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Remote 3D Artist Jobs in Virginia (NOW HIRING)

Remote This position is contingent upon contract award. ABOUT THE ROLE Red Carrot is seeking a ... BA in Art, Graphic Design, Information Technology, Media, Studio Arts, or related field * Minimum 3 ...

Specific hours and remote arrangements are agreed upon with the Marketing Communications Manager ... Bachelor's degree in graphic design, visual arts, marketing or related field, 1-3 years of ...

Graphic Designer

Chantilly, VA · On-site +1

$160K - $200K/yr

None Potential for Remote Work: ORA_ON_SITE Description  SAIC's Core Creative Multimedia Production is currently seeking a highly motivated Graphic Designer to join our team and provide support to ...

New

Remote 3D Artist information

See Virginia salary details

$19

$39

$67

How much do remote 3d artist jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for remote 3d artist in Virginia is $39.12, according to ZipRecruiter salary data. Most workers in this role earn between $26.92 and $48.12 per hour, depending on experience, location, and employer.

What does a 3D artist who works remotely do?

3D artists remote positions include a variety of jobs in which you work from home to design and execute 3D animations for animation production studios, websites, video game companies, and filmmakers. You have a number of responsibilities, such as communicating closely with producers, writers, directors, or other creative workers to understand the scope of the project and the specific aesthetic attached to it. Your technical duties are then to draw initial illustrations by hand, get approval from other parties, begin to model more detailed renderings in 3D, and finally animate them. 2D art combines creative illustration with computer programming and manipulation of powerful animation and design software.

What is a remote 3D artist?

A Remote 3D Artist creates 3D models, textures, and animations for various industries, such as gaming, film, architecture, and product design, while working from a remote location. They use software like Blender, Maya, or 3ds Max to develop high-quality assets based on client or project requirements. Communication is typically done through online collaboration tools, and deadlines must be met independently. This role requires artistic creativity, technical proficiency, and strong time management skills.

What are the key skills and qualifications needed to thrive as a remote 3D artist?

To thrive as a Remote 3D Artist, you need strong artistic abilities, proficiency in 3D modeling and texturing, and a solid understanding of visual design principles, often complemented by a relevant degree or portfolio. Expertise in industry-standard software such as Blender, Autodesk Maya, 3ds Max, or ZBrush is essential, and familiarity with version control systems or real-time engines like Unity or Unreal Engine is often required. Excellent communication, time management, and self-discipline are vital soft skills for collaborating remotely and meeting deadlines. These abilities enable high-quality creative output, smooth remote teamwork, and efficient workflow management in a distributed work setting.

What are some common challenges of working remotely as a 3D artist and how are they addressed?

Working remotely as a 3D Artist can present challenges such as staying aligned with team objectives, receiving timely feedback, and managing project milestones independently. Many companies address these challenges by establishing regular check-ins, utilizing collaborative platforms for file sharing and communication, and setting clear guidelines for progress updates. It’s important to be proactive in communicating with art directors and team members to ensure your work matches the project's vision. Most remote teams use project management tools and instant messaging apps to maintain workflow transparency and foster a sense of collaboration. By engaging with these systems, remote 3D Artists can remain integrated with their teams and maintain productivity.

What are the most commonly searched types of 3D Artist jobs in Virginia?

The most popular types of 3D Artist jobs in Virginia are:

What are popular job titles related to Remote 3D Artist jobs in Virginia?

For Remote 3D Artist jobs in Virginia, the most frequently searched job titles are:

What cities in Virginia are hiring for Remote 3D Artist jobs?

Cities in Virginia with the most Remote 3D Artist job openings:

Infographic showing various Remote 3D Artist job openings in Virginia as of August 2026, with employment types broken down into 1% Internship, 81% Full Time, 16% Part Time, and 2% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $81,366 per year, or $39.1 per hour.

Senior Machine Learning Engineer, Radar & Remote Sensing

NT Concepts

Chantilly, VA • On-site, Remote

$128K - $177K/yr

Full-time

Posted 3 days ago

New


Job description

Working at NT Concepts means that you are part of an innovative, agile company dedicated to solving the most critical challenges in National Security. We're looking for the best and the brightest to join us in supporting this mission. If meaningful work, initiative, creativity, and continuous self-improvement are important to your career, join our growing team and discover What's Next for you. We tackle hard problems to meet our clients' needs.

We are looking for an applied engineer to own our radar and ML technical stack. This is a blended role at the intersection of radar/SAR simulation, machine learning, scientific software, and compute infrastructure.

The ideal candidate is not a pure data scientist or a pure signal processing engineer. They are a technical owner who can move across the stack: from radar simulations and data preprocessing to ML model development, local GPU/compute setup, and hand-offs of radar products to software and hardware teams.

Clearance: Active TS/SCI clearance. US Citizenship is required.

Location: Chantilly, VA (Monday-Thursday Onsite & Friday Remote)

Responsibilities: 

  • Act as a technical liaison, fostering effective communication and collaboration between radar engineering, machine learning, software engineering, and operation teams. 
  • Develop and maintain robust radar and SAR simulation pipelines, including synthetic data generation, scene/return modeling, and validation workflows.
  • Design, build and refine end-to-end ML models and pipelines for radar-related tasks, including preprocessing, training, evaluation, and deployment-ready packaging.
  • Utilize and analyze defense-focused datasets, including radar, 3D models, Electro-Optical/Infrared (EO/IR), and sensing-adjacent data.
  • Create radar products and technical deliverables for internal software teams and hardware partners, including APIs, data schemas, containers, documentation, and integration guidance.
  • Design, configure, and optimize local compute environments, including GPU/eGPU setups, remote compute, storage, networking, containerization, and benchmarking.
  • Support ML inference/training on constrained or embedded compute, with awareness of systems such as RFSoCs, FPGAs, and related hardware constraints.
  • Collaborate with RF/hardware partners to support internal RF code processing, radar outputs, and productization of deployable radar hardware
  • Help deploy and maintain web applications and internal tools on classified or restricted networks.
  • Contribute to technical writing, SBIR proposals, and system documentation.

 Required Qualifications: 

  • Deep experience in Synthetic Aperture Radar, non-imaging radar, remote sensing, or signal processing
  • Solid understanding of radar/SAR fundamentals, including:
    • I/Q and complex-valued data
    • Simulation techniques
    • Image formation algorithms and radar-to-image pipelines
    • Coherent vs. incoherent processing
  • Proven track record of experience with radar or remote sensing simulations
  • Strong proficiency with scientific Python libraries:
    • NumPy, PyTorch, SciPy, Matplotlib, Jupyter, and related scientific stacks
  • Demonstrated ability to build end- to-end ML pipelines encompassing:
    • Data preprocessing
    • Training
    • Evaluation
    • Versioning
    • Packaging
    • Hand-off to other engineers
  • Hands-on experience with GPU compute, such as:
    • PyTorch
    • CUDA
    • NVIDIA tooling
    • Remote GPU Servers
    • Local GPU compute
  • Ability to explain radar/ML concepts to non-radar engineers and produce clear technical deliverables
  • Adherence to robust software engineering principles and best practices (e.g. clean code, testing, version control).
  • Exceptional communication skills, with the ability to clearly articulate complex radar and ML concepts to both technical and non-technical audiences, and to produce high-quality technical documentation and deliverables.

 Preferred Skills/Experience:

  • Experience with Xpatch simulations specifically
  • Experience with CAD and or artistic 3D modeling skills
  • Experience with EO/IR or multi-sensor fusion
  • Experience with adversarial imaging AI
  • Understanding of RFSoCs, FPGAs, HLS, quantization, or edge deployment constraints
  • Experience designing or optimizing local compute servers / GPU clusters / eGPU configurations
  • Experience working with RF hardware partners or hardware-in-the-loop systems
  • Experience with LLMs, LoRA fine-tuning, or local model deployment for niche tasks
  • Experience with container computing and orchestration

Physical Requirements: 

  • Prolonged periods sitting at a desk and working on a computer 
  • Must be able to lift up to 10-15 pounds at time 

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