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Remote Artist Manager Jobs (NOW HIRING)

... remote. R esponsibilities * Complete an online training course on data management in sponsorship, with a focus on the music, arts and entertainment industry. * Conduct guided research on sponsorship ...

GRAPHIC ARTIST (FULLY REMOTE)

Atlanta, GA ยท On-site +1

$120K - $144K/yr

Research and Manage new tools and tech to improve results Qualifications * We are also willing to train the right person * Strong Knowledge of Adobe, Canva, and the Microsoft Office Suite as well as ...

GRAPHIC ARTIST (FULLY REMOTE)

Atlanta, GA ยท Remote

$122K - $146K/yr

Research and Manage new tools and tech to improve results Qualifications * We are also willing to train the right person * Strong Knowledge of Adobe, Canva, and the Microsoft Office Suite as well as ...

$55K - $65K/yr

Executive Director LEHIGH VALLEY ARTS AND CULTURAL ALLIANCE Remote Opportunity (Must reside in the ... Financial Management : Oversee budgeting, financial reporting, and forecasting; ensure sound fiscal ...

... grow and manage our social presence. The ideal candidate has an artistic eye, 5+ years of ... Remote work * Flexible scheduling, but must have availability during EST business hours * Work as ...

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Remote Artist Manager information

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How much do remote artist manager jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for remote artist manager in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What are Remote Artist Managers?

Remote Artist Managers are professionals who oversee the careers and business affairs of artists, such as musicians, actors, or visual creators, while working from a location outside of the artist's physical vicinity. They handle tasks like contract negotiations, promotion, scheduling, and networking with industry contacts, using digital communication tools. This remote arrangement allows for greater flexibility and the ability to work with clients from diverse locations, making it easier for artists to access specialized management regardless of geography.

What are the key skills and qualifications needed to thrive as a Remote Artist Manager, and why are they important?

To thrive as a Remote Artist Manager, you need a solid understanding of the music or entertainment industry, contract negotiation, and project management, often supported by a degree in business, arts management, or a related field. Familiarity with digital collaboration tools, music distribution platforms, and CRM systems is typically required. Exceptional communication, organization, and networking abilities help you build relationships and coordinate effectively with artists and industry professionals. These skills ensure efficient remote management, maximize artists' opportunities, and foster long-term professional growth.

How does a remote artist manager effectively coordinate with artists and industry contacts across different time zones?

Coordinating across multiple time zones is a common challenge for remote artist managers. Success often relies on strong organizational skills, clear communication, and using digital tools like shared calendars, project management platforms, and video conferencing. Managers typically set regular check-ins with artists and maintain proactive communication with agents, labels, and promoters to ensure everyone stays aligned. Flexibility in scheduling and an understanding of various time zones are essential to avoid missed opportunities and keep projects moving forward smoothly.

What is the difference between Remote Artist Manager vs Remote Art Coordinator?

AspectRemote Artist ManagerRemote Art Coordinator
CredentialsExperience in artist management, industry knowledgeDesign or art-related education, organizational skills
Work EnvironmentRemote, managing artists and projectsRemote, coordinating art projects and schedules
Industry UsageUsed in entertainment, music, visual artsCommon in advertising, media, creative agencies

The Remote Artist Manager focuses on overseeing artists' careers, negotiations, and project management, while the Remote Art Coordinator handles scheduling, logistics, and supporting art production. Both roles require strong communication skills and industry knowledge but differ in strategic versus operational focus.

More about Remote Artist Manager jobs
What cities are hiring for Remote Artist Manager jobs? Cities with the most Remote Artist Manager job openings:
What are the most commonly searched types of Remote Artist jobs? The most popular types of Remote Artist jobs are:
What states have the most Remote Artist Manager jobs? States with the most job openings for Remote Artist Manager jobs include:
Infographic showing various Remote Artist Manager job openings in the United States as of June 2026, with employment types broken down into 81% Full Time, 6% Part Time, 10% Contract, and 3% Summer. Highlights an 100% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.
Senior VFX Artist - Art Center

Senior VFX Artist - Art Center

Snail Games USA

Beverly Hills, CA โ€ข On-site, Remote

$115K - $155K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 13 days ago


Job description

About Snail Games USASnail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.
About the RoleWe are seeking a Senior VFX Artist to unify and elevate real-time visual effects quality across multiple Unreal Engine projects. This role operates within the Art Center as the VFX domain authority, responsible for defining standards, strengthening technical foundations, and ensuring combat and environmental effects are both visually compelling and gameplay-readable.
This is not a project-embedded production role. You will monitor VFX execution across projects, proactively identify risks in performance, clarity, or workflow, and propose actionable solutions before escalation. You are expected to establish scalable Niagara systems, guide distributed teams, and step in hands-on during high-priority or high-risk moments to deliver critical work directly.
You will collaborate closely with Design, Animation, Lighting, Engineering, and Technical Art to ensure VFX supports gameplay clarity, performance budgets, and visual identity across fantasy, stylized, and sci-fi projects.
Job Type: Full-TimeLocation: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area strongly preferred)
Responsibilities
  • Define and elevate VFX standards across multiple Unreal Engine projects
  • Monitor cross-project VFX quality and proactively identify artistic or technical risks
  • Develop solution plans before escalation to senior leadership
  • Design and build high-quality real-time VFX from concept through final implementation
  • Establish scalable, reusable Niagara systems and clean production pipelines
  • Ensure combat and environmental effects maintain gameplay readability and performance discipline
  • Lead performance optimization efforts, managing particle counts, shader complexity, and overdraw budgets
  • Provide direct, constructive feedback to distributed teams (US, Poland, Suzhou)
  • Create benchmarks, documentation, and best practices for consistent VFX execution
  • Step in hands-on during high-risk or high-visibility moments to stabilize delivery
  • Operate as the single-discipline VFX authority within the Art Center

Minimum Requirements
  • Proven experience delivering high-quality real-time VFX in Unreal Engine (UE4 or UE5)
  • Strong expertise in Niagara systems and real-time shader/material workflows
  • Deep understanding of gameplay readability, combat feedback, and visual hierarchy
  • Experience optimizing VFX for PC and console performance targets
  • Demonstrated ability to diagnose workflow inefficiencies and implement improvements
  • Comfort operating independently and proposing actionable solutions in ambiguous environments
  • Ability to provide clear, direct feedback across disciplines
  • Unreal Engine Experience: Proficiency with Unreal Engine, preferably UE4 or UE5
  • Comfort using AI tools to accelerate iteration and reduce friction.

Nice to Have
  • Experience working across multiple visual styles (realistic, stylized, fantasy, sci-fi)
  • Familiarity with pipeline collaboration alongside Technical Art and Engineering
  • Experience mentoring or elevating other VFX artists
  • Background supporting both game and cinematic VFX workflows

Salary Range: $115,000 - $155,000 Annually
Why Join the Snail Games USA Team?
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match

Additional Information
As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.