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Remote Gameplay Animator Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Solid understanding of the technical limitations of real-time game engines and mobile VR platforms. * Experience in creating Motion Graphic Animation in After Effects or a similar tool. * Working ...

New

Be Seen First

... and animation that feel great on a phone. · Bring the UI to life. Implement UI/UX in Unity in ... Remote Company Description Play Games, Win Cash!

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

... DreamWorks Animation, and Focus Features, and the four global television studios under the ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

New

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

... DreamWorks Animation, and Focus Features, and the four global television studios under the ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

New

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

... DreamWorks Animation, and Focus Features, and the four global television studios under the ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

New

Project Manager, Creative Services Remote US & Canada Role Overview: Team: Marketing Operations ... within games, animation, interactive media, or entertainment. * Deep understanding of creative ...

Technical Game Designer Remote - US and Canada only We are a small studio dedicated to crafting ... Any interactive system applies -- procedural animation, cloth simulation, player controls, AI ...

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Remote Gameplay Animator information

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$10

$39

$70

How much do remote gameplay animator jobs pay per hour?

As of Jul 10, 2026, the average hourly pay for remote gameplay animator in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is a Remote Gameplay Animator?

A Remote Gameplay Animator is a professional who creates character and object animations for video games while working from a remote location, rather than in a traditional office setting. They collaborate with designers, programmers, and artists to ensure animations enhance gameplay and storytelling. These animators use specialized software to bring characters and environments to life, focusing on movement, expression, and interaction. Working remotely allows them to contribute to game development teams from anywhere in the world, often requiring strong communication and self-management skills.

How does a Remote Gameplay Animator typically collaborate with game designers and developers to ensure animations enhance the player experience?

As a Remote Gameplay Animator, you will regularly collaborate with game designers, programmers, and other artists through video calls, project management tools, and shared asset libraries. You'll participate in design meetings to understand gameplay mechanics and work closely with developers to integrate animations directly into the game engine. Frequent feedback loops and iterative reviews are common to ensure your animations feel responsive and enhance the intended player experience. Strong communication and organization skills are essential for seamless remote collaboration.

What is the difference between Remote Gameplay Animator vs Remote Character Animator?

AspectRemote Gameplay AnimatorRemote Character Animator
Primary FocusAnimating gameplay mechanics, actions, and interactionsAnimating character movements, expressions, and performances
Required SkillsGame physics, gameplay scripting, character riggingCharacter rigging, facial animation, acting performance
Work EnvironmentGame development teams, interactive mediaAnimation studios, game studios, film and TV
Common CertificationsAnimation software proficiency, game design knowledgeAnimation software proficiency, acting or performance background

Remote Gameplay Animators focus on animating in-game actions and mechanics, ensuring smooth gameplay experiences. Remote Character Animators specialize in bringing characters to life through expressive movements and performances. While both roles require animation skills and software proficiency, their focus areas differ within the game development process.

What are the key skills and qualifications needed to thrive as a Remote Gameplay Animator, and why are they important?

To thrive as a Remote Gameplay Animator, you need strong animation fundamentals, proficiency in character rigging, and experience with game engines like Unity or Unreal, often supported by a relevant degree or portfolio. Familiarity with animation software such as Maya, Blender, and motion capture systems is typically required. Excellent communication, self-motivation, and teamwork are crucial soft skills for collaborating effectively in a remote environment. These skills ensure high-quality, engaging animations that enhance gameplay while enabling seamless coordination across distributed teams.
More about Remote Gameplay Animator jobs
What cities are hiring for Remote Gameplay Animator jobs? Cities with the most Remote Gameplay Animator job openings:
What are the most commonly searched types of Gameplay Animator jobs? The most popular types of Gameplay Animator jobs are:
What states have the most Remote Gameplay Animator jobs? States with the most job openings for Remote Gameplay Animator jobs include:
Infographic showing various Remote Gameplay Animator job openings in the United States as of July 2026, with employment types broken down into 75% Full Time, and 25% Contract. Highlights an 100% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Mid-Level Producer (Remote - North America)

Mid-Level Producer (Remote - North America)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Re-posted 10 days ago


Job description

Ghostpunch Games balances developing multiple award-winning client-led work for hire projects across all disciplines, sizes, and platforms while leveraging those learnings to benefit our exciting internal projects. We are a results focused team that values real time feedback and work life balance. At Ghostpunch Games we enjoy being close to the biz dev process and have a more direct impact on the future of our studio. Ghostpunch Games is a remote-first studio that also offers an in-office option for those who enjoy the South Florida sun.


Producers at Ghostpunch Games serve the teams and departments across our studio by creatively leveraging quantitative and analytical skills, radical candor, and bonafide game development knowledge to ensure the highest quality features and the best quality of life for our team. We enjoy leading, organizing, coaching, and championing our teams to grow and realize our shared potential. Producers at Ghostpunch will own at least one project at a time but have opportunities to grow and take over projects across the studio.


Responsibilities


Utilize your quantitative and analytical skills to identify, prioritize, measure, improve, estimate, and predict bug and task velocities with an eye towards a greater schedule


Manage and coordinate relationships and feedback with our client teams


Coordinate with studio leadership to ensure projects are staffed and efficiently using resources


Proactively seek out and drive mitigations for risks across all disciplines


Ensure your team(s) are delivering on Ghostpunch goals through or alongside our client commitments


Guide, lead, and coach the team to the highest possible feature quality as necessary


Regularly utilize presentation skills to reflect, summarize, and champion your team's efforts


We exercise something called Production Empathy, defined as: "Understanding the situation in which our development team finds itself on the day-to-day and proactively identify, and facilitate solutions between disciplines"


Grow and educate your teammates in the game development framework, Agile, and any other process you or the team create and/or maintain


Champion and be the example of work life balance, culture, and team health


Serve the team by removing and resolving blocking issues and steer their work to always meet our goals


Be aware of game industry trends and regularly share them with your teams and the studio



Required Qualifications


At least 1 shipped title end to end in a production role


At least 5 years experience in the game industry


Have experience in most phases of game development


Top notch written and verbal communication


Expert level with JIRA/Confluence, MS Office Suite, Google Suite


Experience with using digital whiteboarding tools


Located in North America.  Ideally in United States.


Desired Qualifications


A background in QA, Engineering, Art, Audio, Animation


Familiarity with Hansoft, MS Project, SmartSheets, Shotgun/grid


Familiarity with any query languages


Familiarity with Unity or Unreal Engine


Passionate about gaming and/or gaming culture


Up to date knowledge and ability to create memes, gifs, and emotes