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Entry Level Nintendo World Jobs (NOW HIRING)

Entry Level Nintendo World information

See salary details

$29.5K

$49.6K

$60K

How much do entry level nintendo world jobs pay per year?

As of Aug 17, 2026, the average yearly pay for entry level nintendo world in the United States is $49,574.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,000.00 and $54,500.00 per year, depending on experience, location, and employer.

What is an entry level Nintendo World job?

Entry level jobs at Nintendo World typically include positions such as retail associate, cashier, store greeter, or stock clerk. These roles involve assisting customers, managing merchandise, restocking shelves, and helping to create a welcoming environment for visitors. Entry level employees gain valuable experience in customer service, retail operations, and teamwork while working at a flagship store dedicated to Nintendo products and experiences.

What skills and qualifications are needed to thrive as an entry level Nintendo World associate?

To thrive as an Entry Level Nintendo World Associate, you need customer service skills, retail sales experience, and a high school diploma or equivalent. Familiarity with point-of-sale (POS) systems and inventory management tools is typically required. Strong communication, enthusiasm for Nintendo products, and teamwork are standout soft skills. These qualities ensure excellent customer experiences and efficient store operations in a fast-paced retail environment.

What can I expect from the onboarding and training process as an entry level employee at Nintendo World?

As an Entry Level team member at Nintendo World, you can expect a comprehensive onboarding process that covers company policies, customer service standards, and hands-on training with Nintendo products and experiences. You'll likely work closely with experienced staff members and supervisors to learn day-to-day responsibilities, such as assisting guests, maintaining displays, and supporting special events. The environment is collaborative, and new employees are encouraged to ask questions and seek feedback. This supportive atmosphere helps you quickly become comfortable in your role while building product knowledge and customer service skills.

What is the difference between Entry Level Nintendo World vs Entry Level Game Tester?

AspectEntry Level Nintendo WorldEntry Level Game Tester
Required CredentialsHigh school diploma or equivalent; passion for gamingHigh school diploma or equivalent; strong gaming knowledge
Work EnvironmentRetail stores, event locations, promotional settingsGame development companies, testing labs
Employer & IndustryVideo game retail and promotional industryVideo game development and quality assurance
Common Search IntentJobs at Nintendo retail stores or eventsEntry-level testing roles in game companies

Entry Level Nintendo World typically involves retail or promotional roles at Nintendo stores or events, focusing on customer engagement and product promotion. In contrast, Entry Level Game Tester involves testing video games for bugs and quality assurance within game development companies. Both roles require a passion for gaming and basic credentials, but they differ in work environment and job focus.

What are the most commonly searched types of Nintendo World jobs?

The most popular types of Nintendo World jobs are:

Infographic showing various Entry Level Nintendo World job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 77% Full Time, 19% Part Time, and 3% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $49,574 per year, or $23.8 per hour.

Software Engineer I, Game Development (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 6 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

154th of 244 rated software companies


Job description

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Software Engineer I in Gameplay, you will support key gameplay features. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume!

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Assists in developing, writing, testing, debugging and implementing code using the relevant programming languages.

Works with other team members to implement game specific code and other features to support game development projects.

Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.  

SUMMARY OF REQUIREMENTS

Understanding of core technologies, toolsets, and common workflows for video game development.

Ability to write clear, maintainable, and portable code.

Ability to solve engineering problems by applying entry level specialty.

Ability to read and debug other engineers' code.

Undergraduate degree in Computer Science or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.


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