2

Remote A1 Audio Engineer Jobs (NOW HIRING)

$42 - $55.50/hr

This primarily remote role involves close collaboration with the Technical Team to design ... You have demonstrated experience in audio DSP programming, ideally for commercial audio products ...

$42 - $55.50/hr

This primarily remote role involves close collaboration with the Technical Team to design ... You have demonstrated experience in audio DSP programming, ideally for commercial audio products ...

Solutions Engineer

San Francisco, CA · On-site +1

$120K - $190K/yr

Description Solutions Engineer Location: San Francisco, California (Remote) Position Type ... Audio Expertise: Deep understanding of signal chains, recording logistics, and audio specifications.

Audio Lead (Games)

Austin, TX · On-site +1

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Seattle, WA · On-site +1

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Seattle, WA · Remote

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Santa Monica, CA · Remote

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

The Remote Broadcast Engineer is responsible for the essential setup and testing of broadcast ... Manage, configure & troubleshoot DANTE audio network and DANTE devices. * Manage backup records of ...

Audio Lead (Games)

Austin, TX · Remote

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead (Games)

Austin, TX · On-site +1

$115K - $130K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Comfort working in a collaborative, remote-friendly studio environment. * A proactive, solution ...

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

They are adept at working with dynamic sounds and understand how to collaborate with engineers to ... Los Angeles Preferred, Remote OK. Generally, our compensation structure consists solely of an ...

Audio Lead, Games Studio

$200K - $280K/yr

They are adept at working with dynamic sounds and understand how to collaborate with engineers to ... Los Angeles Preferred, Remote OK. Generally, our compensation structure consists solely of an ...

Audio Lead, Games Studio

$200K - $280K/yr

They are adept at working with dynamic sounds and understand how to collaborate with engineers to ... Los Angeles Preferred, Remote OK. Generally, our compensation structure consists solely of an ...

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

They are adept at working with dynamic sounds and understand how to collaborate with engineers to ... Remote OK. Generally, our compensation structure consists solely of an annual salary; we do not ...

$100K - $150K/yr

Acts as the interface between customers' and company's engineering, sales, manufacturing and ... Remote, home-office location Profile: * Hunter profile with an understanding of technical ...

next page

Showing results 1-20

Remote A1 Audio Engineer information

See salary details

$29.5K

$84.5K

$171.5K

How much do remote a1 audio engineer jobs pay per year?

As of Jun 15, 2026, the average yearly pay for remote a1 audio engineer in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote A1 Audio Engineer, and why are they important?

To thrive as a Remote A1 Audio Engineer, you need expertise in live audio mixing, signal flow, and acoustics, often supported by a degree in audio engineering or equivalent experience. Familiarity with industry-standard digital audio consoles (like Yamaha, Avid, or Digico), audio networking protocols, and remote collaboration platforms is essential. Strong problem-solving, attention to detail, and clear communication skills help you quickly address technical issues and coordinate with remote teams. These abilities are crucial for delivering consistent, high-quality audio experiences in dynamic and distributed production environments.

What is a Remote A1 Audio Engineer?

A Remote A1 Audio Engineer is a professional responsible for managing and operating audio systems for live or broadcast events from a remote location. Their duties include mixing audio feeds, ensuring sound quality, troubleshooting technical issues, and coordinating with on-site teams. With advancements in technology, A1 Audio Engineers can now work remotely, controlling audio consoles and equipment over the internet. This role is crucial for virtual events, live streams, and broadcasts where high-quality audio is essential. They must have strong technical skills and experience with remote production tools.

What are some common challenges faced by Remote A1 Audio Engineers, and how can they be addressed?

Remote A1 Audio Engineers often encounter challenges such as managing audio quality over unpredictable internet connections, syncing with team members in different time zones, and troubleshooting technical issues without onsite access. To address these, it's important to have a robust backup plan, use reliable collaboration and communication tools, and maintain detailed documentation of system setups. Proactively testing all equipment and building strong communication channels with the production team can also help ensure smooth remote operations.

What is the difference between Remote A1 Audio Engineer vs Remote Sound Mixer?

AspectRemote A1 Audio EngineerRemote Sound Mixer
CredentialsAudio engineering certifications, experience with sound consolesAudio mixing certifications, proficiency in mixing software
Work EnvironmentRecording studios, live venues, post-production facilities (remote work possible)Post-production studios, live event setups (remote work possible)
Industry UsageFilm, TV, live broadcasts, music productionFilm, TV, music, and post-production projects

Remote A1 Audio Engineers focus on setting up and operating sound equipment during recording or live sessions, ensuring optimal audio quality. Remote Sound Mixers primarily work on balancing and blending audio tracks during post-production. While both roles require audio expertise and certifications, their specific tasks and work environments differ slightly, with some overlap in the entertainment industry.

More about Remote A1 Audio Engineer jobs
What cities are hiring for Remote A1 Audio Engineer jobs? Cities with the most Remote A1 Audio Engineer job openings:
What are the most commonly searched types of A1 Audio Engineer jobs? The most popular types of A1 Audio Engineer jobs are:
What states have the most Remote A1 Audio Engineer jobs? States with the most job openings for Remote A1 Audio Engineer jobs include:

Senior Software Developer - Audio (Job Req #2026-049)

rossvideo

Remote

$42 - $55.50/hr

Other

Medical, PTO

Posted 2 days ago


Job description

Job Overview:

Lama is a small, focused audio development team in Europe operating within Ross Video. As part of the Technical Team, you will work directly with the full lifecycle of production-grade software—from early prototypes to stable, shipping features. This primarily remote role involves close collaboration with the Technical Team to design, implement, test, and refine modern C++ and DSP solutions for real-time audio applications.

You will contribute both to new product development and to the ongoing evolution of our existing software. The role offers room to influence technical direction, support sound decision-making, and take responsibility for well-defined areas of the product.

Who you report to:Senior Director, Technical Product Management - Audio Systems

What we offer:

Ross offers competitive salaries, comprehensive health plans, and several perks to help you perform at your best. Some of these perks include flexible hours, generous paid time off, fitness/wellness allowance, an employee share ownership program, development support, and a ton of fun social activities and events! Best of all, you will be part of the Ross Video family, and we've got an energizing environment here.  

What the job is all about:

  • Designing and implementing modern C++ and DSP components for real-time audio processing

Who you are:

  • You enjoy new technical challenges, and are excited at the prospect of writing code for actual, shipping products
  • You are a self-starter, happy to take the reins and take initiative
  • When you complete a task, you naturally look for areas to refine or improve
  • You like people. Knowledge is all around you, and you know that finding and talking to the right people is the way to get things done
  • You recognize that communication skills are as important as technical skills
  • You know how to ask questions - and how to listen to answers. 
  • You absorb knowledge like a sponge. You're happy to dig through code, track down obscure issues, and solve problems other people haven't
  • You have strong proficiency in modern C++
  • You have demonstrated experience in audio DSP programming, ideally for commercial audio products (VST plug-ins, DAWs, or hardware FX processors)
  • You bring practical experience with JUCE
  • You are comfortable with lock-free and multi-threaded programming for real-time audio
  • Experience with SIMD optimization for real-time audio is a plus
  • Experience with PyTorch, TensorFlow, ONNX, or similar ML tools in an audio context is a plus

#LI-Remote