Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Sr Software Engineer - Gameplay (NST)
Redmond, WA · On-site
$149K - $224K/yr
Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of ...
Sr Software Engineer - Gameplay (NST)
Redmond, WA · On-site
$149K - $224K/yr
Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Tools Engineer - User Interface (Retro Studios)
Austin, TX · On-site
$103K - $137K/yr
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Tools Engineer - User Interface (Retro Studios)
Austin, TX · On-site
$103K - $137K/yr
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Tools Engineer - User Interface (Retro Studios)
Austin, TX · On-site
$103K - $137K/yr
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Tools Engineer - User Interface (Retro Studios)
Austin, TX · On-site
$103K - $137K/yr
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. Retro Studios is ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. Retro Studios is ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Concept Artist [Contract] (Retro Studios)
Austin, TX · On-site
$125K - $144K/yr
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Concept Artist [Contract] (Retro Studios)
Austin, TX · On-site
$125K - $144K/yr
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Tools Engineer - User Interface (Retro Studios)
Austin, TX · On-site
$103K - $137K/yr
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Tools Engineer - User Interface (Retro Studios)
Austin, TX · On-site
$103K - $137K/yr
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Super Nintendo World Interactives Qualifications: * Must be 18 years old or older Job Demands: * Must be able to walk or stand for extended periods of time * Must frequently lift and/or move up to 50 ...
Super Nintendo World Interactives Qualifications: * Must be 18 years old or older Job Demands: * Must be able to walk or stand for extended periods of time * Must frequently lift and/or move up to 50 ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. Retro Studios is ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. Retro Studios is ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...
Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net ® , Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision ...
Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net ® , Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision ...
Software Engineer, Engine Systems
Irvine, CA · On-site +1
$37.26 - $68.93/hr
Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision ...
Software Engineer, Engine Systems
Irvine, CA · On-site +1
$37.26 - $68.93/hr
Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision ...
As a Game Master , you will have the opportunity to immerse our guests in a world of excitement and ... Xbox, Playstation, Nintendo, PC, we cover all the bases and then some. Our team is made up of ...
Quick apply
As a Game Master , you will have the opportunity to immerse our guests in a world of excitement and ... Xbox, Playstation, Nintendo, PC, we cover all the bases and then some. Our team is made up of ...
Office Administrator
Irvine, CA · On-site
$19.25 - $26.50/hr
... world's most recognized brands, including Disney, Universal, Costco, Nintendo, SeaWorld, and GameStop. Position Overview We are seeking a highly organized and proactive Office Administrator to ...
Office Administrator
Irvine, CA · On-site
$19.25 - $26.50/hr
... world's most recognized brands, including Disney, Universal, Costco, Nintendo, SeaWorld, and GameStop. Position Overview We are seeking a highly organized and proactive Office Administrator to ...
Software Engineer, UI | WoW Classic | Irvine, CA
Irvine, CA · On-site +1
$38.08 - $70.44/hr
Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision ...
Software Engineer, UI | WoW Classic | Irvine, CA
Irvine, CA · On-site +1
$38.08 - $70.44/hr
Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Our World Activision ...
Nintendo World information
See salary details
$38K - $40K
2% of jobs
$40K - $42K
3% of jobs
$42K - $44K
3% of jobs
$44K - $46K
8% of jobs
$46.9K is the 25th percentile. Wages below this are outliers.
$46K - $48K
18% of jobs
The median wage is $49.6K / yr.
$48K - $50K
20% of jobs
$50K - $52K
16% of jobs
$53K is the 75th percentile. Wages above this are outliers.
$52K - $54K
10% of jobs
$54K - $56K
6% of jobs
$56K - $58K
7% of jobs
$58K - $60K
6% of jobs
$38K
$50.3K
$60K
How much do nintendo world jobs pay per year?
How much do Nintendo employees get paid?
What is a Nintendo World job?
A Nintendo World job typically refers to a position at Super Nintendo World, the themed area in Universal Parks. Employees work in various roles, including attractions, retail, food service, and guest services, helping create an immersive experience for visitors. Team members engage with guests, operate rides, manage merchandise, and ensure a high-quality theme park experience. Positions vary from entry-level to management, with opportunities for career growth.
How can I get a job at Nintendo?
How hard is it to get hired at Universal Studios?
What are the key skills and qualifications needed to thrive in the Nintendo World position, and why are they important?
To thrive in a retail or guest services role at Nintendo World, candidates should have strong customer service skills, experience with point-of-sale (POS) systems, and a passion for gaming and Nintendo products. Familiarity with inventory management software and retail sales platforms is often required, and training in cash handling or retail operations is beneficial. Exceptional communication, teamwork, and problem-solving abilities help employees connect with guests and resolve any issues efficiently. These skills ensure an engaging guest experience and contribute to the seamless operation of a high-traffic, entertainment-focused retail environment.
Is it hard to get hired at Nintendo?
What are some common challenges faced by employees working at Nintendo World, and how can they be addressed?
Employees at Nintendo World often encounter challenges such as managing large crowds, especially during product launches or special events, and addressing diverse customer inquiries about Nintendo merchandise and promotions. Effective time management and adaptability are essential for staying organized during peak hours. Team members work closely with supervisors and fellow associates to coordinate tasks, restock inventory, and maintain a lively, enjoyable atmosphere for guests. Proactively engaging with visitors and continuously expanding product knowledge can help employees confidently address challenges and contribute to a positive store environment.

Nintendo rating
8.2
Based on 8 frontline employees who took The Breakroom Quiz
83rd of 204 rated software companies
Job description
RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
- Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
- Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
- Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
- Work with content and engineering partners to identify problems and identify new solutions where required.
- Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
- Strong foundation in C/C++ skills.
- Strong understanding of linear algebra, calculus and 3D mathematics.
- Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
- Excellent communication skills and a desire to work in a collaborative environment.
- Strong debugging and analytical skills
- Experience working independently and comfort with self-direction.
- Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
- 0-2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.
PREFERRED SKILLS
- Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
- Experience with crash dumps and disassembly.
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.
About Nintendo
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
5,001 - 10,000 Employees
Headquarters location
Redmond, WA, US
Year founded
1980