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Remote Game Studio Jobs (NOW HIRING)

Nanobit, a Stillfront Group studio, is looking for a highly experienced freelance game balancer to ... Fully remote, start as soon as possible. Duration and weekly hours are flexible and scale with ...

... game studio. * At least 2 years of experience in a mobile marketing discipline such as ad ... Fully remote working environment with flexibility across Europe and the Americas. * High level of ...

Slot Game Designer - Remote

Reno, NV · On-site +1

$154K/yr

Position: Slot Game Designer Location: Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your ... Experience working with multiple studios across different time zones. * Fast-Paced Navigator:

Slot Game Designer - Remote

Atlanta, GA · On-site +1

$152K/yr

Position: Slot Game Designer Location: Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your ... Experience working with multiple studios across different time zones. * Fast-Paced Navigator:

Animator IV

Reno, NV · On-site +1

$105K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Overview Step into a lead role within IGT's Vibe Game Studio in Reno, Nevada, as an Animator IV , ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Slot Game Designer - Remote

Las Vegas, NV · On-site +1

$148K/yr

Position: Slot Game Designer Location: Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your ... Experience working with multiple studios across different time zones. * Fast-Paced Navigator:

Slot Game Designer - Remote

Austin, TX · On-site +1

$151K/yr

Position: Slot Game Designer Location: Las Vegas, NV, or Chicago, IL ( or fully-remote ) Your ... Experience working with multiple studios across different time zones. * Fast-Paced Navigator:

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

3D Character Artist (Mid-Senior)

$81K - $114K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... a game studio * Proficient modeling skills in Maya or equivalent * Self-motivated, humble, and a ... We look forward to meeting you! #L1-Remote

Showing results 21-40

Remote Game Studio information

See salary details

$77.5K

$154.1K

$228.5K

How much do remote game studio jobs pay per year?

As of Aug 19, 2026, the average yearly pay for remote game studio in the United States is $154,062.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,500.00 and $176,000.00 per year, depending on experience, location, and employer.

What is a remote game studio?

A Remote Game Studio job involves working on video game development from a remote location rather than an in-office setting. Roles can range from game design, programming, art, and writing to project management and quality assurance. Teams collaborate using online tools for communication, asset sharing, and development. These jobs offer flexibility but require strong self-discipline and teamwork skills. Many large and indie studios now support remote work to access global talent.

What does daily collaboration look like for employees working in a remote game studio?

In a Remote Game Studio, daily collaboration often involves using online tools like Slack, Zoom, and project management platforms to stay connected with your team. You may participate in stand-up meetings, share progress updates, and review each other's work through code repositories or digital asset management systems. Cross-functional teamwork is common, so you might regularly communicate with developers, artists, designers, and producers to align on project goals and deadlines. Despite being remote, these processes help recreate the teamwork found in on-site studios and ensure everyone stays engaged and informed.

What are the key skills and qualifications needed to thrive in the remote game studio position, and why are they important?

To succeed as a Remote Game Studio team member, you need expertise in game development disciplines such as programming, art, design, or project management, typically supported by relevant degrees or professional experience. Familiarity with industry-standard tools like Unity, Unreal Engine, version control systems (e.g., Git), and collaborative project management platforms is essential. Strong communication, self-motivation, and time management skills help individuals excel in a distributed work environment. These skills ensure seamless collaboration, effective production cycles, and high-quality game releases across remote teams.

More about Remote Game Studio jobs

What cities are hiring for Remote Game Studio jobs?

Cities with the most Remote Game Studio job openings:

What are the most commonly searched types of Game Studio jobs?

The most popular types of Game Studio jobs are:

What states have the most Remote Game Studio jobs?

States with the most job openings for Remote Game Studio jobs include:

Infographic showing various Remote Game Studio job openings in the United States as of August 2026, with employment types broken down into 81% Full Time, 5% Part Time, and 14% Contract. Highlights an 100% Remote job distribution, with an average salary of $154,062 per year, or $74.1 per hour.

Lead Unreal Engineer -- Multiplayer & Console - Studio Sirens

Snail Games USA

Loveland, CO • On-site, Remote

$125K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 23 days ago


Job description

About Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is

About the Role

We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.

You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.

Job Type: Full-Time

Location: Hybrid preferred in Loveland, Colorado (preferred 4 days/week onsite).

Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.

Responsibilities

  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.

  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.

  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.

  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.

  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.

  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.

  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.

  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.

  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.

  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).

  • Extensive experience shipping multiplayer games or online gameplay systems.

  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.

  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.

  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).

  • Strong debugging, profiling, and performance optimization skills across multiple platforms.

  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.

  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.

  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.

  • Experience with ARK Survival Ascended or Atlas Modkit environments.

  • Familiarity with cloud-hosted multiplayer infrastructure and online services.

  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.

  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range

$125,000 – $160,000 Annually (depending on experience)

Why Join the Studio Sirens Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled.

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.