Access to Nintendo discounts RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Access to Nintendo discounts RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Sr Software Engineer - Gameplay (NST)
Redmond, WA · On-site +1
$149K - $224K/yr
Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of ...
Sr Software Engineer - Gameplay (NST)
Redmond, WA · On-site +1
$149K - $224K/yr
Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of ...
Sr Manager, Live Events Production
Redmond, WA · On-site
$145K - $261K/yr
For more information about Nintendo, please visit the company's website at Bring world-class competitive play experiences to life for millions of Nintendo fans. As Senior Manager, Live Event ...
Sr Manager, Live Events Production
Redmond, WA · On-site
$145K - $261K/yr
For more information about Nintendo, please visit the company's website at Bring world-class competitive play experiences to life for millions of Nintendo fans. As Senior Manager, Live Event ...
Access to Nintendo discounts RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned ... Standard world building/set dressing of environments. * Work closely with art direction and leads ...
Access to Nintendo discounts RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned ... Standard world building/set dressing of environments. * Work closely with art direction and leads ...
Concept Artist [Contract] (Retro Studios)
$125K - $144K/yr
Access to Nintendo discounts RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Concept Artist [Contract] (Retro Studios)
$125K - $144K/yr
Access to Nintendo discounts RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
$43 - $64.10/hr
Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of ...
CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
$43 - $64.10/hr
Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of ...
Sr Software Engineer - Gameplay (NST)
Redmond, WA · On-site
$149K - $224K/yr
Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of ...
Sr Software Engineer - Gameplay (NST)
Redmond, WA · On-site
$149K - $224K/yr
Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of ...
CONTRACT - Associate Environment Artist I (NST)
Redmond, WA · On-site
$31 - $47/hr
Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of ...
CONTRACT - Associate Environment Artist I (NST)
Redmond, WA · On-site
$31 - $47/hr
Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of ...
CONTRACT - Associate Environment Artist I (NST)
Redmond, WA · On-site +1
$31 - $47/hr
Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of ...
CONTRACT - Associate Environment Artist I (NST)
Redmond, WA · On-site +1
$31 - $47/hr
Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of ...
Concept Artist [Contract] (Retro Studios)
Austin, TX · On-site
$125K - $144K/yr
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Concept Artist [Contract] (Retro Studios)
Austin, TX · On-site
$125K - $144K/yr
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Concept Artist [Contract] (Retro Studios)
Austin, TX · On-site
$125K - $144K/yr
Access to Nintendo discounts RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Concept Artist [Contract] (Retro Studios)
Austin, TX · On-site
$125K - $144K/yr
Access to Nintendo discounts RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Access to Nintendo discounts RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Access to Nintendo discounts RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Access to Nintendo discounts RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned ... Standard world building/set dressing of environments. * Work closely with art direction and leads ...
Access to Nintendo discounts RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned ... Standard world building/set dressing of environments. * Work closely with art direction and leads ...
Graphics Engineer (Retro Studios)
$138K - $171K/yr
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Graphics Engineer (Retro Studios)
$138K - $171K/yr
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Graphics Engineer (Retro Studios)
Austin, TX · On-site
$138K - $171K/yr
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Graphics Engineer (Retro Studios)
Austin, TX · On-site
$138K - $171K/yr
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Workinghand-in-handwith Nintendo, we craft award-winning titles for the company'scutting ... Standard world building/set dressing of environments. Work closely with art direction and leads to ...
Workinghand-in-handwith Nintendo, we craft award-winning titles for the company'scutting ... Standard world building/set dressing of environments. Work closely with art direction and leads to ...
Workinghand-in-handwith Nintendo, we craft award-winning titles for the company'scutting ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Workinghand-in-handwith Nintendo, we craft award-winning titles for the company'scutting ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Nintendo World information
See salary details
$38K - $40K
2% of jobs
$40K - $42K
3% of jobs
$42K - $44K
3% of jobs
$44K - $46K
8% of jobs
$46.9K is the 25th percentile. Wages below this are outliers.
$46K - $48K
18% of jobs
The median wage is $49.6K / yr.
$48K - $50K
20% of jobs
$50K - $52K
16% of jobs
$53K is the 75th percentile. Wages above this are outliers.
$52K - $54K
10% of jobs
$54K - $56K
6% of jobs
$56K - $58K
7% of jobs
$58K - $60K
6% of jobs
$38K
$50.3K
$60K
How much do nintendo world jobs pay per year?
What is a Nintendo World job?
A Nintendo World job typically refers to a position at Super Nintendo World, the themed area in Universal Parks. Employees work in various roles, including attractions, retail, food service, and guest services, helping create an immersive experience for visitors. Team members engage with guests, operate rides, manage merchandise, and ensure a high-quality theme park experience. Positions vary from entry-level to management, with opportunities for career growth.
What are the key skills and qualifications needed to thrive in the Nintendo World position, and why are they important?
To thrive in a retail or guest services role at Nintendo World, candidates should have strong customer service skills, experience with point-of-sale (POS) systems, and a passion for gaming and Nintendo products. Familiarity with inventory management software and retail sales platforms is often required, and training in cash handling or retail operations is beneficial. Exceptional communication, teamwork, and problem-solving abilities help employees connect with guests and resolve any issues efficiently. These skills ensure an engaging guest experience and contribute to the seamless operation of a high-traffic, entertainment-focused retail environment.
What are some common challenges faced by employees working at Nintendo World, and how can they be addressed?
Employees at Nintendo World often encounter challenges such as managing large crowds, especially during product launches or special events, and addressing diverse customer inquiries about Nintendo merchandise and promotions. Effective time management and adaptability are essential for staying organized during peak hours. Team members work closely with supervisors and fellow associates to coordinate tasks, restock inventory, and maintain a lively, enjoyable atmosphere for guests. Proactively engaging with visitors and continuously expanding product knowledge can help employees confidently address challenges and contribute to a positive store environment.

Contractor
Medical, PTO
Posted 17 days ago
Nintendo rating
8.0
Based on 7 frontline employees who took The Breakroom Quiz
93rd of 186 rated software companies
Job description
Position includes:
- Paid weekly
- Health care benefits available
- Paid time-off provided
- Paid holidays observed
- Access to Nintendo discounts
RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
- Review outsourced environments and assets to ensure all deliverables align with the artistic vision, quality bar, and technical specifications of the project.
- Deliver clear, timely, and actionable feedback to external artists producing high-volume environmental art content.
- Provide accurate time estimates for the creation of individual art assets, as well as full environments.
- Create art assets and/or refine existing ones when needed while maintaining visual and technical consistency with the project.
- Test environments and art assets in-engine to assess visual quality, technical standards, and performance requirements.
- Use debugging tools to analyze performance metrics and propose effective optimization strategies.
- Mentor and guide external artists to strengthen their artistic output, efficiency, and alignment with established best practices.
- Assess external teams' capabilities to ensure alignment with production, optimization standards, and performance requirements.
- Help produce comprehensive documentation, visual examples, and guidelines covering art asset creation workflows, optimization techniques, and performance requirements.
- Collaborate with external partners and internal departments - including environment, design, lighting, and tech art - to refine and evolve pipelines for the seamless integration of outsourced environment assets.
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
- 4+ years of experience in video game production as an Environment Artist with a shipped game (or equivalent experience).
- Strong working knowledge of Maya, Substance Painter, and other industry-standard tools.
- Deep understanding of modern game-production pipelines, including both artistic and technical requirements.
- Strong grasp of fundamental art principles, including color, composition, value, structure, perspective, and basic lighting concepts.
- Solid understanding of world-building fundamentals for games, such as player pathing, focal points/POIs, detail distribution, composition, and set dressing.
- Strong knowledge of asset optimization techniques and the ability to maintain high-quality visuals within technical constraints.
- Exceptional verbal, written, and visual communication skills.
- Excellent organizational abilities and strong problem-solving skills.
- Experience creating lighting for environments, doing lighting reviews, and the ability to provide constructive and actionable lighting feedback is a plus.
- Experience working on an outsourcing team or closely collaborating with external vendors/artists a plus.
- Experience leading and/or mentoring a small art team is a plus.
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.
About Nintendo
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
5,001 - 10,000 Employees
Headquarters location
Redmond, WA, US
Year founded
1980