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Full Time Motion Capture Animator Jobs (NOW HIRING)

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site +1

$115.20K - $131.50K/yr

Curate motion capture shot list and provide performance direction, preparing locomotion patterns ... Working mode: in-office in a hybrid or full-time capacity. Health & Well-being * Company paid ...

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site

$115.20K - $131.50K/yr

Curate motion capture shot list and provide performance direction, preparing locomotion patterns ... Working mode: in-office in a hybrid or full-time capacity. Health & Well-being * Company paid ...

Senior Gaming Animator

Redwood City, CA

$129.80K - $148.10K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

Senior Gaming Animator

Redwood City, CA ยท On-site

$129.80K - $148.10K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

Direct and work with motion capture data as a core part of the layout process. * Refine animations as needed to achieve the highest quality within project timelines. Research, evaluate, and prototype ...

Animator (First-Person)

Rockville, MD ยท On-site

$70K - $155K/yr

You have experience working with motion capture in either Maya or Motion Builder. * You have experience animating creatures. * You have animation graph experience. Salary Range Animator (First-Person ...

Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships. * Guiding and reviewing external animation partners, maintaining ...

Overview We are seeking a full-time Motion Designer 2 at Garmin's U.S. headquarters in the Greater ... Storyboard, design, and produce animations which clearly explain the features and benefits of new ...

We are looking for a Senior Gameplay Animator with the experience and passion to drive our gameplay ... Experience with motion capture. * Basic scripting or tool-building experience (Python, MEL, or ...

Gameplay Animator (Senior+/Lead)

Troy, NY ยท On-site

$110K - $150K/yr

We are looking for a Senior Gameplay Animator with the experience and passion to drive our gameplay ... Experience with motion capture. * Basic scripting or tool-building experience (Python, MEL, or ...

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Full Time Motion Capture Animator information

See salary details

$10

$39

$70

How much do full time motion capture animator jobs pay per hour?

As of May 29, 2026, the average hourly pay for full time motion capture animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Full Time Motion Capture Animator vs Character Animator?

AspectFull Time Motion Capture AnimatorCharacter Animator
Required CredentialsDegree in Animation, Film, or related field; experience with motion capture technologyDegree in Animation, Fine Arts, or related; strong skills in 2D/3D animation software
Work EnvironmentMotion capture studios, post-production facilities, gaming and film setsAnimation studios, post-production houses, gaming companies
Industry UsagePrimarily in gaming, film, and VR projects involving motion captureIn film, TV, gaming, and advertising for character animation

While both roles involve animation skills, a Full Time Motion Capture Animator specializes in capturing real-world movements using motion capture technology, whereas a Character Animator focuses on creating animated characters through software. The motion capture animator works closely with actors and tech teams, while the character animator primarily uses digital tools to craft performances. Both roles are essential in the animation pipeline but differ in techniques and work environments.

What cities are hiring for Full Time Motion Capture Animator jobs? Cities with the most Full Time Motion Capture Animator job openings:
What are the most commonly searched types of Motion Capture Animator jobs? The most popular types of Motion Capture Animator jobs are:
What states have the most Full Time Motion Capture Animator jobs? States with the most job openings for Full Time Motion Capture Animator jobs include:

Senior Gameplay Animator (Locomotion)

CD PROJEKT RED

Boston, MA โ€ข On-site, Remote

$115.20K - $131.50K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 13 days ago


Job description

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out ourย YouTube channelย andย Beyond the Game Blogย where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
As a hands-on individual contributor, you will define the look and feel of player and NPC locomotion-from grounded movement to cybernetically motivated actions-for a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay.

Daily Responsibilities:

  • Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
  • Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project's aesthetic goals, gameplay pillars, and overall player experience.
  • Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
  • Create pre-visualizations and prototypes to assist in communication and development.
  • Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement.
  • Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay.
  • Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs.
  • Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary.
  • Provide clear feedback and animation insight during reviews and collaborations, helping raise quality.
  • Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example.
Qualifications
  • 5+ years of professional experience in gameplay animation development with major contributions to player locomotion.
  • Experience on a shipped title with extensive 3Cs mechanics.
  • Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors.
  • Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools.
  • Solid animation fundamentals, including weight, timing, posing, and clarity.
  • Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source.
  • Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion.
  • Ability to deliver work in accordance with the artistic direction of the project.

Nice to Have:

  • Experience directing motion capture, particularly for motion matching.
  • Experience developing motion-matching locomotion systems.

Candidates should include a portfolio in their application.ย 

Additional Information

The application window for this position will close by 07/30/2026.

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being

  • Company paid medical healthcare (dental vision & mental health included).
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • No dress-code - we like to keep it casual.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual Leave.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
  • Merch - regular chances to nab some cool swag!
  • Access to the cafeteria platform.
  • A welcome pack filled with goodies - to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
  • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.

This position is a new role.

Estimated pay range for this position:ย $95,000 - $174,000ย USD annually

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers areย dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please clickย hereย to report them anonymously.

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