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Remote Coding Director Jobs in Florida (NOW HIRING)

Senior Software Engineer (Remote)

Miami, FL · On-site +1

$117K - $154K/yr

Review code, mentor mid-level engineers, and contribute to React code when features require UI ... No direct people management responsibilities. Location Remote. USA, Argentina, or Brazil. The role ...

Guidewire Developer-ClaimCenter

Tampa, FL · On-site +1

$51.50 - $68/hr

... TX, Remote-CT, Remote-GA, Remote-IL, Remote-IN, Remote-OH, Remote-PA, Remote-TX, Remote-VA ... Our success is a direct reflection of the talented and diverse people who make a positive ...

Guidewire Developer-ClaimCenter

Jacksonville, FL · On-site +1

$50.50 - $66.75/hr

... TX, Remote-CT, Remote-GA, Remote-IL, Remote-IN, Remote-OH, Remote-PA, Remote-TX, Remote-VA ... Our success is a direct reflection of the talented and diverse people who make a positive ...

... codes * Confident daily use of AI tools for investigation, drafting, and documentation work, with ... Organized and self-directed: able to manage multiple open requests without losing track of what is ...

Remote based, reporting to a Founder/CEO of a >$100MM+ high-growth D2C company.The CEO is looking ... Comfortable managing and facilitating executive director board-level meetings, notes, materials ...

Showing results 41-60

Remote Coding Director information

See Florida salary details

$13

$30

$53

How much do remote coding director jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for remote coding director in Florida is $30.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.01 and $43.85 per hour, depending on experience, location, and employer.

What is a remote coding director?

A Remote Coding Director oversees medical coding operations, ensuring accuracy, compliance, and efficiency in a healthcare organization. They manage coding teams, implement coding guidelines, monitor audits, and ensure adherence to industry regulations such as ICD-10 and CPT coding standards. This role requires strong leadership, coding expertise, and knowledge of healthcare compliance, all performed in a remote setting.

What are some common challenges faced by remote coding directors, and how can they be managed?

Remote Coding Directors often face challenges such as ensuring consistent quality and productivity across geographically dispersed teams, maintaining up-to-date knowledge of coding regulations, and facilitating clear communication in a virtual setting. Effective use of collaboration tools, regular team meetings, and structured training sessions help address these issues. Additionally, setting clear performance benchmarks and fostering a culture of accountability are key strategies for overcoming remote management hurdles. Proactively addressing these challenges enables directors to create a cohesive, high-performing team despite the physical distance.

What are the key skills and qualifications needed to thrive in the remote coding director position, and why are they important?

Success as a Remote Coding Director requires deep expertise in medical coding standards, regulatory compliance, and team leadership, typically supported by a degree in health information management or a related field and coding certifications such as CCS or CPC. Familiarity with coding software, EHR systems, and auditing tools is essential for overseeing accurate and compliant code assignment. Strong communication, organizational, and remote management skills help set high-performing leaders apart in a virtual environment. These competencies ensure operational efficiency, regulatory adherence, and effective team coordination within a distributed workforce.

What are the most commonly searched types of Remote Coding jobs in Florida?

The most popular types of Remote Coding jobs in Florida are:

What cities in Florida are hiring for Remote Coding Director jobs?

Cities in Florida with the most Remote Coding Director job openings:

Infographic showing various Remote Coding Director job openings in Florida as of August 2026, with employment types broken down into 2% As Needed, 82% Full Time, 13% Part Time, 1% Temporary, and 2% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution, with an average salary of $63,567 per year, or $30.6 per hour.

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 29 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.