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Remote A1 Audio Engineer Jobs in Texas (NOW HIRING)

Audio Lead (Games)

Austin, TX · On-site +1

$125K - $165K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Currently for this role, we can hire remote candidates with legal residence in Arizona, California ...

Audio Lead (Games)

Austin, TX · On-site +1

$125K - $165K/yr

Our internal team will remain small relative to other AAA developers so we can all maintain the ... Currently for this role, we can hire remote candidates with legal residence in Arizona, California ...

Principal Engineer

Austin, TX · On-site +1

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.

AI Engineer

Addison, TX · On-site +1

$110K - $140K/yr

Flexible work options, including remote and hybrid opportunities, if eligible * Retirement Plan ... Develop generative AI solutions for text generation, summarization, audio-to-text transcription ...

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Remote A1 Audio Engineer information

What are the key skills and qualifications needed to thrive as a Remote A1 Audio Engineer?

To thrive as a Remote A1 Audio Engineer, you need expertise in live audio mixing, signal flow, and acoustics, often supported by a degree in audio engineering or equivalent experience. Familiarity with industry-standard digital audio consoles (like Yamaha, Avid, or Digico), audio networking protocols, and remote collaboration platforms is essential. Strong problem-solving, attention to detail, and clear communication skills help you quickly address technical issues and coordinate with remote teams. These abilities are crucial for delivering consistent, high-quality audio experiences in dynamic and distributed production environments.

What is a Remote A1 Audio Engineer?

A Remote A1 Audio Engineer is a professional responsible for managing and operating audio systems for live or broadcast events from a remote location. Their duties include mixing audio feeds, ensuring sound quality, troubleshooting technical issues, and coordinating with on-site teams. With advancements in technology, A1 Audio Engineers can now work remotely, controlling audio consoles and equipment over the internet. This role is crucial for virtual events, live streams, and broadcasts where high-quality audio is essential. They must have strong technical skills and experience with remote production tools.

What are some common challenges faced by Remote A1 Audio Engineers, and how can they be addressed?

Remote A1 Audio Engineers often encounter challenges such as managing audio quality over unpredictable internet connections, syncing with team members in different time zones, and troubleshooting technical issues without onsite access. To address these, it's important to have a robust backup plan, use reliable collaboration and communication tools, and maintain detailed documentation of system setups. Proactively testing all equipment and building strong communication channels with the production team can also help ensure smooth remote operations.

What is the difference between Remote A1 Audio Engineer vs Remote Sound Mixer?

AspectRemote A1 Audio EngineerRemote Sound Mixer
CredentialsAudio engineering certifications, experience with sound consolesAudio mixing certifications, proficiency in mixing software
Work EnvironmentRecording studios, live venues, post-production facilities (remote work possible)Post-production studios, live event setups (remote work possible)
Industry UsageFilm, TV, live broadcasts, music productionFilm, TV, music, and post-production projects

Remote A1 Audio Engineers focus on setting up and operating sound equipment during recording or live sessions, ensuring optimal audio quality. Remote Sound Mixers primarily work on balancing and blending audio tracks during post-production. While both roles require audio expertise and certifications, their specific tasks and work environments differ slightly, with some overlap in the entertainment industry.

What are the most commonly searched types of A1 Audio Engineer jobs in Texas? The most popular types of A1 Audio Engineer jobs in Texas are:
What cities in Texas are hiring for Remote A1 Audio Engineer jobs? Cities in Texas with the most Remote A1 Audio Engineer job openings:

Audio Lead (Games)

Skydance

Austin, TX • On-site, Remote

$125K - $165K/yr

Full-time

Re-posted 6 days ago


Job description

Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.
Why Join Us?
To put it simply: You'll work with great people, making top-tier, high-quality interactive experiences for the highly acclaimed new title, "Marvel 1943: Rise of Hydra". We have assembled the best external development, publishing and IP partners in the world. Our internal team will remain small relative to other AAA developers so we can all maintain the highest levels of familiarity, trust and effectiveness. You'll be surrounded by industry veterans, currently with an average of 20 years' experience, in a climate of mutual trust, maturity, candor and playful collaboration. We believe that life's too short to work with difficult people, regardless of talent, so exceptional character and strong principles are requirements for every role. Your days will be focused on solving creative and technical problems, not navigating corporate politics.
Currently for this role, we can hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York, North Carolina, Texas, Washington and Canada.
What You'll Do:
We are searching for an Audio Lead to join our core team developing a high-quality AAA single-player story- driven action-adventure game built using the Unreal Engine. As Audio Lead, you will define the creative vision, technical direction, and production standards for all audio in the project. You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion, strengthens gameplay clarity, and enhances emotional impact. We only hire talented, collaborative people with strong communication skills who are laser focused on achieving excellent results.
In This Role, You Will
  • Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative, and player experience goals.
  • Plan, source, and supervise external audio partners, composers, voice talent, and vendors as needed.
  • Review and approve audio assets to ensure quality, consistency, and technical performance standards are met, providing clear direction and feedback.
  • Oversee the end-to-end audio pipeline, from concept through implementation and final polish.
  • Collaborate closely with design, engineering, and art leads to ensure audio is fully integrated into gameplay systems and production workflows.
  • Partner with engineering to establish best practices for implementation in Unreal Engine.
  • Focus on clarity, mix balance, emotional impact, and accessibility.
  • Create and maintain documentation, pipelines, and standards that support a sustainable and efficient audio workflow.
  • Own scheduling, budgeting, and resource planning for all audio-related work.

We Are Looking For:
  • Demonstrated experience leading audio teams on shipped PC and/or console titles.
  • Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly).
  • Proven ability to manage vendors, contractors, composers, and voice production.
  • Experience overseeing adaptive or interactive music systems.
  • Deep understanding of cross-platform audio requirements, optimization, and certification considerations.
  • Strong communication skills and the ability to advocate for audio across disciplines.
  • Comfort working in a collaborative, remote-friendly studio environment.
  • A proactive, solution-oriented mindset suited to a small or growing team.

The annual salary range for this position in Los Angeles is $125,000 - $165,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description.
Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official "@skydance.com" email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.