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Remote Indie Game Audio Jobs (NOW HIRING)

Sound Designer (Remote)

San Francisco, CA · Remote

$21 - $25.50/hr

Implement and integrate sound assets directly into the Unity game engine, ensuring seamless audio-visual interaction * Create rich and immersive spatial audio soundscape for virtual reality ...

... games of any scale, supporting both indie and AAA teams. You'll be joining a deeply experienced ... A remote-first work environment with annual in-person meetups * 100% medical, dental, vision ...

Audiologist - Remote

$80K - $110K/yr

This position reports directly to one of our Remote Audiology Managers and is 100% remote, with ... GN brings people closer through our advanced intelligent hearing, audio, video, and gaming ...

Audiologist - Remote

$80K - $110K/yr

This position reports directly to one of our Remote Audiology Managers and is 100% remote, with ... GN brings people closer through our advanced intelligent hearing, audio, video, and gaming ...

Mountain View, SF/Bay: $200,400 - $260,500 Bellevue, Seattle, NYC, Remote CA: $178,300 - $231,800 ... The top mobile games in the world, the most played PC indie titles, the most innovative console ...

Hybrid Remote, Singapore Full time JOBREQ-2616263 The gaming industry has evolved from a retail ... The top mobile games in the world, the most played PC indie titles, the most innovative console ...

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How much do remote indie game audio jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for remote indie game audio in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What is a remote indie game audio professional?

A Remote Indie Game Audio professional is someone who specializes in creating, editing, and implementing audio elements—such as music, sound effects, and dialogue—for indie (independent) video games while working remotely. These professionals collaborate with game developers and designers to enhance the gaming experience through immersive soundscapes and audio cues, often managing their own schedules and using digital communication tools. Their work can include composing original music, designing sound effects, and integrating audio into game engines, all from a remote location.

What skills and qualifications are needed to thrive as a remote indie game audio professional?

To excel as a Remote Indie Game Audio professional, you need expertise in sound design, audio editing, and music composition, often supported by a portfolio of previous game audio work. Familiarity with digital audio workstations (DAWs) like Ableton Live or Pro Tools, middleware such as FMOD or Wwise, and basic implementation in game engines like Unity or Unreal is common. Strong communication, creativity, and self-management are essential soft skills for collaborating remotely with indie teams. These skills ensure immersive audio experiences, efficient workflows, and effective teamwork in the dynamic indie game development environment.

What are common challenges faced by remote indie game audio professionals, and how can they be managed?

Remote indie game audio professionals often encounter challenges such as collaborating across time zones, maintaining clear communication with small or distributed teams, and adapting to evolving project scopes. To manage these challenges, it's essential to use project management and communication tools like Slack, Trello, or Discord, and to set regular check-ins with developers and designers. Establishing clear audio guidelines and milestones, as well as sharing work-in-progress files frequently, helps ensure creative alignment and keeps projects on track. Embracing a flexible and proactive approach is key to thriving in a dynamic remote indie game environment.
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Infographic showing various Remote Indie Game Audio job openings in the United States as of August 2026, with employment types broken down into 87% Full Time, and 13% Temporary. Highlights an 100% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.

Mid-Level Producer (Remote - North America)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Re-posted 8 days ago


Job description

Ghostpunch Games balances developing multiple award-winning client-led work for hire projects across all disciplines, sizes, and platforms while leveraging those learnings to benefit our exciting internal projects. We are a results focused team that values real time feedback and work life balance. At Ghostpunch Games we enjoy being close to the biz dev process and have a more direct impact on the future of our studio. Ghostpunch Games is a remote-first studio that also offers an in-office option for those who enjoy the South Florida sun.


Producers at Ghostpunch Games serve the teams and departments across our studio by creatively leveraging quantitative and analytical skills, radical candor, and bonafide game development knowledge to ensure the highest quality features and the best quality of life for our team. We enjoy leading, organizing, coaching, and championing our teams to grow and realize our shared potential. Producers at Ghostpunch will own at least one project at a time but have opportunities to grow and take over projects across the studio.


Responsibilities


Utilize your quantitative and analytical skills to identify, prioritize, measure, improve, estimate, and predict bug and task velocities with an eye towards a greater schedule


Manage and coordinate relationships and feedback with our client teams


Coordinate with studio leadership to ensure projects are staffed and efficiently using resources


Proactively seek out and drive mitigations for risks across all disciplines


Ensure your team(s) are delivering on Ghostpunch goals through or alongside our client commitments


Guide, lead, and coach the team to the highest possible feature quality as necessary


Regularly utilize presentation skills to reflect, summarize, and champion your team's efforts


We exercise something called Production Empathy, defined as: "Understanding the situation in which our development team finds itself on the day-to-day and proactively identify, and facilitate solutions between disciplines"


Grow and educate your teammates in the game development framework, Agile, and any other process you or the team create and/or maintain


Champion and be the example of work life balance, culture, and team health


Serve the team by removing and resolving blocking issues and steer their work to always meet our goals


Be aware of game industry trends and regularly share them with your teams and the studio



Required Qualifications


At least 1 shipped title end to end in a production role


At least 5 years experience in the game industry


Have experience in most phases of game development


Top notch written and verbal communication


Expert level with JIRA/Confluence, MS Office Suite, Google Suite


Experience with using digital whiteboarding tools


Located in North America.  Ideally in United States.


Desired Qualifications


A background in QA, Engineering, Art, Audio, Animation


Familiarity with Hansoft, MS Project, SmartSheets, Shotgun/grid


Familiarity with any query languages


Familiarity with Unity or Unreal Engine


Passionate about gaming and/or gaming culture


Up to date knowledge and ability to create memes, gifs, and emotes