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Remote 3D Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

Nice-To-Have Skills Understanding of 3D art. Understanding of Unity. Demonstrated Ability To Make ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Senior Concept Artist

$112K - $154K/yr

Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ... Remote Worker Location, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-08-19

Technical Artist

Eugene, OR · On-site +1

$70K - $82K/yr

Nice-To-Have Skills • Understanding of 3D art. • Understanding of Unity. Demonstrated Ability ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

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How much do remote 3d artist jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for remote 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a 3D artist who works remotely do?

3D artists remote positions include a variety of jobs in which you work from home to design and execute 3D animations for animation production studios, websites, video game companies, and filmmakers. You have a number of responsibilities, such as communicating closely with producers, writers, directors, or other creative workers to understand the scope of the project and the specific aesthetic attached to it. Your technical duties are then to draw initial illustrations by hand, get approval from other parties, begin to model more detailed renderings in 3D, and finally animate them. 2D art combines creative illustration with computer programming and manipulation of powerful animation and design software.

What is a remote 3D artist?

A Remote 3D Artist creates 3D models, textures, and animations for various industries, such as gaming, film, architecture, and product design, while working from a remote location. They use software like Blender, Maya, or 3ds Max to develop high-quality assets based on client or project requirements. Communication is typically done through online collaboration tools, and deadlines must be met independently. This role requires artistic creativity, technical proficiency, and strong time management skills.

What are the key skills and qualifications needed to thrive as a remote 3D artist?

To thrive as a Remote 3D Artist, you need strong artistic abilities, proficiency in 3D modeling and texturing, and a solid understanding of visual design principles, often complemented by a relevant degree or portfolio. Expertise in industry-standard software such as Blender, Autodesk Maya, 3ds Max, or ZBrush is essential, and familiarity with version control systems or real-time engines like Unity or Unreal Engine is often required. Excellent communication, time management, and self-discipline are vital soft skills for collaborating remotely and meeting deadlines. These abilities enable high-quality creative output, smooth remote teamwork, and efficient workflow management in a distributed work setting.

What are some common challenges of working remotely as a 3D artist and how are they addressed?

Working remotely as a 3D Artist can present challenges such as staying aligned with team objectives, receiving timely feedback, and managing project milestones independently. Many companies address these challenges by establishing regular check-ins, utilizing collaborative platforms for file sharing and communication, and setting clear guidelines for progress updates. It’s important to be proactive in communicating with art directors and team members to ensure your work matches the project's vision. Most remote teams use project management tools and instant messaging apps to maintain workflow transparency and foster a sense of collaboration. By engaging with these systems, remote 3D Artists can remain integrated with their teams and maintain productivity.

What cities are hiring for Remote 3D Artist jobs?

Cities with the most Remote 3D Artist job openings:

What are the most commonly searched types of 3D Artist jobs?

The most popular types of 3D Artist jobs are:

What states have the most Remote 3D Artist jobs?

States with the most job openings for Remote 3D Artist jobs include:

Infographic showing various Remote 3D Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Environment Artist - Talent Pool (N Americas)

side

Fort Lauderdale, FL • Remote

Full-time

Re-posted 7 days ago


Job description

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D environment assets, including landscapes, architecture, and props, ensuring alignment with the project’s creative vision and gameplay requirements.
  • Work closely with art leads, game designers, and other team members to craft immersive, visually appealing game worlds.
  • Utilize industry-standard tools to model, texture, and optimize assets for real-time performance across platforms.
  • Contribute to the development and maintenance of art pipelines and workflows to ensure efficient production.
  • Ensure consistency in environmental art style and quality across the project.
  • Collaborate in troubleshooting and resolving artistic or technical issues that arise during production.
  • Stay updated on industry trends and techniques to continuously improve the quality of environment art.

Requirements

Experience:

  • 3+ years of experience as an Environment Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

  • Proficiency with industry-standard tools such as Maya, Blender, Photoshop, Substance Painter/Designer, and either Unity or Unreal Engine.
  • Strong understanding of 3D modeling, UV mapping, texturing, and material creation.
  • Familiarity with optimization techniques for real-time environments.

Artistic Skills:

  • Strong eye for composition, lighting, color theory, and detail.
  • Ability to create both realistic and stylized environments as needed.

Collaboration Skills:

  • Strong communication and teamwork abilities to collaborate effectively with cross-disciplinary teams.
  • Problem-solving mindset and the ability to adapt to feedback and iterative processes.

Passion for Gaming: Genuine enthusiasm for crafting immersive game worlds.

Preferred Skills

  • Experience working with procedural tools or pipelines (e.g., Houdini).
  • Familiarity with photogrammetry workflows.
  • Knowledge of scripting or technical art tools for workflow efficiency.


Note: Specific requirements may vary depending on project needs.

Benefits

About Side 
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.

Experience our side of life. For more information, visit www.side.inc