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Home Based Motion Capture Animator Jobs (NOW HIRING)

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... healthcare, the home, and beyond. We operate at the cutting edge of Applied AI, applying our ... capture (mocap), teleoperation , and synthetic generation using diffusion models, animation and ...

Salary offers are determined based on the final candidate's qualifications and experience, as well ... motion capture and animation technology. * Provide technical support for software, hardware, and ...

Motion Design Director

Los Angeles, CA · On-site

$160K - $180K/yr

Familiarity with procedural animation, expressions, and scripting-based workflows * Awareness of real-time, AI-assisted, and code-based motion tools (Rive, Lottie, Cavalry, or similar) * Strong ...

Work alongside motion designers, video editors, illustrators, and creative producers to deliver ... This role is remote, but candidates must be based in US . We are hiring specifically for this ...

New

Our client, a leading energy and home technology organization, is seeking a talented Motion ... Translate creative briefs into compelling motion-based storytelling that aligns with brand ...

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Home Based Motion Capture Animator information

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How much do home based motion capture animator jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for home based motion capture animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Home Based Motion Capture Animator vs Motion Capture Technician?

AspectHome Based Motion Capture AnimatorMotion Capture Technician
CredentialsRelevant animation or motion capture certifications, proficiency in animation softwareTechnical certifications in motion capture systems, technical training
Work EnvironmentRemote, home-based setup with computer and motion capture softwareOn-site or studio environment operating motion capture hardware
Industry UsageUsed in animation, gaming, film for character animationUsed in production, hardware setup, and system maintenance

Home Based Motion Capture Animators focus on creating animated content remotely using motion capture data, while Motion Capture Technicians handle the technical setup and maintenance of motion capture systems on-site. Both roles require specialized skills, but their primary responsibilities and work environments differ significantly.

What is a home based motion capture animator?

A Home Based Motion Capture Animator is a professional who specializes in creating animated characters and movements using motion capture technology, all from a remote or home environment. They use specialized equipment and software to record the movements of actors or themselves, and then apply those motions to digital characters for use in video games, films, or virtual reality projects. This role requires technical expertise in motion capture hardware, animation software, and often video editing tools. Working from home, these animators must have a reliable setup and strong communication skills to collaborate with teams remotely. The demand for home-based motion capture animators has grown due to advancements in remote work technology and the entertainment industry's increasing use of digital animation.

How do home based motion capture animators typically collaborate with remote teams and clients?

Home Based Motion Capture Animators often work closely with directors, animators, and technical artists through video conferencing and collaborative project management tools. Regular virtual meetings and file sharing platforms like Dropbox or Google Drive enable seamless feedback and review cycles. Clear communication and time management are crucial, as teams may be distributed across multiple time zones. Animators are expected to proactively update team members on progress and integrate revisions promptly to ensure the final animation aligns with creative and technical expectations.

What are the key skills and qualifications needed to thrive as a home based motion capture animator?

To thrive as a Home Based Motion Capture Animator, you need a solid understanding of animation principles, character rigging, and motion capture technology, often supported by a degree in animation or related fields. Familiarity with motion capture hardware and software such as Vicon, OptiTrack, or Autodesk MotionBuilder is essential, along with proficiency in 3D animation programs like Maya or Blender. Strong time management, communication, and problem-solving skills help animators collaborate effectively with remote teams and manage project deadlines. These skills ensure the delivery of high-quality animation work that meets production standards while navigating the unique challenges of remote collaboration.
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Infographic showing various Home Based Motion Capture Animator job openings in the United States as of August 2026, with employment types broken down into 43% Full Time, 44% Part Time, and 13% Contract. Highlights an 81% In-person, 6% Hybrid, and 13% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Software Engineer - Human Motion Data

Apptronik

Austin, TX • On-site

$113K - $136K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Job Summary:
Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. The Software Engineer - Human Motion Data will build crucial links between human data and reinforcement learning pipelines, architecting robust motion data pipelines and integrating diverse sources to generate accurate human motion trajectories.
Responsibilities:
• Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development.
• Implement and optimize kinematic and dynamic retargeting pipelines to accurately map human demonstrations onto the robot's specific physical constraints, mass distributions, and joint limits.
• Develop tools and scripts to process and clean raw human demonstration data, and apply state-of-the-art retargeting libraries (e.g., GMR, Omni-retarget) to synthesize and filter new behaviors.
• Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation.
• Generate high-volume, high-quality trajectory datasets required for training whole-body reinforcement learning policies.
• Write robust, automated pipelines to streamline data flow between human demonstration sources, generative motion models, game engines, and the RL training infrastructure.
• Collaborate closely with the Reinforcement Learning and Controls teams to iterate on data requirements, understand failure modes, and ensure the generated trajectories are physically viable on hardware.
Qualifications:
Required:
• Strong theoretical and practical understanding of robot kinematics (FK/IK), coordinate transformations, and rigid body dynamics.
• Experience building or maintaining pipelines for spatial data, including motion capture, teleoperation tracking, or AI-driven motion generation.
• Expertise in Python for scripting, data processing, and pipeline automation.
• A results-oriented mindset with an eagerness to bridge the gap between human motion data and real-world robotic control algorithms.
• High adaptability and a willingness to explore new tools, moving seamlessly across different layers of the robotics software stack as project needs evolve.
• A BS or MS degree in Robotics, Mechanical Engineering, Computer Science, or a related highly technical field.
• 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data generation.
• A proven track record of processing large amounts of spatial or motion data to drive robotic or simulated systems.
Preferred:
• Hands-on experience with state-of-the-art motion generation models and open-source retargeting libraries (e.g., GMR, Omni-retarget).
• Proficiency in C++ is highly valued to help integrate with our broader robotics software stack.
• Familiarity and hands-on experience utilizing 3D game engines (Unreal Engine or Unity) or advanced physics simulators for robotics data generation or simulation.
• Hardware (HW) experience, particularly working directly with physical robotic platforms.
• A strong portfolio showcasing relevant robotics, sim-to-real, or motion generation projects.
Company:
Apptronik is a robotics company that designs and builds humanoid robots for various real-world applications. Founded in 2016, the company is headquartered in Austin, USA, with a team of 201-500 employees. The company is currently Growth Stage.