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Full Time Motion Capture Animator Jobs (NOW HIRING)

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Lead Animator

Novato, CA · On-site

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Lead Animator

Novato, CA · Remote

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Lead Animator

Novato, CA

$123K - $182K/yr

Deliver exceptional hand-key animations and edit motion capture data for first-person and third ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

Leverage experience from the film and game industries to optimize motion capture and keyframe animation pipelines, solve technical challenges, and enhance the overall quality and expressiveness of ...

Senior Robot Animator

San Mateo, CA · On-site

$120K - $137K/yr

Author robot motion in Maya (or Blender) using keyframe, procedural, and capture-based techniques ... Expert keyframe animation with a strong sense of weight, timing, and body mechanics * Rigging ...

Senior Robot Animator

San Mateo, CA · On-site

$100K - $300K/yr

Author robot motion in Maya (or Blender) using keyframe, procedural, and capture-based techniques ... Expert keyframe animation with a strong sense of weight, timing, and body mechanics * Rigging ...

Motion capture experience is a plus. * Familiarity with first-person weapon sway systems. Experience with procedural animation or implementing facial capture workflows is preferred. Being a dedicated ...

Senior Gameplay Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

Ability to utilize motion capture data and hand key animation to create believable characters. * Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography ...

Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships. * Guiding and reviewing external animation partners, maintaining ...

Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships. * Guiding and reviewing external animation partners, maintaining ...

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Full Time Motion Capture Animator information

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$10

$39

$70

How much do full time motion capture animator jobs pay per hour?

As of Sep 1, 2026, the average hourly pay for full time motion capture animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Full Time Motion Capture Animator vs Character Animator?

AspectFull Time Motion Capture AnimatorCharacter Animator
Required CredentialsDegree in Animation, Film, or related field; experience with motion capture technologyDegree in Animation, Fine Arts, or related; strong skills in 2D/3D animation software
Work EnvironmentMotion capture studios, post-production facilities, gaming and film setsAnimation studios, post-production houses, gaming companies
Industry UsagePrimarily in gaming, film, and VR projects involving motion captureIn film, TV, gaming, and advertising for character animation

While both roles involve animation skills, a Full Time Motion Capture Animator specializes in capturing real-world movements using motion capture technology, whereas a Character Animator focuses on creating animated characters through software. The motion capture animator works closely with actors and tech teams, while the character animator primarily uses digital tools to craft performances. Both roles are essential in the animation pipeline but differ in techniques and work environments.

What cities are hiring for Full Time Motion Capture Animator jobs?

Cities with the most Full Time Motion Capture Animator job openings:

What are the most commonly searched types of Motion Capture Animator jobs?

The most popular types of Motion Capture Animator jobs are:

What states have the most Full Time Motion Capture Animator jobs?

States with the most job openings for Full Time Motion Capture Animator jobs include:

Lead Animator

2K

Novato, CA • On-site

$123K - $182K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


Job description

As a Lead Gameplay Animator at Cloud Chamber, you will join our talented development team to help shape the character performance and movement systems of our project. In this role, you'll collaborate with a passionate group of game developers to craft high-end player characters and AI animations that support responsive, immersive gameplay-bringing the richly imagined world of BioShock to life.
What You'll Do:
  • Manage, support, and mentor a team of animators in developing high-end gameplay and AI animations, conducting regular 1:1s, annual evaluations, and setting clear, actionable goals.
  • Partner with the Animation Director and leadership to establish the animation vision, evangelize studio values, and shape a positive and inclusive team culture.
  • Develop and refine animation pipelines, workflows, and tools, setting up onboarding, Unreal Engine 5 training, and motion capture planning.
  • Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits.
  • Collaborate with Production on milestone roadmaps, sprint planning, and task delegation while addressing blocking issues and participating in hiring efforts.
  • Take an active role in the animation leadership circle by sharing your voice and best practices to help guide the team's culture, as well as updating the group on new or outstanding issues

What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
  • Shipped multiple AAA titles as a Lead, Team Lead, or Senior Animator ideally utilizing Unreal Engine.
  • Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes.
  • Strong practical skill in hand-key facial animation (such as FaceFX) alongside high proficiency in animating human bipeds, organic forms, quadrupeds, and mechanical objects.
  • Exceptional understanding of traditional animation principles, human anatomy, caricature, form, gesture, and silhouette as applied to real-time interactive gameplay.

Who You Are:
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $123,200 - $182,360 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
For candidates located in Quebec:This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.