1

Overnight Unity Technical Artist Jobs (NOW HIRING)

The artist will primarily be responsible for modeling and texturing photo realistic, low poly ... materials (photos, technical drawings, etc.) * Implement art assets into Unity or Unreal.

The artist will primarily be responsible for modeling and texturing photo realistic, low poly ... materials (photos, technical drawings, etc.). * Implement art assets into Unity or Unreal.

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Scene Layout and Lighting in Unity; * Creating Particle Effects; * Asset optimization for Mobile ... Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.

next page

Showing results 1-20

Overnight Unity Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do overnight unity technical artist jobs pay per year?

As of Jul 13, 2026, the average yearly pay for overnight unity technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by Overnight Unity Technical Artists, and how can they be addressed?

Overnight Unity Technical Artists often work during non-standard hours, which can present challenges such as limited real-time collaboration with daytime team members and the need to troubleshoot issues independently. Staying organized, maintaining thorough documentation, and using clear communication tools can help bridge the gap between shifts. It's also important to participate in regular check-ins or handovers to ensure continuity in asset development and integration. Building a strong workflow for version control and asset management can make solo overnight work smoother and more efficient.

What are the key skills and qualifications needed to thrive as an Overnight Unity Technical Artist, and why are they important?

To thrive as an Overnight Unity Technical Artist, you need strong proficiency in Unity, 3D modeling, scripting (C#), and a solid understanding of art pipelines, usually supported by a relevant degree or equivalent experience. Familiarity with tools like Maya, Blender, Substance Painter, and version control systems, as well as knowledge of rendering, lighting, and shader creation, is typically required. Excellent problem-solving abilities, clear communication, and adaptability are crucial soft skills for collaborating with global teams and addressing issues that arise during overnight shifts. These skills ensure high-quality asset integration, efficient troubleshooting, and smooth production workflows, which are vital for meeting project deadlines and maintaining visual fidelity.

What is an Overnight Unity Technical Artist?

An Overnight Unity Technical Artist is a professional who specializes in bridging the gap between artists and programmers during overnight shifts, ensuring that art assets are properly integrated into Unity game engine projects. They work on optimizing art pipelines, troubleshooting technical issues, and supporting the production team by creating tools or scripts to streamline workflows. Their responsibilities often include implementing visual effects, improving performance, and ensuring assets meet technical requirements, all while collaborating closely with other team members to maintain project quality during off-hours.
More about Overnight Unity Technical Artist jobs
What cities are hiring for Overnight Unity Technical Artist jobs? Cities with the most Overnight Unity Technical Artist job openings:
What are the most commonly searched types of Unity Technical Artist jobs? The most popular types of Unity Technical Artist jobs are:
What states have the most Overnight Unity Technical Artist jobs? States with the most job openings for Overnight Unity Technical Artist jobs include:
What job categories do people searching Overnight Unity Technical Artist jobs look for? The top searched job categories for Overnight Unity Technical Artist jobs are:
Infographic showing various Overnight Unity Technical Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Visiting Assistant Professor, Game Design & Technical Art

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

Old Westbury, NY

Full-time

Retirement, PTO

Posted 19 days ago


Job description

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university’s community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.

New York Tech’s School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry.  The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.


The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.


The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.


The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.

A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.

Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.

Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.

The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.

Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.


New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of  generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.

New York Institute of Technology is an Equal Opportunity Employer – All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.


USD $70,000.00/Yr.
USD $70,000.00/Yr.