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Full Time Motion Capture Animator Jobs (NOW HIRING)

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...

Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...

Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...

Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...

Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...

Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...

Motion Designer

$72K - $100K/yr

WAYS YOU'LL CONTRIBUTE This role owns how Basis moves across animation, video, and product UI. ... Open to operating a camera and mic to capture interviews or talking heads at events * Experience ...

Senior 3D Animator

Midvale, UT · On-site

$100K - $114K/yr

Midvale, UT, 84047 Employment Type: Full-Time | On-site Department: Creative/Marketing About Us At ... Job Overview As Senior 3D Animator, you'll own the look, motion, and rendering quality of Mophie ...

Senior 3D Animator

Midvale, UT

$100K - $114K/yr

Midvale, UT, 84047 Employment Type: Full-Time | On-site Department: Creative/Marketing About Us At ... Job Overview As Senior 3D Animator, you'll own the look, motion, and rendering quality of Mophie ...

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Full Time Motion Capture Animator information

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$39

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How much do full time motion capture animator jobs pay per hour?

As of Jul 21, 2026, the average hourly pay for full time motion capture animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Full Time Motion Capture Animator vs Character Animator?

AspectFull Time Motion Capture AnimatorCharacter Animator
Required CredentialsDegree in Animation, Film, or related field; experience with motion capture technologyDegree in Animation, Fine Arts, or related; strong skills in 2D/3D animation software
Work EnvironmentMotion capture studios, post-production facilities, gaming and film setsAnimation studios, post-production houses, gaming companies
Industry UsagePrimarily in gaming, film, and VR projects involving motion captureIn film, TV, gaming, and advertising for character animation

While both roles involve animation skills, a Full Time Motion Capture Animator specializes in capturing real-world movements using motion capture technology, whereas a Character Animator focuses on creating animated characters through software. The motion capture animator works closely with actors and tech teams, while the character animator primarily uses digital tools to craft performances. Both roles are essential in the animation pipeline but differ in techniques and work environments.

What cities are hiring for Full Time Motion Capture Animator jobs? Cities with the most Full Time Motion Capture Animator job openings:
What are the most commonly searched types of Motion Capture Animator jobs? The most popular types of Motion Capture Animator jobs are:
What states have the most Full Time Motion Capture Animator jobs? States with the most job openings for Full Time Motion Capture Animator jobs include:
Software Engineer - Human Motion Data

Software Engineer - Human Motion Data

Apptronik

Austin, TX • On-site

$113K - $136K/yr

Full-time

Re-posted 9 days ago


Job description

Job Summary:
Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. As a Software Engineer - Human Motion Data, you will build motion data pipelines and integrate diverse sources to generate accurate human motion trajectories for reinforcement learning applications.
Responsibilities:
• Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development.
• Implement and optimize kinematic and dynamic retargeting pipelines to accurately map human demonstrations onto the robot's specific physical constraints, mass distributions, and joint limits.
• Develop tools and scripts to process and clean raw human demonstration data, and apply state-of-the-art retargeting libraries (e.g., GMR, Omni-retarget) to synthesize and filter new behaviors.
• Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation.
• Generate high-volume, high-quality trajectory datasets required for training whole-body reinforcement learning policies.
• Write robust, automated pipelines to streamline data flow between human demonstration sources, generative motion models, game engines, and the RL training infrastructure.
• Collaborate closely with the Reinforcement Learning and Controls teams to iterate on data requirements, understand failure modes, and ensure the generated trajectories are physically viable on hardware.
Qualifications:
Required:
• Strong theoretical and practical understanding of robot kinematics (FK/IK), coordinate transformations, and rigid body dynamics
• Experience building or maintaining pipelines for spatial data, including motion capture, teleoperation tracking, or AI-driven motion generation
• Expertise in Python for scripting, data processing, and pipeline automation
• A results-oriented mindset with an eagerness to bridge the gap between human motion data and real-world robotic control algorithms
• High adaptability and a willingness to explore new tools, moving seamlessly across different layers of the robotics software stack as project needs evolve
• A BS or MS degree in Robotics, Mechanical Engineering, Computer Science, or a related highly technical field
• 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data generation
• A proven track record of processing large amounts of spatial or motion data to drive robotic or simulated systems
Preferred:
• Hands-on experience with state-of-the-art motion generation models and open-source retargeting libraries (e.g., GMR, Omni-retarget)
• Proficiency in C++ is highly valued to help integrate with our broader robotics software stack
• Familiarity and hands-on experience utilizing 3D game engines (Unreal Engine or Unity) or advanced physics simulators for robotics data generation or simulation
• Hardware (HW) experience, particularly working directly with physical robotic platforms
• A strong portfolio showcasing relevant robotics, sim-to-real, or motion generation projects
Company:
Apptronik is a robotics company that designs and builds humanoid robots for various real-world applications. Founded in 2016, the company is headquartered in Austin, USA, with a team of 201-500 employees. The company is currently Growth Stage.