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Remote Indie Game Audio Jobs (NOW HIRING)

... with audio, effects, 3D and animation to make in-game gameplay affordances clear to players ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Games Producer- Talent Pool

Charleston, SC · On-site +1

$116K - $117K/yr

Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ... Our industry-leading services include game development, art production, audio production, quality ...

Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK ... Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ...

Games Producer- Talent Pool

Fort Lauderdale, FL · On-site +1

$118K - $120K/yr

Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ... Our industry-leading services include game development, art production, audio production, quality ...

Games Producer- Talent Pool

Fort Lauderdale, FL · Remote

$126K - $129K/yr

Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ... Our industry-leading services include game development, art production, audio production, quality ...

Games Producer- Talent Pool

Charleston, SC · Remote

$126K - $129K/yr

Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ... Our industry-leading services include game development, art production, audio production, quality ...

Games Producer- Talent Pool

Fort Lauderdale, FL · On-site +1

$118K - $120K/yr

Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ... Our industry-leading services include game development, art production, audio production, quality ...

Showing results 21-40

Remote Indie Game Audio information

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How much do remote indie game audio jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for remote indie game audio in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What is a remote indie game audio professional?

A Remote Indie Game Audio professional is someone who specializes in creating, editing, and implementing audio elements—such as music, sound effects, and dialogue—for indie (independent) video games while working remotely. These professionals collaborate with game developers and designers to enhance the gaming experience through immersive soundscapes and audio cues, often managing their own schedules and using digital communication tools. Their work can include composing original music, designing sound effects, and integrating audio into game engines, all from a remote location.

What skills and qualifications are needed to thrive as a remote indie game audio professional?

To excel as a Remote Indie Game Audio professional, you need expertise in sound design, audio editing, and music composition, often supported by a portfolio of previous game audio work. Familiarity with digital audio workstations (DAWs) like Ableton Live or Pro Tools, middleware such as FMOD or Wwise, and basic implementation in game engines like Unity or Unreal is common. Strong communication, creativity, and self-management are essential soft skills for collaborating remotely with indie teams. These skills ensure immersive audio experiences, efficient workflows, and effective teamwork in the dynamic indie game development environment.

What are common challenges faced by remote indie game audio professionals, and how can they be managed?

Remote indie game audio professionals often encounter challenges such as collaborating across time zones, maintaining clear communication with small or distributed teams, and adapting to evolving project scopes. To manage these challenges, it's essential to use project management and communication tools like Slack, Trello, or Discord, and to set regular check-ins with developers and designers. Establishing clear audio guidelines and milestones, as well as sharing work-in-progress files frequently, helps ensure creative alignment and keeps projects on track. Embracing a flexible and proactive approach is key to thriving in a dynamic remote indie game environment.
More about Remote Indie Game Audio jobs

What cities are hiring for Remote Indie Game Audio jobs?

Cities with the most Remote Indie Game Audio job openings:

What are the most commonly searched types of Indie Game Audio jobs?

The most popular types of Indie Game Audio jobs are:

What states have the most Remote Indie Game Audio jobs?

States with the most job openings for Remote Indie Game Audio jobs include:

Infographic showing various Remote Indie Game Audio job openings in the United States as of August 2026, with employment types broken down into 87% Full Time, and 13% Temporary. Highlights an 100% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.

Senior Gameplay Designer (Combat & AI)

teamLFG

Remote

$118K - $177K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 22 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how to build combat puzzles for players that have potential to create memorable teamplay moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and readability?
We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to contribute to a new multiplayer action game on teamLFG. You will work closely with the entire Design Team designing, crafting, and implementing a robust suite of AI characters for use in an objective-based team game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will establish good design processes and evangelize them throughout the design team. Most importantly, you will work with a fun, dedicated, and cross discipline team devoted to turning a creative dream into a new franchise at PlayStation.
RESPONSIBILITIES
• An active member of a cross-discipline small team building new AI enemies, player objectives, and the core systems that enable the creation of future AI, such as navigation, perception, behavior, and combat prioritization
• Create and balance a suite of active and passive player items that can extend and amplify player base kits and act as meaningful inter-match upgrades
• Review content created by multiple disciplines, giving feedback to ensure competitive readability, best in class game feel, and compelling fantasies
• Create and maintain endearing characters that uphold IP quality, consistency, along with sandbox design principles
• Work with audio, effects, 3D and animation to make in-game gameplay affordances clear to players
REQUIRED SKILLS
• Intuitive understanding of how second-to-second action games work and why people play them
• Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment
• Broad T-shaped rapid prototyping skills, with strong technical scripting ability and enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential
• Strong understanding of combat animation; is experienced in discussing anticipation, follow through, character and timing, and their impact on game readability and balance
• Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors
• Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity
• Understanding of PvP game design and balance, getting the challenge level right for a wide variety of situations
• Understanding of how systemically consistent, combinatoric game design can create player surprise and laughter
• Outstanding oral and written communication skills
PREFERRED EXPERIENCE
• Experience as a Sandbox/Gameplay Designer on a multiplayer action game, designing, documenting, and building combat/character systems
• Experience delegating work or ownership of an area to multi-disciplinary peers
• Knowledge and perspective from playing competitive team games
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$118,000-$177,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.