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Full Time Motion Capture Animator Jobs (NOW HIRING)

... and motion-capture animation. As a member studio of Virtuos, CounterPunch can provide a full range of services in 3D art and game development services to our clients, on top of our animation ...

Motion Designer

San Francisco, CA · On-site

$120K - $170K/yr

Type: Full-time Location: SF Preferred. Remote (US) for rare exceptions About Superpower We're on a ... Design UI animations and micro-interactions that elevate the product experience * Collaborate with ...

Senior 3D Motion Designer

Austin, TX

$105K - $119K/yr

Own the full 3D production process, including animation, composition, lighting, materials, camera ... Full-time employment offers include company stock options and a generous benefits package including ...

... and motion-capture animation. As a member studio of Virtuos, CounterPunch can provide a full range of services in 3D art and game development services to our clients, on top of our animation ...

Motion Designer

San Francisco, CA · On-site

$120K - $170K/yr

Type: Full-time Location: SF Preferred. Remote (US) for rare exceptions About Superpower We're on a ... Design UI animations and micro-interactions that elevate the product experience * Collaborate with ...

Senior 3D Motion Designer

Austin, TX · On-site

$105K - $119K/yr

Own the full 3D production process, including animation, composition, lighting, materials, camera ... Full-time employment offers include company stock options and a generous benefits package including ...

Our games are built in Unity, which means many of the animations, effects, lighting, and visual ... capture those experiences and translate them into content that sells. This is primarily a video ...

Senior 3D Motion Designer

Austin, TX · On-site

$105K - $119K/yr

Own the full 3D production process, including animation, composition, lighting, materials, camera ... Full-time employment offers include company stock options and a generous benefits package including ...

We are looking for a talented and experienced full-time Senior Motion Designer to join our creative ... Conceptualize, design, and execute motion graphics and animations for social media, broadcast, and ...

This is a full-time, 36-week, nine-month, non-tenure track appointment. The anticipated start date ... Teach 3D courses covering animation previsualize, animation, motion capture, lighting, rendering ...

Motion Graphics Designer

Richmond, VA · On-site

$58K - $75K/yr

Motion Graphics Designer Apply now Job no: 5110865 Work type: Full-Time (Salaried) Location ... Working from creative briefs, the designer executes design, animation and video production projects ...

Associate Assembly Technician

Corvallis, OR · On-site

$16.25 - $19.25/hr

... full-time OptiTrack employee. Responsibilities * Perform assembly and testing of OptiTrack motion capture systems according to established standards and procedures. * Troubleshoot and repair ...

Showing results 41-60

Full Time Motion Capture Animator information

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$10

$39

$70

How much do full time motion capture animator jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for full time motion capture animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Full Time Motion Capture Animator vs Character Animator?

AspectFull Time Motion Capture AnimatorCharacter Animator
Required CredentialsDegree in Animation, Film, or related field; experience with motion capture technologyDegree in Animation, Fine Arts, or related; strong skills in 2D/3D animation software
Work EnvironmentMotion capture studios, post-production facilities, gaming and film setsAnimation studios, post-production houses, gaming companies
Industry UsagePrimarily in gaming, film, and VR projects involving motion captureIn film, TV, gaming, and advertising for character animation

While both roles involve animation skills, a Full Time Motion Capture Animator specializes in capturing real-world movements using motion capture technology, whereas a Character Animator focuses on creating animated characters through software. The motion capture animator works closely with actors and tech teams, while the character animator primarily uses digital tools to craft performances. Both roles are essential in the animation pipeline but differ in techniques and work environments.

What cities are hiring for Full Time Motion Capture Animator jobs?

Cities with the most Full Time Motion Capture Animator job openings:

What are the most commonly searched types of Motion Capture Animator jobs?

The most popular types of Motion Capture Animator jobs are:

What states have the most Full Time Motion Capture Animator jobs?

States with the most job openings for Full Time Motion Capture Animator jobs include:

Management Trainee

Virtuos

Los Angeles, CA • On-site

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 18 days ago


Job description


PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves on constantly pushing the boundaries of possibility since our founding in 2004.
At Virtuos, we are right at the forefront of gaming, creating exciting new experiences every day. So, join us to Play, Grow and Win - together.
Responsibilities
  • Analyze and Improve Processes: Examine departmental workflows to identify opportunities for increased efficiency, quality, and innovation.
  • Support Project Management: Assist in tracking project milestones, coordinating tasks, and updating documentation to ensure timely delivery.
  • Contribute to Cross-Functional Projects: Apply analytical and creative thinking to solve business challenges within teams from different disciplines.
  • Engage in Stakeholder Meetings: Participate in client and internal meetings to develop skills in negotiation, presentation, and relationship management.
  • Utilize Specialized Tools: Learn and operate industry-specific software and systems (e.g., project management platforms, art tools, ERP systems) to complete departmental tasks.
  • Develop and Deliver Presentations: Create and present insights, project updates, and analytical findings to department leads and small groups.
  • Apply Problem-Solving: Address real-world challenges in production or operations by proposing data-driven and innovative solutions.
  • Collaborate in a Global Team: Work effectively with international colleagues across different studios, adapting communication to a diverse, multicultural environment.

Qualifications
  • A minimum of a bachelor's degree in management or engineering from a leading international University.
  • Ability to learn new skills quickly and possess high levels of self-motivation.
  • Mature personality, able to manage relationships at a senior level and appreciate multicultural working environments.
  • Open and international mindset.
  • Excellent organizational and analytical skills to solve complex issues within tight deadlines.
  • Great written and oral communication skills, with an emphasis on ability to synthesize.
  • Passionate about games and digital culture.
  • Excellent math and computational ability.
  • Effective communication skills.

About Us
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.
About Our Team
Before joining the Virtuos family in 2020, CounterPunch spent the last decade servicing the CG industry, developing a deep expertise in animation production. Our studio has worked on some of the biggest AAA titles in the industry, including Call of Duty: Infinite Warfare, Uncharted Lost Legacy, Mortal Kombat 11, Last of Us 2, and Halo Infinite.
Formed by a team of animation advocates and industry veterans, our studio in Los Angeles offers a variety of content production services, from facial and body modelling, rigging, look development, to keyframe and motion-capture animation. As a member studio of Virtuos, CounterPunch can provide a full range of services in 3D art and game development services to our clients, on top of our animation expertise.
About the Team
• Competitive compensation and benefits (Medical, Dental, Vison & 401(K) match with no vesting required)
• Paid annual vacation and sick leave
• Paid Parental leave available from day 1
• Research and Development Opportunities
• EAP (Employee Assistance Program)
• World-class talent with experience on some of the industry's biggest games
• Developing video games with some of the most well-known publishers (2K, Sony, Square Enix, Activision, Microsoft, etc)
• People focused culture
• Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.