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Remote Indie Game Audio Jobs (NOW HIRING)

Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the ... This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to ...

Company Description Fire Hose Games is the Boston-based (but fully remote) independent game ... For more info, visit and Want to make an impact at a fantastic indie studio? This is your chance.

Level Designer

Bellevue, WA · On-site +1

$123K/yr

Level Designer- Remote Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was ... ARK is the most successful Steam Early Access and Xbox Game Preview title ever and continues to ...

Headphones, microphone suitable for clear reference audio, and a high-speed internet connection are ... Remote Classification: Contract The is not designed to cover or contain a comprehensive listing of ...

This role is remote and will require frequent interaction with both Pacific and Eastern European ... Strong understanding of game development - Design, Programming, Art, Audio, Localization, QA, ...

Senior Game Producer - Party & Puzzle Games

OR · On-site +1

$170K - $250K/yr

This role is remote and will require frequent interaction with both Pacific and Eastern European ... Strong understanding of game development - Design, Programming, Art, Audio, Localization, QA, ...

This role is remote and will require frequent interaction with both Pacific and Eastern European ... Strong understanding of game development - Design, Programming, Art, Audio, Localization, QA, ...

Senior Game Producer - Party & Puzzle Games

OR · On-site +1

$170K - $250K/yr

This role is remote and will require frequent interaction with both Pacific and Eastern European ... Strong understanding of game development - Design, Programming, Art, Audio, Localization, QA, ...

Games Producer- Talent Pool

Fort Lauderdale, FL · Remote

$126K - $129K/yr

Our industry-leading services include game development, art production, audio production, quality ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Games Producer- Talent Pool

$126K - $129K/yr

Our industry-leading services include game development, art production, audio production, quality ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Games Producer- Talent Pool

Charleston, SC · Remote

$126K - $129K/yr

Our industry-leading services include game development, art production, audio production, quality ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Games Producer- Talent Pool

Fort Lauderdale, FL · On-site +1

$118K - $120K/yr

Our industry-leading services include game development, art production, audio production, quality ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Games Producer- Talent Pool

Charleston, SC · On-site +1

$116K - $117K/yr

Our industry-leading services include game development, art production, audio production, quality ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

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Remote Indie Game Audio information

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How much do remote indie game audio jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for remote indie game audio in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What is a Remote Indie Game Audio professional?

A Remote Indie Game Audio professional is someone who specializes in creating, editing, and implementing audio elements—such as music, sound effects, and dialogue—for indie (independent) video games while working remotely. These professionals collaborate with game developers and designers to enhance the gaming experience through immersive soundscapes and audio cues, often managing their own schedules and using digital communication tools. Their work can include composing original music, designing sound effects, and integrating audio into game engines, all from a remote location.

What are the key skills and qualifications needed to thrive as a Remote Indie Game Audio professional, and why are they important?

To excel as a Remote Indie Game Audio professional, you need expertise in sound design, audio editing, and music composition, often supported by a portfolio of previous game audio work. Familiarity with digital audio workstations (DAWs) like Ableton Live or Pro Tools, middleware such as FMOD or Wwise, and basic implementation in game engines like Unity or Unreal is common. Strong communication, creativity, and self-management are essential soft skills for collaborating remotely with indie teams. These skills ensure immersive audio experiences, efficient workflows, and effective teamwork in the dynamic indie game development environment.

What are some common challenges faced by remote indie game audio professionals, and how can they be effectively managed?

Remote indie game audio professionals often encounter challenges such as collaborating across time zones, maintaining clear communication with small or distributed teams, and adapting to evolving project scopes. To manage these challenges, it's essential to use project management and communication tools like Slack, Trello, or Discord, and to set regular check-ins with developers and designers. Establishing clear audio guidelines and milestones, as well as sharing work-in-progress files frequently, helps ensure creative alignment and keeps projects on track. Embracing a flexible and proactive approach is key to thriving in a dynamic remote indie game environment.
More about Remote Indie Game Audio jobs
What cities are hiring for Remote Indie Game Audio jobs? Cities with the most Remote Indie Game Audio job openings:
What are the most commonly searched types of Indie Game Audio jobs? The most popular types of Indie Game Audio jobs are:
What states have the most Remote Indie Game Audio jobs? States with the most job openings for Remote Indie Game Audio jobs include:
Infographic showing various Remote Indie Game Audio job openings in the United States as of May 2026, with employment types broken down into 84% Full Time, 12% Part Time, and 4% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.

Senior Gameplay Animator

Half Mermaid Productions

Brooklyn, NY • On-site, Remote

$80K - $100K/yr

Contractor

Posted 15 days ago


Job description

Work With Us on Project D████
Job Description
We are looking for an experienced and talented Senior Gameplay Animator to join the development effort on our exciting new game "Project D."
The project is a third person horror game with experimental narrative, a return to the genre that our director, Sam Barlow, previously explored with Silent Hill: Shattered Memories. Candidates with experience of shipping a third person Unreal title on console are preferred. We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen.
This is a long term contract position on a remote team. Candidates in European timezones are preferred. Our studio is based in Brooklyn, NY and occasional travel to New York City may be required.
Applicants from traditionally marginalized identities within the game industry are highly encouraged to apply. Half Mermaid Productions does not discriminate on the basis of race, color, religion, gender, gender expression, age, national origin, disability, marital status, sexual orientation, or military status.
To apply, please use our Job Application form. Do not email your application, it will not be reviewed if it is not submitted using the Job Application form.
If you have any questions or encounter any issues using our job application form, please email jobs@halfmermaid.co.
Responsibilities
  • Create animations for both grounded, real world human characters and inhuman characters alike
  • Take animations from design spec through key pose to finished animation, creating responsive but authentic motion
  • Collaborate with other departments to implement animations in engine

Skills
Required Skills:
  • Have shipped a character-based game on console
  • High level understanding of combat and grapple animations
  • Fluency in Maya and Unreal Engine 5
  • Strong communication skills, contributing to the productivity and success of working in a remote team environment
  • An appreciation for narrative and psychological horror

Nice-to-Have Skills:
  • Experience working with MGear
  • Proficiency in body and facial rigging
  • Experience with motion capture pipelines and interest in cutting edge technologies to reduce cost and effort for performance capture