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Remote Indie Game Audio Jobs (NOW HIRING)

Company Description Fire Hose Games is the Boston-based (but fully remote) independent game ... For more info, visit and Want to make an impact at a fantastic indie studio? This is your chance.

... with audio, effects, 3D and animation to make in-game gameplay affordances clear to players ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...

Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...

Games Producer- Talent Pool

Fort Lauderdale, FL · Remote

$126K - $129K/yr

Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ... Our industry-leading services include game development, art production, audio production, quality ...

Games Producer- Talent Pool

Charleston, SC · Remote

$126K - $129K/yr

Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ... Our industry-leading services include game development, art production, audio production, quality ...

Games Producer- Talent Pool

$126K - $129K/yr

Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ... Our industry-leading services include game development, art production, audio production, quality ...

Games Producer- Talent Pool

Charleston, SC · On-site +1

$116K - $117K/yr

Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ... Our industry-leading services include game development, art production, audio production, quality ...

Games Producer- Talent Pool

Fort Lauderdale, FL · On-site +1

$118K - $120K/yr

Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ... Our industry-leading services include game development, art production, audio production, quality ...

Showing results 21-40

Remote Indie Game Audio information

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How much do remote indie game audio jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for remote indie game audio in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What is a remote indie game audio professional?

A Remote Indie Game Audio professional is someone who specializes in creating, editing, and implementing audio elements—such as music, sound effects, and dialogue—for indie (independent) video games while working remotely. These professionals collaborate with game developers and designers to enhance the gaming experience through immersive soundscapes and audio cues, often managing their own schedules and using digital communication tools. Their work can include composing original music, designing sound effects, and integrating audio into game engines, all from a remote location.

What skills and qualifications are needed to thrive as a remote indie game audio professional?

To excel as a Remote Indie Game Audio professional, you need expertise in sound design, audio editing, and music composition, often supported by a portfolio of previous game audio work. Familiarity with digital audio workstations (DAWs) like Ableton Live or Pro Tools, middleware such as FMOD or Wwise, and basic implementation in game engines like Unity or Unreal is common. Strong communication, creativity, and self-management are essential soft skills for collaborating remotely with indie teams. These skills ensure immersive audio experiences, efficient workflows, and effective teamwork in the dynamic indie game development environment.

What are common challenges faced by remote indie game audio professionals, and how can they be managed?

Remote indie game audio professionals often encounter challenges such as collaborating across time zones, maintaining clear communication with small or distributed teams, and adapting to evolving project scopes. To manage these challenges, it's essential to use project management and communication tools like Slack, Trello, or Discord, and to set regular check-ins with developers and designers. Establishing clear audio guidelines and milestones, as well as sharing work-in-progress files frequently, helps ensure creative alignment and keeps projects on track. Embracing a flexible and proactive approach is key to thriving in a dynamic remote indie game environment.
More about Remote Indie Game Audio jobs

What cities are hiring for Remote Indie Game Audio jobs?

Cities with the most Remote Indie Game Audio job openings:

What are the most commonly searched types of Indie Game Audio jobs?

The most popular types of Indie Game Audio jobs are:

What states have the most Remote Indie Game Audio jobs?

States with the most job openings for Remote Indie Game Audio jobs include:

Infographic showing various Remote Indie Game Audio job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.

Marketing Director

Fire Hose Games

Boston, MA • On-site, Remote

Full-time

Medical, Dental, Retirement, PTO

Re-posted 21 days ago


Job description

Company Description
Fire Hose Games is the Boston-based (but fully remote) independent game development studio behind titles such as Techtonica, Go Home Dinosaurs, Catlateral Damage, and 20XX. We pay good salaries, and our generous benefits package includes health care, dental, take-what-you-need vacation/sick time, 401(k) with matching, Parental leave, and flexible work hours. Fire Hose hasn't crunched in years, and we don't intend to start. Our company culture is inclusive, supportive, and fun. We strongly encourage applicants with diverse backgrounds and voices to apply, and we consider relevant experience in all its forms. We hope to hear from you!
For more info, visit https://www.firehosegames.com/ and https://www.techtonicagame.com
Job Description
Want to make an impact at a fantastic indie studio? This is your chance.
Fire Hose Games is looking to bring on an entrepreneurial, innovative, hard-working, and experienced Marketing leader. This is a hands-on, broad-scope role with significant business impact. It includes managing go-to-market strategy, marketing channels' growth, product positioning, branding, market research, user research, community management, PR, user acquisition, and team management.
As the Marketing Director, you'll also serve as the bridge between our players and our internal teams, ensuring that our games resonate deeply with our audience.
Our studio is fully remote, so candidates who are able to sync with a project team based in the U.S. Eastern time zone may work from anywhere. This is a full-time, salaried position.
If you're excited about helping us continue to grow our most ambitious game yet, then we're eager to hear from you!
Responsibilities
  • Design and lead marketing strategy and direct the execution of all go to market activities to drive player and creator awareness, traffic, installs, retention, and revenues.
  • Develop product marketing, key positioning statements, branding, value proposition, and messaging strategy.
  • Execute marketing campaigns across all channels, leveraging audience and network aggregation with key target audiences.
  • Oversee the creation and deployment of grassroots marketing and community management programs aimed at increased engagement
  • Drive adoption, engagement, and revenues with an efficient and effective marketing budget.
  • Manage PR and Communications with the media and the Fire Hose Games community to develop and solidify corporate and product positioning
  • Create and direct market, competitive, and user research.
  • Analyze the performance of marketing programs across all channels (including ad spend) to identify the best opportunities for optimization and regularly iterate to maximize performance
  • Advocate for the player community in high level design discussions and planning meetings

Qualifications
  • 5+ years in a hands-on, Marketing Leadership role
  • A proven track record marketing video games, from development, through launch and beyond.
  • A passion for and deep knowledge of video games (specifically Indie) and the industry as a whole
  • Demonstrated success managing a marketing budget across multiple channels to drive efficient and sustained user and revenue growth
  • An excellent brand builder and storyteller; proven success crafting brands from the ground up and a track record of building brand engagement and generating business growth.
  • Successfully managed campaigns using grassroots, guerrilla, and viral marketing as well as community management
  • A strong background in social media marketing across all relevant platforms
  • Experience working with influencers. Engaging, negotiating and managing.
  • Experience serving as a liaison. Bridging Marketing efforts with internal efforts, utilizing feedback and analysis towards meaningful development insights.
  • Excellent spoken and written communication skills, allowing you to deliver complex information clearly to your colleagues and through marketing material
  • Demonstrated effective leadership including ability to build and foster successful teams that scale

Additional Information
All your information will be kept confidential according to EEO guidelines.
Videos To Watch
https://www.youtube.com/watch?v=Wj33D-YbenM