Animator jobs are:
Infographic showing various Home Based Motion Capture Animator job openings in the United States as of June 2026, with employment types broken down into 4% As Needed, 83% Part Time, 2% Temporary, and 11% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Senior Gameplay Animator (Locomotion)

CD PROJEKT RED

Boston, MA โ€ข On-site

$115K - $131K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 7 hours ago


Job description

Company Description
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
As a hands-on individual contributor, you will define the look and feel of player and NPC locomotion-from grounded movement to cybernetically motivated actions-for a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay.
Daily Responsibilities:
  • Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
  • Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project's aesthetic goals, gameplay pillars, and overall player experience.
  • Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
  • Create pre-visualizations and prototypes to assist in communication and development.
  • Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement.
  • Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay.
  • Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs.
  • Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary.
  • Provide clear feedback and animation insight during reviews and collaborations, helping raise quality.
  • Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example.

Qualifications
  • 5+ years of professional experience in gameplay animation development with major contributions to player locomotion.
  • Experience on a shipped title with extensive 3Cs mechanics.
  • Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors.
  • Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools.
  • Solid animation fundamentals, including weight, timing, posing, and clarity.
  • Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source.
  • Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion.
  • Ability to deliver work in accordance with the artistic direction of the project.

Nice to Have:
  • Experience directing motion capture, particularly for motion matching.
  • Experience developing motion-matching locomotion systems.

Candidates should include a portfolio in their application.
Additional Information
The application window for this position will close by 07/30/2026.
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being
  • Company paid medical healthcare (dental vision & mental health included).
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • No dress-code - we like to keep it casual.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual Leave.

Perks & Professional Growth
  • Flexible working hours.
  • Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
  • Merch - regular chances to nab some cool swag!
  • Access to the cafeteria platform.
  • A welcome pack filled with goodies - to help you feel right at home once you join the team.

Life in the Office
  • Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
  • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.

This position is a new role.
Estimated pay range for this position: $95,000 - $174,000 USD annually
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.
If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.
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Videos To Watch
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