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Internship Nintendo World Jobs (NOW HIRING)

Graphics Engineer (Retro Studios)

Austin, TX

$138K - $171K/yr

Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF ...

Internship Nintendo World information

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How much do internship nintendo world jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for internship nintendo world in the United States is $17.31, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $19.23 per hour, depending on experience, location, and employer.

What is the difference between Internship Nintendo World vs Nintendo Game Tester?

AspectInternship Nintendo WorldNintendo Game Tester
Required CredentialsEnrolled in relevant education, basic gaming knowledgeExperience with gaming, attention to detail
Work EnvironmentOffice, event spaces, retail locationsTesting labs, office settings
Industry UsageInternship program for students, entry-levelFull-time or part-time testing roles

Internship Nintendo World typically involves a temporary, educational experience for students interested in gaming and entertainment, often with a focus on customer service and event support. Nintendo Game Tester is a specialized role focused on testing and quality assurance of Nintendo games, requiring gaming experience and attention to detail. While both roles are entry-level and industry-related, internships offer broader exposure, whereas game testing is more technical and focused on product quality.

Do Nintendo ambassadors get paid?

Nintendo ambassadors are typically volunteers or brand representatives and do not receive monetary compensation. They may receive promotional items or exclusive access as part of their role, but payment is not standard. Compensation policies can vary depending on the specific program or region.
What cities are hiring for Internship Nintendo World jobs? Cities with the most Internship Nintendo World job openings:
What are the most commonly searched types of Nintendo World jobs? The most popular types of Nintendo World jobs are:
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Graphics Engineer (Retro Studios)

Graphics Engineer (Retro Studios)

Nintendo

Austin, TX

$138K - $171K/yr

Other

Posted 11 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

RETRO STUDIOS: 
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. 

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. 

DESCRIPTION OF DUTIES:  

  • Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems.
  • Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies.
  • Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows.
  • Assist senior engineers in the development and maintenance of larger core engine systems.
  • Document and gather technical requirements from content teams to ensure graphics features meet production needs.
  • Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques.
  • Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality. 

 *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. 

SUMMARY OF REQUIREMENTS:  

  • Strong understanding of visual perception, physics, and the mathematical principles (linear algebra, geometry, calculus) underlying 3D transformations and lighting.
  • Proficiency with 3D graphics algorithms and their practical application in real-time computer simulation or video game software.
  • Experience with image processing techniques and statistical analysis for visual data.
  • Solid background in object-oriented design (OOD) and modern software engineering methodologies.
  • Professional or significant academic experience inC++.
  • Understanding of low-level systems, includingmemory allocators, file systems, and CPU/GPU synchronization.
  • 2-4 yearsof experience in graphics engineering (or a strong portfolio of complex personal rendering projects/internships). 

Bonus: 

  • Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). 

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.